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New Terrain Problem
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon May 31, 2004 12:52 pm    Post subject:  New Terrain Problem Reply with quote  Mark this post and the followings unread

This is quite a long problem, so settle in.
As you may or may not know, I've been creating a new autumnal terrain for YR by replacing the lunar one. Effectively, I extracted all the files from isotem.mix and temperat.mix, renamed all .tem files to .lun, and placed them into an expandmd##.mix along with a lunarmd.ini (copied from temperatmd.ini) and an isolun.pal file. When this file was in the RA2 directory, loadng a lunar map caused it to crash about 3/4 the way along the loading bar and did nothing to FA2, that stayed the same.
I honestly can't figure out why it's crashing as all I've effectively done is replaced the lunar terrain with a modified temperate terrain (and then, only the palette is different). If anyone has a clue as to why it isn't working, please help!

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon May 31, 2004 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe that's only logical, as using a temperatemd.ini as lunar.ini will reenumerate most tiles (why TX keeps dummy entries in the lists, instead of adding them later?). Preexisting lunar map calls for specific tiles which you reenumerate or whatever. Take a temperate map, modify it manually to say Theater=LUNAR, and test. Now it shouldn't crash. But... all the preexisting maps are screwed. So, don't do it that way.

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon May 31, 2004 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are no existing Lunar maps, so it's not a problem.

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon May 31, 2004 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

IT WORKS! *Hugs DCoder*
Thank you so much, it's been bugging me for ages!

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Kravvitz
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Joined: 25 Mar 2003
Location: USA

PostPosted: Mon May 31, 2004 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

So what did you change to make it work?

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon May 31, 2004 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

In the yrm file, there is a tag which has Terrain=
It was set to Terrain=TEMPERATE. Changing it to LUNAR made it work brilliantly.

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Kravvitz
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Joined: 25 Mar 2003
Location: USA

PostPosted: Mon May 31, 2004 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool, thanks for explaining. Smile

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NW4ever
Rocket Infantry


Joined: 13 Mar 2004
Location: Romania

PostPosted: Mon May 31, 2004 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a great idea (making new theaters) !!! I think I'm gonna make somthin' for my mod too...... Or maybe not... #Tongue

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon May 31, 2004 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I may release one to put up for download on Savage War, I'll see what I can do.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sun Jun 06, 2004 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, that would be cool... I'll mirror it at C&C Central as well if you would like me to. And another Idea, you could write a tutorial for it. Smile

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Clazzy
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Joined: 26 Nov 2002
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PostPosted: Mon Jun 07, 2004 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a good idea, I'll start writing one now. Also, the pack will be released as soon as there are maps out that actually use it. I suppose there's no problem in letting you mirror it but I'll warn you that it is 13Mb, without any maps included.

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