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Fission's Voxel Outpost
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jun 13, 2020 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
the voxel size and shape do have an effect on how easy it is to hit


Never seen this before & I have voxels of all shapes & sizes, along with inaccurate weapons with 0 Cellspread. So units only take damaged when the weapon has a direct hit to the center of the cell the unit is occupying.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Jun 14, 2020 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Ditched the previous turret and made a new one from the ingame voxel. It looks better now imo

And I made a fix on the demotruck... probably might update the one released.


demotruck facelift_000.gif
 Description:
better than before?
 Filesize:  2.09 MB
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demotruck facelift_000.gif



grizzly ingame.png
 Description:
gtnk ingame
 Filesize:  90.37 KB
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grizzly ingame.png



gtnk_003.gif
 Description:
chonkier turret
 Filesize:  2.13 MB
 Viewed:  4163 Time(s)

gtnk_003.gif



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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Jul 13, 2020 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Remade the Paladin Tank chassis a few years ago. The first iteration, I'll be honest, I copied too all the elements from Azri' and didn't bother adding any of mine back then.

Decided to alter the chassis first. Once I get a new monitor, might do the turret, power just won't feed into it. The two giant track wheels are the only identical ones from Azri's.


paldin_001.gif
 Description:
Headless
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paldin_001.gif



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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Aug 02, 2020 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Took me all day, might have went overkill with the details on this one #Tongue
Decided to adopt shin.peter.pan's headlights into this

May not be obvious at first, but it's the remade body of this wee lil lad back in my first year of voxelling~


I think I released him with all the other MBTs back then, not sure though but I do have it archived here seemingly for release.

Now he's all grown up.


NEWHAM~1_001.gif
 Description:
big boy hammer coming through
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NEWHAM~1_001.gif



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Aug 02, 2020 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks similar to Moder.U's style in voxels, not bad at all, anyway have you used MagicaVoxel's VXL plug-in or just handmade with VXLSE III?
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Aug 02, 2020 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
It looks similar to Moder.U's style in voxels, not bad at all, anyway have you used MagicaVoxel's VXL plug-in or just handmade with VXLSE III?

I was aiming for a more azri-esque style, I guess the headlights made it otherwise, or... too much lines?

So far, I've only used MV for rescaling voxels. This is the first one I've rescaled through it rather than by hand, the rescale is messy, but managable. I'm looking to move over to MV soon enough.

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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Aug 03, 2020 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

NWO might be back up soon, though it needs a complete revision from my assets and plans from years ago.

In any case, here's how it turned out. Reminds me of a jagdpanther or something similar, very boxy.

Up next, Yuri's Lasher Tank?


hamm_000.gif
 Description:
Final
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Thu Aug 13, 2020 8:06 am    Post subject: Lasher Tank Remaster and Capital Landship Reply with quote  Mark this post and the followings unread

As I said, next up's the Lasher Tank. Took me a while to fix the turret, the one I released looked too tall.

And another big boy, the Capital Landship. It was the first iteration of the hammer tank "remaster" before I stumbled upon MV for resizing. It was too big and looked NOTHING like the original, so it's just been collecting dust in my folders. Might fix this up, maybe base it off of the P. 1000 Ratte but as large as the Apocalypse? This one'll take a good long time to finish.

Inputs are always welcome Smile

Anyway, that's all for now.
Next one up might be the Gatling Tank or something new maybe?


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 Description:
Capital Landship
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ltnk2_000.gif
 Description:
Lasher Panzer Mark Zwei
 Filesize:  1.49 MB
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 13, 2020 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a splendid Lasher Tank, although I think the turret is still a bit too tall, especially when compared with the concept art.

The Hammer tank looks great, though realistically, I think the turret might have to be larger to house two cannons like that. Anyway, can't wait to see what becomes of the "capital landship".
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Aug 16, 2020 10:58 am    Post subject: Replies... and a Leaded Surprise Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
The Hammer tank looks great, though realistically, I think the turret might have to be larger to house two cannons like that. Anyway, can't wait to see what becomes of the "capital landship".

Might consider resizing the turret a bit later down the line.
The capital landship'll definitely have to wait, I've yet to sketch up a new design for it.

Quote:
That's a splendid Lasher Tank, although I think the turret is still a bit too tall, especially when compared with the concept art.

I think so too, yeah. I'm thinking of remaking the whole tank off of the install slide art "blueprints" instead. I've just finished the "Gattling" tank remake today through using its install slide. Took me a good while since I've been quite a bit distracted by other things- *cough* ...lipse *cough*


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 Description:
Guns ready!
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Fryone
Cyborg Soldier


Joined: 30 Mar 2015
Location: Russia

PostPosted: Sun Aug 16, 2020 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

That's cool. Any in-game screens?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Aug 16, 2020 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I like how it looks like it was made out of scrap parts and plates and duct-taped together.

If it falls apart, just use more tape.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Aug 17, 2020 5:56 am    Post subject: Yuri Vehicles Ingame Reply with quote  Mark this post and the followings unread

It's been a while since I fired up the game itself. Been restructuring the rules before going on with the coding.

Anyway, here are ingames for Yuri's vehicles. Kind of prone to color bleeding, but nothing a little editing can't do. Do note I'm using a darker vpl.


lasher ingame.png
 Description:
Prepare for your lashes...
 Filesize:  130.39 KB
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lasher ingame.png



gattnk ingame.png
 Description:
I was born for this job!
 Filesize:  125.14 KB
 Viewed:  3554 Time(s)

gattnk ingame.png



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Aug 17, 2020 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, I think a couple of bright areas on the flak buggy would help accentuate some features, like the cargo pouch on the Lasher...
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Fryone
Cyborg Soldier


Joined: 30 Mar 2015
Location: Russia

PostPosted: Mon Aug 17, 2020 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Aug 17, 2020 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the small details like the small gaps between the barrels on the gatling tank, I think most voxelers tend to just combine them into one thick barrel. Doesn't even look pixelated in-game.
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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Aug 17, 2020 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ace voxels, in the name of Yuri!

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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Sep 06, 2020 9:14 am    Post subject: Orca Bomber - Fighter Reply with quote  Mark this post and the followings unread

The bomber took waaaaay longer than expected. Made these for Rewire, hence why it's scaled this big.

I'm may have to scale down production now since... online class. =~=


orcaf ingame.png
 Description:
RA2 Ingame, one version behind...
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orcab ingame.png
 Description:
RA2 Ingame
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orcaf_001.gif
 Description:
Orca Fighter
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orcab_001.gif
 Description:
Orca Bomber
 Filesize:  1.44 MB
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orcab_001.gif



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 06, 2020 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm getting Renegade X Firestorm vibes...
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Sep 06, 2020 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I never expected TS voxels, and i didn't know Rewire mod is still alive.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Oct 04, 2020 7:04 am    Post subject: Happy birthday to my Grand Cannon and some late uploads. Reply with quote  Mark this post and the followings unread

Today marks three years of this one voxel I made, really plain and old. The French Grand Cannon.


I didn't deliberately remake it for today, no. I just so happened to have been reworking it last night and finished it just today. Such timing. I'll be releasing this one over in the voxels section.

Lasher Tank has been remade according to the install slide "blueprint."

Reshaped the tail of the Orca Fighter. I'm holding onto it until I finish the Orca Transport for Rewire, and oh boy is it really hard to do.


orcaf_003.gif
 Description:
An updated Orca Fighter.
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newlasher_003.gif
 Description:
An updated Lasher Tank.
 Filesize:  1.68 MB
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gtgcan_000.gif
 Description:
*insert very loud turret rotation sound*
 Filesize:  1.05 MB
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gtgcan_000.gif



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Oct 04, 2020 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Wut, ReWire is active again?

Nevertheless, all three models look top notch. Shame the Orca doesn't have the shark face, though I can imagine it can look very pixelated.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Oct 04, 2020 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Orca needs a shark face! (<w>)
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Oct 05, 2020 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter, those Orcas look awesome!
Hey, you can try to make MasterMind once, since they are not present much around.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Fri Oct 30, 2020 4:24 am    Post subject: Grizzly Medium Tank uhh, 3.0? Reply with quote  Mark this post and the followings unread

This took me a good long while. Haven't done much since the last time I posted here, exams took most of my time.

This one's enlarged to be 60% larger than the vanilla one, compared to 25%. The last one still looked like a light tank to me, I'm pretty happy with how this turned out.

@MasterHaosis, the mastermind might take some time, the install slide lacked a lot of detail and lighting on the front dozer, I'll give it a shot though.


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ingame :>
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gtnk2_000.gif
 Description:
gtnk spin
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Oct 30, 2020 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Infantry realistically smol.

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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sat Nov 14, 2020 11:52 am    Post subject: A little ham update Reply with quote  Mark this post and the followings unread

Made the turret larger, refined the chassis.


hamm_006.gif
 Description:
Update.
 Filesize:  1.56 MB
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hamm_006.gif



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 14, 2020 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better.
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OmegaBolt wrote:
TS is abysmal to play, unless you're just casually city building in it.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Nov 15, 2020 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

awesome stuff
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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Sun Nov 22, 2020 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
Criticism taken, thank you TAK02 and PussyPus

And here is another voxel, the Hyperfire Carrier. This took me four days, and some help from Creator. The aircraft loaded on it is a modified orcab.vxl found in the mixes.

• Orca Hyperfire Carrier - Allied (aided by Creator)

One thing to note: I didn't finish the wheels and tracks yet.


Wow... it's awesome! I think will not ask about when will it release because I think it will be rude. (right?)
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Thu Nov 26, 2020 6:53 am    Post subject: Capital Landship 2/? Reply with quote  Mark this post and the followings unread

BrowserTravel wrote:
NucleiSplitter wrote:
• Orca Hyperfire Carrier - Allied (aided by Creator)


Wow... it's awesome! I think will not ask about when will it release because I think it will be rude. (right?)
I lost the voxel from all the times I've been switching PCs, so I don't think I could.

Anyway, a little Capital Landship update. Two turrets, one in the rear as a flamethrower, and one in the front as main guns... for whenever Ares gets multi-turret support, and a slight edit of Issly's Rhino. I do plan on making the Landship chassis than what it is now, but it's been burning me out lately.

I'll be making my own Rhino next once I finish this damn chassis.


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 Description:
Burning me out.
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htnk2_000.gif
 Description:
Issly HTNK2
 Filesize:  1.19 MB
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htnk2_000.gif



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Last edited by NucleiSplitter on Sat Nov 28, 2020 3:23 am; edited 1 time in total

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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Fri Nov 27, 2020 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

GIFs not load.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sat Nov 28, 2020 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I posted that while PPM was erratic, GIFs fixed.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Thu Dec 17, 2020 8:33 am    Post subject: Marder IFV 2.0 Reply with quote  Mark this post and the followings unread

First of all, Merry Christmas!

I revised the IFV remake I've made months back in the beginning of this dreaded quarantine. Hopefully everyone here is healthy and well.

Haven't made any other turrets other than the ones from months back sadly.


fv2_002.gif
 Description:
Transformers.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Dec 19, 2021 12:31 pm    Post subject: annual necrobump Reply with quote  Mark this post and the followings unread

Merry Christmas
never thought I'd see this thread on page 3 of this place lmao
2021 was horrible, 2022 will remain the same

with that said, annual necrobump time

Type 5 Chi-Ri, B.A.Znd style
- added tracks as improvised armor for some more ammo rack protection
Edit: 12-20-21
- animated tracks, took me all morning
- some more minor tweaks


sili_002.gif
 Description:
have some chili
 Filesize:  9.94 MB
 Viewed:  1033 Time(s)

sili_002.gif



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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jan 05, 2022 12:44 am    Post subject: Type 5 Chi-Ri B/Kai Reply with quote  Mark this post and the followings unread

Lore:
Spoiler (click here to read it):
The Type 5 Chi-Ri B/Kai is a direct upgrade to the Chi-Ri (A). It was developed and produced the same year the Chi-Ri A was cleared for mass production, targeting the glaring issues that had arisen in several combat situations, as well as improving manufacturing efficiency, battle effectiveness, and survivability.

The Chi-Ri B introduced the Mitsubishi suspension, standardized the Type 5 88mm gun, applied spaced armor on the sides as seen on the German Pz.IV Ausf.H, as well as upgrading the power plant to the Mitsubishi-manufactured Maybach HL230 P30. Gross vehicle weight was around 42 tons, and with the 690hp of the HL230, the vehicle had a specific engine power of 16.42hp/ton over the projected 13.09hp/ton with the detuned Ha-9 engine of the Chi-Ri A.

The kanji on the right side means "Medium Nine" to signify the Chi-Ri B from the later Type 6 Chi-Ru/Se which is similar in profile.

The kanji on the left side means "116" for the 116th Mindanao Tank Battalion which first used the Chi-Ri B.


- Mitsubishi/Bugatti Suspension
- Type 5 88mm gun based off of the Type 99 AA gun. (currently not present, but doesn't look too different from the Type 5 75mm barrel)
- Spaced armor
- Mitsubishi license-built Maybach HL230 P30


silib.gif
 Description:
Chi-Ri B/Kai
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silib_skirtless.gif
 Description:
Spaced armor removed
 Filesize:  9.77 MB
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silib_skirtless.gif



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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Jan 05, 2022 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh man I see that now you are making realistic tanks.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Tue Apr 26, 2022 7:55 am    Post subject: definitely not a Tiger Ausf. B... Reply with quote  Mark this post and the followings unread

Type 7 Chi-Ru Plan 1

Chi-Se hull with a German engine deck. 120mm upper and lower glaces at 70 and 8 degrees respectively, powered by a license-built Mitsubishi HL234 engine. Fitted with a modified Type 5 105mm high-velocity gun. Around 60 metric tons, top speed of 45km/h. Perfect for hunting T-34s... but only 20 were produced.

Remade spaced armor also applies to the Chi-Ri B/Kai, old one was horrible.

Turret is based off of this... credit goes to ne5596 on twitter, good stuff.
https://twitter.com/ne5596/status/1319990152773595136


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Type 7 Chi-Ru Plan 1
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Apr 26, 2022 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Now try to make such good voxels at half the size #Tongue
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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Apr 26, 2022 7:45 pm    Post subject: Re: definitely not a Tiger Ausf. B... Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
I see that now you are making realistic tanks.


NucleiSplitter wrote:
but only 20 were produced.


Just an FYI but the Type 5 Chi-Ri only got as far as a single unfinished prototype, development was then canceled in favor of the Type 4 Chi-To. The Type 5 Chi-Ri B/Kai & Type 7 Chi-Ru are both fictitious designs invented by modern model kit makers.
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NucleiSplitter
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Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Apr 27, 2022 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, the Type 5 Chi-Ri was left as an unfinished prototype without its gun by the end of the war, however I don't think it was canned for the Type 4, just prioritized less.
Type 3 > Type 4 > Type 5, with the Type 3 being born due to the Type 4's long delays.

From what I've seen, ne5596's models are custom-made by mixing parts from different model kits. Both the Chi-Ri B/Kai and Chi-Ru are mine really. #Tongue

The Chi-Se isn't entirely fictitious... at least I think so. I based the barrel off of a diagram floating around.

G-E wrote:
Now try to make such good voxels at half the size #Tongue

I'm more of a HVA resize fan at this point.

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NucleiSplitter
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Joined: 28 Oct 2016
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PostPosted: Thu Apr 28, 2022 6:32 am    Post subject: One flattened Chi-Ri later... Reply with quote  Mark this post and the followings unread

Same length, lower height, wider... width.
Type 74 hull with the Type 61's torsion bar suspension.


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