Posted: Sun May 27, 2018 5:18 pm Post subject:
OpenTopped aircraft carriers
It has been recently demonstrated that infantry inside an OpenTopped transport can fire V3 type missiles. I was wondering if anyone has tried making an OpenTopped unit with the infantry inside launching aircraft like a carrier? (I'm to busy lazy to test myself)
If so it could open up the possibilities of carriers being able to launch different types of aircraft for different targets, AA or ASW etc... _________________
I know that it works with V3 type missiles, I haven't seen it used on spawned aircraft tho, so I wasn't sure if they would be able to return to the OpenTopped unit & reload like normal? _________________
No problem for landing/reload but Naval/LandTargeting doesn't seem to work, it looks like passenger are forced to use the transport's Naval/LandTargeting. Also stop command doesn't work _________________
Posted: Wed Oct 06, 2021 3:38 pm Post subject:
Re: OpenTopped aircraft carriers
Mig Eater wrote:
It has been recently demonstrated that infantry inside an OpenTopped transport can fire V3 type missiles. I was wondering if anyone has tried making an OpenTopped unit with the infantry inside launching aircraft like a carrier? (I'm to busy lazy to test myself)
If so it could open up the possibilities of carriers being able to launch different types of aircraft for different targets, AA or ASW etc...
I've done it with my version of a Kiev Aircraft Cruiser, not only it has AA, Dual-Purpose Guns, and SAMs. it also has Custom Missiles, and ASW Helis, making it a Formidable Ship In-Game
You can have a 5 of them with a proper AlternateFLHX, you have to put 'em last, and as Infantry Dummy Units, The Vehicle Dummy Units will Launch The Other Spawned AC, They have to be positioned first in the InitialPayloadTypes order since they do not respect the AlternateFLHX, and place the 5 Infantry Dummy last. QUICK_EDIT
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