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Fission's Voxel Outpost
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jun 13, 2020 7:01 pm    Post subject: Reply with quote

G-E wrote:
the voxel size and shape do have an effect on how easy it is to hit


Never seen this before & I have voxels of all shapes & sizes, along with inaccurate weapons with 0 Cellspread. So units only take damaged when the weapon has a direct hit to the center of the cell the unit is occupying.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Jun 14, 2020 7:46 am    Post subject: Reply with quote

Ditched the previous turret and made a new one from the ingame voxel. It looks better now imo

And I made a fix on the demotruck... probably might update the one released.


demotruck facelift_000.gif
 Description:
better than before?
 Filesize:  2.09 MB
 Viewed:  1208 Time(s)

demotruck facelift_000.gif



grizzly ingame.png
 Description:
gtnk ingame
 Filesize:  90.37 KB
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grizzly ingame.png



gtnk_003.gif
 Description:
chonkier turret
 Filesize:  2.13 MB
 Viewed:  1208 Time(s)

gtnk_003.gif



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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Jul 13, 2020 7:03 am    Post subject: Reply with quote

Remade the Paladin Tank chassis a few years ago. The first iteration, I'll be honest, I copied too all the elements from Azri' and didn't bother adding any of mine back then.

Decided to alter the chassis first. Once I get a new monitor, might do the turret, power just won't feed into it. The two giant track wheels are the only identical ones from Azri's.


paldin_001.gif
 Description:
Headless
 Filesize:  202.9 KB
 Viewed:  1005 Time(s)

paldin_001.gif



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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Aug 02, 2020 4:26 pm    Post subject: Reply with quote

Took me all day, might have went overkill with the details on this one #Tongue
Decided to adopt shin.peter.pan's headlights into this

May not be obvious at first, but it's the remade body of this wee lil lad back in my first year of voxelling~


I think I released him with all the other MBTs back then, not sure though but I do have it archived here seemingly for release.

Now he's all grown up.


NEWHAM~1_001.gif
 Description:
big boy hammer coming through
 Filesize:  1.32 MB
 Viewed:  892 Time(s)

NEWHAM~1_001.gif



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Sun Aug 02, 2020 6:02 pm    Post subject: Reply with quote

It looks similar to Moder.U's style in voxels, not bad at all, anyway have you used MagicaVoxel's VXL plug-in or just handmade with VXLSE III?
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Aug 02, 2020 6:15 pm    Post subject: Reply with quote

PussyPus wrote:
It looks similar to Moder.U's style in voxels, not bad at all, anyway have you used MagicaVoxel's VXL plug-in or just handmade with VXLSE III?

I was aiming for a more azri-esque style, I guess the headlights made it otherwise, or... too much lines?

So far, I've only used MV for rescaling voxels. This is the first one I've rescaled through it rather than by hand, the rescale is messy, but managable. I'm looking to move over to MV soon enough.

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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Aug 03, 2020 6:06 am    Post subject: Reply with quote

NWO might be back up soon, though it needs a complete revision from my assets and plans from years ago.

In any case, here's how it turned out. Reminds me of a jagdpanther or something similar, very boxy.

Up next, Yuri's Lasher Tank?


hamm_000.gif
 Description:
Final
 Filesize:  1.92 MB
 Viewed:  854 Time(s)

hamm_000.gif



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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Thu Aug 13, 2020 8:06 am    Post subject: Lasher Tank Remaster and Capital Landship Reply with quote

As I said, next up's the Lasher Tank. Took me a while to fix the turret, the one I released looked too tall.

And another big boy, the Capital Landship. It was the first iteration of the hammer tank "remaster" before I stumbled upon MV for resizing. It was too big and looked NOTHING like the original, so it's just been collecting dust in my folders. Might fix this up, maybe base it off of the P. 1000 Ratte but as large as the Apocalypse? This one'll take a good long time to finish.

Inputs are always welcome Smile

Anyway, that's all for now.
Next one up might be the Gatling Tank or something new maybe?


hamtnk_rev1_000.gif
 Description:
Capital Landship
 Filesize:  1.35 MB
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hamtnk_rev1_000.gif



ltnk2_000.gif
 Description:
Lasher Panzer Mark Zwei
 Filesize:  1.49 MB
 Viewed:  768 Time(s)

ltnk2_000.gif



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 13, 2020 11:00 am    Post subject: Reply with quote

That's a splendid Lasher Tank, although I think the turret is still a bit too tall, especially when compared with the concept art.

The Hammer tank looks great, though realistically, I think the turret might have to be larger to house two cannons like that. Anyway, can't wait to see what becomes of the "capital landship".
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Aug 16, 2020 10:58 am    Post subject: Replies... and a Leaded Surprise Reply with quote

Crimsonum wrote:
The Hammer tank looks great, though realistically, I think the turret might have to be larger to house two cannons like that. Anyway, can't wait to see what becomes of the "capital landship".

Might consider resizing the turret a bit later down the line.
The capital landship'll definitely have to wait, I've yet to sketch up a new design for it.

Quote:
That's a splendid Lasher Tank, although I think the turret is still a bit too tall, especially when compared with the concept art.

I think so too, yeah. I'm thinking of remaking the whole tank off of the install slide art "blueprints" instead. I've just finished the "Gattling" tank remake today through using its install slide. Took me a good while since I've been quite a bit distracted by other things- *cough* ...lipse *cough*


ytnk_002.gif
 Description:
Guns ready!
 Filesize:  1.68 MB
 Viewed:  639 Time(s)

ytnk_002.gif



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Fryone
Soldier


Joined: 30 Mar 2015
Location: Mother Russia

PostPosted: Sun Aug 16, 2020 11:45 am    Post subject: Reply with quote

That's cool. Any in-game screens?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Aug 16, 2020 11:49 am    Post subject: Reply with quote

I like how it looks like it was made out of scrap parts and plates and duct-taped together.

If it falls apart, just use more tape.
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m7 wrote:
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Aug 17, 2020 5:56 am    Post subject: Yuri Vehicles Ingame Reply with quote

It's been a while since I fired up the game itself. Been restructuring the rules before going on with the coding.

Anyway, here are ingames for Yuri's vehicles. Kind of prone to color bleeding, but nothing a little editing can't do. Do note I'm using a darker vpl.


lasher ingame.png
 Description:
Prepare for your lashes...
 Filesize:  130.39 KB
 Viewed:  599 Time(s)

lasher ingame.png



gattnk ingame.png
 Description:
I was born for this job!
 Filesize:  125.14 KB
 Viewed:  599 Time(s)

gattnk ingame.png



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don't go looking around for my posts past 2020, it's all cring
Consider all my published works as Creative Commons, my work can be used, modified, and replicated without permission, but I will not allow its use in any commercialized project or form.

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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Aug 17, 2020 10:18 am    Post subject: Reply with quote

Looks good, I think a couple of bright areas on the flak buggy would help accentuate some features, like the cargo pouch on the Lasher...
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Fryone
Soldier


Joined: 30 Mar 2015
Location: Mother Russia

PostPosted: Mon Aug 17, 2020 10:23 am    Post subject: Reply with quote

Nice!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Aug 17, 2020 1:42 pm    Post subject: Reply with quote

I like the small details like the small gaps between the barrels on the gatling tank, I think most voxelers tend to just combine them into one thick barrel. Doesn't even look pixelated in-game.
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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Mon Aug 17, 2020 11:47 pm    Post subject: Reply with quote

Ace voxels, in the name of Yuri!
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Sep 06, 2020 9:14 am    Post subject: Orca Bomber - Fighter Reply with quote

The bomber took waaaaay longer than expected. Made these for Rewire, hence why it's scaled this big.

I'm may have to scale down production now since... online class. =~=


orcaf ingame.png
 Description:
RA2 Ingame, one version behind...
 Filesize:  124.12 KB
 Viewed:  419 Time(s)

orcaf ingame.png



orcab ingame.png
 Description:
RA2 Ingame
 Filesize:  134.27 KB
 Viewed:  419 Time(s)

orcab ingame.png



orcaf_001.gif
 Description:
Orca Fighter
 Filesize:  951.4 KB
 Viewed:  419 Time(s)

orcaf_001.gif



orcab_001.gif
 Description:
Orca Bomber
 Filesize:  1.44 MB
 Viewed:  419 Time(s)

orcab_001.gif



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don't go looking around for my posts past 2020, it's all cring
Consider all my published works as Creative Commons, my work can be used, modified, and replicated without permission, but I will not allow its use in any commercialized project or form.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 06, 2020 2:29 pm    Post subject: Reply with quote

I'm getting Renegade X Firestorm vibes...
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One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Sun Sep 06, 2020 3:37 pm    Post subject: Reply with quote

I never expected TS voxels, and i didn't know Rewire mod is still alive.
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NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Oct 04, 2020 7:04 am    Post subject: Happy birthday to my Grand Cannon and some late uploads. Reply with quote

Today marks three years of this one voxel I made, really plain and old. The French Grand Cannon.


I didn't deliberately remake it for today, no. I just so happened to have been reworking it last night and finished it just today. Such timing. I'll be releasing this one over in the voxels section.

Lasher Tank has been remade according to the install slide "blueprint."

Reshaped the tail of the Orca Fighter. I'm holding onto it until I finish the Orca Transport for Rewire, and oh boy is it really hard to do.


orcaf_003.gif
 Description:
An updated Orca Fighter.
 Filesize:  963.57 KB
 Viewed:  226 Time(s)

orcaf_003.gif



newlasher_003.gif
 Description:
An updated Lasher Tank.
 Filesize:  1.68 MB
 Viewed:  226 Time(s)

newlasher_003.gif



gtgcan_000.gif
 Description:
*insert very loud turret rotation sound*
 Filesize:  1.05 MB
 Viewed:  226 Time(s)

gtgcan_000.gif



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don't go looking around for my posts past 2020, it's all cring
Consider all my published works as Creative Commons, my work can be used, modified, and replicated without permission, but I will not allow its use in any commercialized project or form.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Oct 04, 2020 9:20 am    Post subject: Reply with quote

Wut, ReWire is active again?

Nevertheless, all three models look top notch. Shame the Orca doesn't have the shark face, though I can imagine it can look very pixelated.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Sun Oct 04, 2020 7:37 pm    Post subject: Reply with quote

This Orca needs a shark face! (<w>)
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MasterHaosis
Commander


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Oct 05, 2020 12:29 am    Post subject: Reply with quote

NucleiSplitter, those Orcas look awesome!
Hey, you can try to make MasterMind once, since they are not present much around.
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