Posted: Sat May 26, 2018 7:31 pm Post subject:
Engineer that can only destroy enemy buildings.
So I'm trying to create a new side and I want this new side's Engineer can only destroy enemy buildings but still can capture tech buildings.
Is there a way on doing this? And no, I don't want to adjust the EngineerCaptureLevel and EngineerDamage on [General] section because it will affect all sides' Engineers. QUICK_EDIT
1. All buildings that don't need engineers to work (NeedsEngineer) need to have Capturable=false set.
2. Any building you want capturable by the normal engineers needs to be prone to MindControl (not immune). This means you'll be sacrificing the mindcontrol logic for this. You can walkaround the issues that arise from this somewhat by using custom armor types.
3. "Normal" engineers need to have a weapon with a parasitic mindcontrol that only affects buildings. The 'special' engineer SHOULD NOT haave this weapon.
Basically, you'll be using mindcontrol to capture buildings. Using custom armortypes will let you use this effect alongside the regular mindcontrol.
Drawbacks
=======
> the mindcontrol halo will be visible
> once 'captured' the buildings can't be recaptured or mind controlled.
> various impacts on the existing mindcontrol logic
> you'll need new AI to get them to use it. Instead of 'capturing' buildings, they'll need to attack them.
That's all I can think of at the moment, but there's likely to be more. I never actually tried this, so there's a chance that it might not work that well. ATM, I'm at the airport waiting for my flight, so I can't really look into this either. >.<
> QUICK_EDIT
There is not much you can do with engineers as most of it is hardcorded. Engineers can not use weapons except bombdisalarm. The above workaround would sacrifice the repair ability. Also, parasitic weapon are not considered lost, and AI will never rebuild the team containing such engineer if the engineer "captures" a building. _________________
I see so there's no convenient way on doing this, thanks for trying to help silverwind though.
As cxtian39 said, there are glaring issues on your suggestion particularly losing repair ability when I want to try to do is that Engineer has still engineer logic capabilities(Capture tech, repair buildings and bridges, etc) except capturing enemy buildings, in which I prefer them destroying enemy buildings. QUICK_EDIT
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