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Debris and (W)LAN games
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon May 28, 2018 6:15 am    Post subject:  Debris and (W)LAN games
Subject description: To desync or not to desync with how much debris
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Sooo...
I was planning on having pretty much everything (sorta) to spawn debris upon death in C&C S (I think it was DebrisTypes and others).

My question: Is there a limit to how much debris can be spawned from a Techno before the game desyncs? If no, how many Technos may spawn debris before a desync?

Yes, I have seen online games where debris isn't an issue, but I'm kinda concerned about the limits of the engine.
Speaking of debris generation: how is it handled so that the game doesn't desync everytime a random debris is spawned with a random trajectory?
Does the host's PC make the randomization and then send that data to the other players?

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TRUEGRIT
Grenadier


Joined: 21 Apr 2018

PostPosted: Wed Jun 13, 2018 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm really sad that no one has replied at you till now even if no one knows how to find a solution for your issue they must show care at least

trust me I whish I can help but I little experience when compared to you guys

any way I wish u can find a solution to it

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jun 14, 2018 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm apparently such a "retard" and "egoistic dickhead" that I can't even get an answer to a simple question I can't find the answer to myself.

So much for the community Laughing

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Jun 14, 2018 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I've never had any problems with large amounts of debris with D-day on LAN (haven't tried online). I haven't seen anyone else complaining about debris desyncs in a very long time either.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jun 14, 2018 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I was asking about the (possible) limits and specifics of debris generation, too.

But if no-one's complaining about an army of damaged tanks getting nuked and all of them spawning loads of debris all at once online...

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