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Laser Array In Ares vision
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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Sun Mar 25, 2018 2:55 am    Post subject:  Laser Array In Ares vision Reply with quote  Mark this post and the followings unread

Here is the Laser Array code you can use it in Ares  Very Happy
You can use it in your mod



starlaser.gif
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 Filesize:  10.93 MB
 Viewed:  1788 Time(s)

starlaser.gif



art.txt
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 Filename:  art.txt
 Filesize:  557 Bytes
 Downloaded:  40 Time(s)


rules.txt
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 Filename:  rules.txt
 Filesize:  16.95 KB
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Mar 25, 2018 3:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Missing [ArmorTypes] list

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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Sun Mar 25, 2018 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

first we should make the airship to contain someone can shoot the starlaser ,then we make airship's 5 passengers to fire the starlaser.
the passengers should be Infantry , because Infantry can offset their FLH
in fortress. They spawn a kind of v3 rocket which will go straight with your firing command. And each Rocket contains 2 passengers to shoot laser to each rockets, we give proj an anim Trailer which has damage to hurt anyone who cross the laser.
And the starlaser works



reason1.png
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reason1.png



reason2.png
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reason2.png



reason3.png
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 Filesize:  726.12 KB
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reason3.png



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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Sun Mar 25, 2018 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

The invisible V3 rocket has special armor

[ArmorTypes]
starcrewarmor=heavy
star01=0%
star02=0%
star03=0%
star04=0%
star05=0%

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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Sun Mar 25, 2018 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

And how to make a invisible rocket?
You can play a trick on hvabuilder
look at view transform and change all the numbers into zero, the vxl will be invisible



invisiblevxl1.png
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invisiblevxl1.png



invisiblevxl2.png
 Description:
 Filesize:  29.12 KB
 Viewed:  1766 Time(s)

invisiblevxl2.png



invisiblevxl3.png
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 Filesize:  22.23 KB
 Viewed:  1766 Time(s)

invisiblevxl3.png



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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Mar 25, 2018 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I would just not to make any voxel/shp for invisible units, it doesn't hurt #Tongue.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Mar 26, 2018 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

one pixel vxl is enough

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