Seems like that would be taken care by your animation that you design, shouldn't dictated by an ini value. But what do I know. :shrug: _________________ Oh. QUICK_EDIT
For SHP-based unit, WalkRate controls how fast WalkFrames is played and IdleRate does the same when the unit isn't moving. But there seems to be no tag to control how fast FiringFrames is played. Maybe Ares can make a separate tag for it? _________________
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