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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Ideas for a Meteor Storm superweapon
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 12:41 pm    Post subject:  Ideas for a Meteor Storm superweapon
Subject description: How to create? (at least a rundown of what to do)
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Hi.

I am interested in making a Meteor Storm-type of superweapon; similar to this: I know this is using another patch but please; bear with me.
(https://www.youtube.com/watch?v=iHzQCqYmaXA)

Does anyone have an idea how this is implemented in Ares? I need it for my private mod that me and my friends enjoy. Thank you very much!

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Jan 23, 2018 1:35 pm    Post subject: Reply with quote

Offtopic: Wait, are you Kaizer from Indie DB? Just asking.
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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 2:10 pm    Post subject: Reply with quote

No, not familiar.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jan 23, 2018 2:44 pm    Post subject: Reply with quote

1. check out the Ares Doc about SWs

2. i would suggest Type=GenericWarhead and then create a new Warhead which has on the AnimList the meteors
e.g.
[MeteorWH]
AnimList=METLARGE,METSMALL

since this only creates a single meteor, you can then use some art.ini magic to add more meteors
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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 4:47 pm    Post subject: Reply with quote

Please check if my idea is correct. Actually I've been working on it for nights but all I can do was to somewhat transform a lightning storm into mini-nuke explosions (and trust me, it's ugly).

1. I use Ares' GenericWarhead to detonate a warhead that contains METLARGE and METSMALL.
2. I will use 'Spawns' tag in artmd.ini to generate more meteors?

Does the vanilla METLARGE and METSMALL suffice? I mean, I don't have to change anything other than the damage dealt?

Please treat me as a total noob. It's been a while since I have modded my private mod. Thank you!

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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 5:40 pm    Post subject: Reply with quote

I did exactly what you said.

And nothing happened. The sidebar loaded the meteor storm tab correctly but upon clicking it, nothing happened.

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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 7:12 pm    Post subject: Reply with quote

Oh nevermind. I found out I did something retarded again. I'll ask if I run into trouble. Thank you.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Jan 24, 2018 2:11 pm    Post subject: Reply with quote


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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jan 24, 2018 7:23 pm    Post subject: Reply with quote

Or you can create a SHP graphic of a meteor falling like in Firestorm and make the superweapon as a LightningStorm clone. I'd make one, but I don't have the tools at my disposal at the moment.

Or you may be able to make it with a combination of an EMPulse super, Flare, invis aircraft with a weapon with a burst of however many meteors, aircraft itself has BurstDelay0=5, and projectile with Inaccurate=yes, Arcing=yes, BallisticScatter.Min + .Max with say, 8. Could even do no burst and just do like 8 planes.

Tried doing it with a Nuke, but Airburst nor Splits would work with it for some reason.
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jan 25, 2018 8:40 am    Post subject: Reply with quote

4StarGeneral wrote:
Tried doing it with a Nuke, but Airburst nor Splits would work with it for some reason.

Like in TI with Nod's nuke?
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cxtian39
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Joined: 11 Feb 2016

PostPosted: Thu Jan 25, 2018 9:04 am    Post subject: Reply with quote

I use Meteor as PreImpactAnim so that they use the weapon's warhead to deal damage, in this way the unit firing it gains experience.
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Mr.Hymn
Grenadier


Joined: 01 May 2020

PostPosted: Mon Feb 08, 2021 2:55 am    Post subject: Reply with quote

kenosis wrote:


Do you mind let me know how please I can't seems to spawn something like this without lightning storm SW logic. Unless it's one projectile.

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McPwny
Rocket Cyborg


Joined: 29 Jan 2018

PostPosted: Thu Mar 18, 2021 10:03 pm    Post subject: Reply with quote

you can actually do it without ares or even art.ini editing. few people know this, but you can attach debris straight to a warhead.  
moreover, you can attach voxel debris. even voxel debris that have the ini tag that makes them fall from the sky like meteors.
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