Posted: Sun Mar 18, 2018 5:03 pm Post subject:
A new Dune or C&C game in development?
I guess this is kind of old news and speculation but it hasn't been posted in this forum.
From CNCNZ:
Quote:
Greg Black, the former lead balance and multiplayer designer for C&C 3 and Red Alert 3, has returned to Electronic Arts. What does this mean? Some are asking the question: Is a new C&C game in development?
While there is no way to know, Greg Black is one of the most experienced developers within the Real-Time Strategy genre. Even after leaving EA (and C&C) after Red Alert 3, Greg Black continued to work on RTS games, most recently Blizzard's StarCraft II expansions. One might believe he wouldn't leave a lucrative job at Blizzard without a good reason. Maybe that reason is a new Command & Conquer game.
Greg himself seems interested in calling attention to his new job, as hinted at on his own Twitter feed, with the message:
"Survived my first day back at @EA
It's a weird feeling being back after all this time. Can't wait to show you all what I'm working on."
What do you think it means? Feel free to discuss, debate, fight, kick, and scream your comments below. Please note that this is complete and utter speculation, and we do not want you to take any suggestion of a new C&C game as fact until an official announcement is made by EA.
I don't know about you, but I've lost all hope for a good AAA RTS title nowadays, let alone one made by EA.
The only more 'recent' RTS I think are still worth a play today are World In Conflict (if not for the game, then for the darker and more realistic story it had), Grey Goo (Frank Klepacki made the OST, 'nuf said) 8-bit armies (Side-bar!).
Now, it's the mods & games that fans make for other fans that are much more worth, such as MO, TI, RenX, ORA, to name the more popular ones, among many others, keeping C&C's flame alive. And don't get me started on what we got thanks to Alex.
IF, and I stress IF, EA releases an RTS, I expect nothing less than the same dark tone we had all the way back in RA1, TD and the will to cheer with the audience when Kane announced his return in TS, as well as CABAL coming back. Not to mention the Scrin invasion EA promised us in C&C3 and Tiberium and completely 'forgot' about in C&C4, as well as the Forgotten and (of course) House Ordos' most awesome Mentat. "There's a 44.9% chance you are a Harkonnen terrorist, there's a 32% probability you're an Atreides spy. We will accept these odds."
As a bonus, I feel like it should "go back to the roots" in terms of graphics (seriously, I played TC and like it a lot more than C&C3, despite both being technically the same. It's the engine, I tell you. It's the engine!!)
Speaking of which, off-topic, but anyone else noticed that CABAL and Elric/Edric O, "Mentat to the House Ordos", are similar to one-another, especially the awesome voice? It was out-right out of the world in the last briefing.
Off-topic, bonus from C&CS' future: "We see the whole of it! Three great armies in ruin, the Padischah Emperor canters between the Baron and the Duke! But he is weak and hatred is strong! We see our mercenaries are restless! They'd just as soon kill us as kill for us! We must be prepared to slaughter our own! We see the Atreides attacking the Fremen! We see Harkonnen with the Death Hand! We see the Padischah Emperor is the root of it! His palace must be destroyed! Our Saboteur will see to it! Three great armies in ruin, the Ordos control Arrakis! The Spice! The universe! Finish it! That is... the mission!" _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I always wanted a 4th installment for red alert, just like C&C4! _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
I always wanted a 4th installment for red alert, just like C&C4!
C&C4? Never heard of it. Only rumors.
Something about being so over the top it's below the bottom. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Joined: 11 May 2013 Location: In a moving Trompete.
Posted: Mon Mar 19, 2018 6:43 pm Post subject:
Im not excited for a new C&C (C$C) game from EA, if they want to make some money they should sell the license to Petroglyph. Otherwise it will be a disappointment like generals 2. QUICK_EDIT
Im not excited for a new C&C (C$C) game from EA, if they want to make some money they should sell the license to Petroglyph. Otherwise it will be a disappointment like generals 2.
Petroglyph has been a perpetual disappointment since their inception. The 8-bit series is cute, but it's no replacement for C&C. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Petroglyph has been a perpetual disappointment since their inception. The 8-bit series is cute, but it's no replacement for C&C.
True. It had a side-bar like we all wanted, but completely lacked a proper story, if it even had one, something we all loved about C&C and Dune.
What about Grey Goo though? It looked like a much more polished version of S***Craft to me, and had quite the intriguing story as well as a plot-twist foreshadowing in the trailer... _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Last edited by TAK02 on Tue Mar 20, 2018 10:57 am; edited 1 time in total QUICK_EDIT
More polished than StarCraft is a joke, but Grey Goo was good, albeit I think just too simple in its gameplay that meant every game ended up playing the same and the campaign was very short - though great cutscene quality. Best soundtrack Klepacki's done since RA2 though at least. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Mar 20, 2018 12:15 am Post subject:
I wouldn't.
Heroes of Might and Magic is dead, for a very good reason - Ubi hired two different teams to do 6 and 7 and neither were able to generate enough profit to keep the series forward.Both teams fucked it up although they did blame Ubi at points.
In any case, the games failed and I'm pretty sure Petro's attempt wouldn't be that good enough, and we already had the two failed teams at C&C anyway (with the C&C4 team failing first and then the Gen2 team thenafter).
Considering that traditional RTSes are unpopular these days, it could very well be that the game turns ut to be an RTS-hybrid game, for example a new Dungeon Keeper. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Mar 20, 2018 3:18 am Post subject:
FurryQueen wrote:
Petroglyph has been a perpetual disappointment since their inception. The 8-bit series is cute, but it's no replacement for C&C.
This x1000. And was old Westwood really doing that well with the older CNCs? Series was on a downhill trajectory after RA. I'd rather see a new faces in charge of the series than guys who weren't doing their job that well to begin with.
back to the OP, I personally enjoy Eugen Systems' games. 900 hours between Wargame: Red Dragon and Wargame: AirLand Battle, though those are radically different RTSs from CNC in so many facets. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Was old Westwood really doing that well with the older CNCs? Series was on a downhill trajectory after RA.
AFAIK, After RA, EA acquired WW.
OmegaBolt wrote:
great cutscene quality. Best soundtrack Klepacki's done since RA2 though at least.
Exactly what made Grey Goo better than S***Craft, IMO.
The story and campaign could've been lengthened, tho, yes. But honestly? I think they were pushing for a release before B-Lizzard released LotV. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Not only Red Alert 4 i wished for, but also a third c&c universe with the tiberium and red alert exist. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Not only Red Alert 4 i wished for, but also a third c&c universe with the tiberium and red alert exist.
You forgot Dune. I will not accept a mod or game as related/part of C&C if it fails to deliver anything from Dune
The only reason I don't hate MO is that fancy Windtrap
Graion Dilach wrote:
Traditional RTSes are unpopular these days, it could very well be that the game turns ut to be an RTS-hybrid game, for example a new Dungeon Keeper.
But how/why are RTSs unpopular? I still have fond memories of every time I'd build a huge army and literally just rush 'n crush. Ah... the good ol' days...
Do people really like to use small taskforces instead?
From what I've seen, with pop-caps being the norm, it looks like it. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Because the trend is towards social side-by-side playing FPS or adventure games. I agree with GD, the most we could expect from an EA franchise C&C game is a hybrid of genres.
You could make a pretty decent Dune game that plays like Skyrim or Assasin's Creed, there are enough tasks, locations, and important characters to drive the story, and enough generic enemies like assasins, facedancers and even Sardukar to make battle constant. You could then have a base building element like Fallout 4, but a more traditional RTS mode to do it in, maybe like the old Warcrafts or AoE you could have villagers actually constructing it for some time. Each faction would have it's own theme and goal.
I'm more keen to have another Dune game than another C&C/RA style tech game, I'm getting tired of the cheesy units and crappy dialogue, let alone the shitty balancing that makes it a grind. At least Dune would add nostalgia... _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
What I'd like from a Dune hyrbid game is like a cross between a city builder kinda game with some RTS elements. Like you set up your mining operation and defend yourself, and your miners, to harvest resources. Something a bit like Surviving Mars + a Dune RTS. QUICK_EDIT
What about what RenX is doing and what the cancelled Tiberium was doing?
You know, squad-c&c, and maybe even base-building at one point. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
What I'd like from a Dune hyrbid game is like a cross between a city builder kinda game with some RTS elements. Like you set up your mining operation and defend yourself, and your miners, to harvest resources. Something a bit like Surviving Mars + a Dune RTS.
That almost sounds like you're describing a "Spice Tycoon" game haha!
Which actually could work, economics is a big part of it, mining, keeping the guild happy, buying and selling tech, upgrading your city and spaceport etc... _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sat Mar 24, 2018 2:14 pm Post subject:
EA's Dune will probably begin with epic environments, stories, and graphics, then get bogged down by money grubbing and bureaucracy, to result in a half-baked pay-to-win browser game.
Duneville 3000 FTW _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Some C&C games needs to be in video game consols just like RA2, TS, RA3, TW & C&C 4 (would be much better in XBox One). _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
C&C and RTSs in general were never meant for consoles. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Joined: 11 May 2013 Location: In a moving Trompete.
Posted: Sun Mar 25, 2018 8:59 pm Post subject:
TAK02 wrote:
C&C and RTSs in general were never meant for consoles.
Who cares?
Most people (including me) found dune 2000, age of empires, C&C and other games trough consoles because we never had that money to buy a high expensive Computer in the 90´s I had my first computer at 2006 (win 98 ) whitch we got from our school because they found it funny that we still use typewriters.
And im VERY SURE that young kids dont have much money to buy a expensive computer (what i heard mostly when i was in school.)
AND for these guys that say its stupid to control ingame, the playstation 1 for example had a computer mouse which you can plug in and ply it like a computer game. QUICK_EDIT
I don't know how to tell you this, but Westwood's RTSs don't need an expensive high-end PC, only EA's do.
Proof:
Emperor: Battle for Dune and even MO 3.0 run just fine on my HP Mini. And considering the thing was built at least 10 years ago, with 1GB RAM and intel Atom CPU, that's saying something.
Do note tho the loading times are rather long, but gameplay is as smooth as on the i7 8th Gen with 8GB RAM I play with now. In fact, FA2 runs MUCH faster on my HP Mini.
But to be fair, the HP Mini is still on WinXP, not Win10 _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Joined: 13 Feb 2007 Location: C:\Westwood\ TechLevel=12
Posted: Mon Mar 26, 2018 6:54 am Post subject:
drive wrote:
TAK02 wrote:
C&C and RTSs in general were never meant for consoles.
Who cares?
Most people (including me) found dune 2000, age of empires, C&C and other games trough consoles because we never had that money to buy a high expensive Computer in the 90´s I had my first computer at 2006 (win 98 ) whitch we got from our school because they found it funny that we still use typewriters.
And im VERY SURE that young kids dont have much money to buy a expensive computer (what i heard mostly when i was in school.)
AND for these guys that say its stupid to control ingame, the playstation 1 for example had a computer mouse which you can plug in and ply it like a computer game.
First played C&C on PS1. Retaliation Allied disk. _________________
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Mar 26, 2018 3:41 pm Post subject:
I first played CNC on the N64, hehe. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I don't know how to tell you this, but Westwood's RTSs don't need an expensive high-end PC, only EA's do.
Maybe because they were released like a decade apart? Of course the requirements are going to be massively different, and the cost of computing decreased a lot in that time. I didn't have a PC that could play games until about 2003-2004. Played RA1 on the PS1, and its still great fun now. QUICK_EDIT
If it is a new Dune game, I doubt they will base it's designs on the upcoming Dune movie as I assume the production of the game may have already started and the movie is still in very early stages, like square one. QUICK_EDIT
Considering that Microsoft hired Creative Assembly, the developers behind the Total War series and Alien: Isolation to make Halo Wars 2, would it seem far fetched if EA decided to lease the C&C license to another developer say Relic Entertainment to reboot the franchise? I'm thinking since they seem to understand good and entertaining gameplay, giving them something new to work with could be intriguing. C&C needs a new hit, a good memorable game that will further bolster the community. QUICK_EDIT
If they're just in the concept stage, as a supposedly leaked bit of art suggests, I doubt it. At least I would hope not otherwise it means the project would be rushed. QUICK_EDIT
If they're just in the concept stage, as a supposedly leaked bit of art suggests, I doubt it. At least I would hope not otherwise it means the project would be rushed.
It's obviously a mood setting thing, which means from a game in early development. Could seem like RA3 but the artist is not credited as working on that, and has also only worked for EA for the last 7 years or so. Seems like a new thing. QUICK_EDIT
It's not about "old vs new" computers, it's about old vs new development priorities.
Old priorities: Storytelling, gameplay. graphics was way down.
New priorities: Graphics, graphics, and more flashy graphics.
This we see the old Starcraft needed like 32 mb of RAM, even though computers back then already had WAY more than that.
Now new games can't even be run "On max" when they are released, even by good up-to-date computers, and somehow that is seen as an achievement...
Optimization is where SAGE is at it's worst. The games literally slow down from units and effects. It can grind to a halt just from rendering. Something that never happens, say, with Warhammer 40k dawn of war (it just frameskips, which is a much more sensible solution to keep the game going)
* * *
Anyways... hardly anything good will come from EA these days. All games sem based on microtransactions. Though I woudn't have minded a free-to-play generals II as long as the downloadable content DIDN'T change the balance of multiplayer. They could easily sell campaigns, skins, etc. but not "commanders" and "units" like they wanted to... _________________ QUICK_EDIT
Well...
They could explore Yuri's POV during RA3's and Uprising's wars.
Who knows, maybe RA3/RA4 is the game that would have tied Tiberium and RA together, seeing as we have no Einstein, but atom bombs (courtesy of Zelenski, who's still functional in Allied canon). Of course, the abscense of the Chronosphere, Iron Curtain, Proton Collider and all Imperial tech still needs to be explained, but RA4 should handle that. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
They can go anywhere, same as they did in RA2 and 3. There's no real continuous storyline in RA and shouldn't be, just whatever is cool and interesting. I do hope they make the campaign bigger and better than in RA3, more like the Tib Wars one or something, but keep most RA3 gameplay. What they could really do to innovate in C&C style RTS at this point, without dumbing it down, I'm not quite sure. The naval integration and secondary abilities I definitely want to see. QUICK_EDIT
They can go anywhere, same as they did in RA2 and 3. There's no real continuous storyline in RA and shouldn't be, just whatever is cool and interesting. I do hope they make the campaign bigger and better than in RA3, more like the Tib Wars one or something, but keep most RA3 gameplay. What they could really do to innovate in C&C style RTS at this point, without dumbing it down, I'm not quite sure. The naval integration and secondary abilities I definitely want to see.
Funny, my biggest complaint about Generals and later C&C is the heavy use of glossy/sparkly and smoke special effects that obscure the actual units in battle. You don't just get damage smoke, you get a massive puffy cloud that hides 3-4 units for several seconds.
Any visual upgrade is probably going to be more of that, not things like rain storms or deforming terrain. I'd like to see a tank be able to plow through a wooden house to destroy it, or have a plane crash leaving a trail of debris etc. Maybe proper craters from explosions that act as impediments, so a heavily scarred battlefield encourages flanking attacks.
Some how I'm believe they would try to reboot the franchise also force some kind of unfair microtransection to the game , constant internet connect in single player (if it even have one) and 2 year online support. :p
and if we lucky enough there will be new drama after it released! QUICK_EDIT
2020 calling 2018. I feel this thread has become relevant in new ways. Petro/LemonSky/EA delivering a successfull remaster and maybe something going on in EA DICE. Let the rumor mill spin. QUICK_EDIT
Hi all, can not find a suitable topic. I want to play C&C 3 again after many years.
Can anyone suggest a ready-made build with mods? I do not really want to load mods one by one.
If such exist
I've played a lot of C&C before, but without mods. QUICK_EDIT
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