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Fission's Voxel Outpost
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Tue May 29, 2018 1:26 pm    Post subject:  Fission's Voxel Outpost
Subject description: AKA Fission's Art Pile 2 [WARNING: IMAGE HEAVY]
Reply with quote

I'm splitting away my old works from my new works.
Anyway, I'm pretty sure almost all of you know me (that weird kid who once uploaded a voxel pack with an encrypted voxel #Tongue ).

My old voxelling thread is here: Fission's Art Pile
https://ppmforums.com/viewtopic.php?t=43528&start=50

• Vulture Gunship - Allied (originally by Creator)

Give me points on what to improve, it seems like it lacks something.


vulture_001.gif
 Description:
Vulture Gunship
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Last edited by NucleiSplitter on Sun Apr 28, 2019 12:58 pm; edited 5 times in total

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MasterHaosis
Commander


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue May 29, 2018 1:33 pm    Post subject: Reply with quote

NucleiSplitter, good that you back! Smile
Yeah, I remember that comedy. But why did you split that old thread? It is not necessary, that thread has awesome models. Also it will confuse people, as voxellers tend to open one threads for themselves. If everyone open multiple threads that can lead to confusion.
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Tue May 29, 2018 1:46 pm    Post subject: Reply with quote

MasterHaosis wrote:
But why did you split that old thread? It is not necessary, that thread has awesome models. Also it will confuse people, as voxellers tend to open one threads for themselves. If everyone open multiple threads that can lead to confusion.

Quite true, but I'm still going to be strict about splitting my new from the old. I despise my old self so much because of some personal things... I'll just put a link to the old one if anyone would be looking for it.
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue May 29, 2018 2:50 pm    Post subject: Reply with quote

Your vulture looks too flat IMO. Especially the roof.

Maybe add a turbine or something there.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Tue May 29, 2018 3:23 pm    Post subject: Reply with quote

add dual rods on the roof
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Wed May 30, 2018 6:22 pm    Post subject: Reply with quote

Criticism taken, thank you TAK02 and PussyPus

And here is another voxel, the Hyperfire Carrier. This took me four days, and some help from Creator. The aircraft loaded on it is a modified orcab.vxl found in the mixes.

• Orca Hyperfire Carrier - Allied (aided by Creator)

One thing to note: I didn't finish the wheels and tracks yet.


Hyperfire Ingame.png
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Ingame
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orcacar_000.gif
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360° View
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orcacar_000.gif



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 30, 2018 7:39 pm    Post subject: Reply with quote

NucleiSplitter wrote:
orcab.vxl found in the mixes.
You do know that's TS' original Orca Bomber WW forgot in there, right? #Tongue
Last edited by TAK02 on Thu May 31, 2018 5:54 am; edited 1 time in total

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed May 30, 2018 9:25 pm    Post subject: Reply with quote

2 exposed spawns may not be a good choice since spawner spawns spawns spawn by spawn (WO dilemma)
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Thu May 31, 2018 3:57 pm    Post subject: Reply with quote

cxtian39 wrote:
2 exposed spawns may not be a good choice since spawner spawns spawns spawn by spawn (WO dilemma)

Really? I have no problem with my code Confused
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu May 31, 2018 6:32 pm    Post subject: Reply with quote

At the time when the first orca flies out, carrier turns into "empty" mode immediately while the second hasn't taken off
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Sun Apr 21, 2019 2:14 pm    Post subject: I'm back from the dead to revive this thread Reply with quote

My new paladin tank after copying (yes, copying) azri_apoc's Grizzly Tank Chassis for a little over a week

I modified the turret a bit to differentiate it from the one I publicly published
Constructive ideas/criticism would be nice Smile


gtnk_000.jpg
 Description:
this took a long time of fine-tuning and getting the shape right
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SCRN.20190421-215649-00920.png
 Description:
yeet
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Sun Apr 21, 2019 3:06 pm    Post subject: Reply with quote

How about? the hoverball i created? i'm sure you don't know, but i designed some concepts of buildings and units for a project i started since 2015 and scrapped in 2017, this year it's back but the progress is very slow due to college.

And if you ask me where is it, i forgot to back up the artwork (to deviantART) before i get a new laptop.
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Sun Apr 21, 2019 3:49 pm    Post subject: Reply with quote

I can't recall any hoverball... It's been a long time, so i'm not really sure bout many things back then, sorry Sad

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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Mon Apr 22, 2019 11:59 am    Post subject: Reply with quote

quick update: Paladin Medium Tank (not heavy, tho is bigger than my heavy tanks right now xD)
- Added Bigger Turret Headlight, the old headlight was too small to be rendered properly ingame
- Added the small "bear claws" from azri's grizzly tank, the front part felt empty

Up next: Chrono Miner revision, this is gonna take a while.


gtnk_002.gif
 Description:
Made by Germany! (in my mod anyway)
 Filesize:  1.17 MB
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gtnk_002.gif



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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Tue Apr 23, 2019 8:06 am    Post subject: Reply with quote

literally a day later...

anything to say about my new kronominer?


cmin_001.gif
 Description:
I feel like its lacking something...
 Filesize:  1.21 MB
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cmin_001.gif



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Apr 23, 2019 10:10 am    Post subject: Reply with quote

NucleiSplitter wrote:
anything to say about my new kronominer?

Umm... it looks nice..?

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Sun Apr 28, 2019 7:33 am    Post subject: Reply with quote

NucleiSplitter wrote:
I feel like its lacking something..

aside from the big gap between the chrono device and the storage, I've got no complaints.

good job on the chrono device btw.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Sun Apr 28, 2019 10:22 am    Post subject: Reply with quote

It looks good, maybe missing some headlights, but it does look like it carries half of what a vanilla one could carry. I think the semi-circle holding the white orbs could be moved back a pixel.
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Sun Apr 28, 2019 12:53 pm    Post subject: Reply with quote

snmiglight wrote:
aside from the big gap between the chrono device and the storage, I've got no complaints.

good job on the chrono device btw.

oh, yea that's what's been missing, it felt empty there.. i'll try to think of something to fill the gap, thanks for pointing that out Smile

4StarGeneral wrote:
It looks good, maybe missing some headlights, but it does look like it carries half of what a vanilla one could carry. I think the semi-circle holding the white orbs could be moved back a pixel.

i'll try out putting some headlights on the chrono device dome, and i'll try moving the white orb circle one pixel back

Thanks for the feedback, it helps me refine my work a tad bit more Very Happy

Anyway, here's a rework of my old Ham for the time being...


hamtnk_001.gif
 Description:
Delicious ham... :p
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Apr 28, 2019 1:32 pm    Post subject: Reply with quote

While not a fan of the Hammer, this is a cute nice remake.

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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Thu Apr 30, 2020 10:52 am    Post subject: Reply with quote

A whole year and two days later... I'm alive!! Twisted Evil

I now understand why RA3 had too much remap, there's almost nothing to put remap on.

I did the chassis for the whole day, it was a PITA to detail the tracks and I haven't even gotten to the turret.


guardiantank_000.gif
 Description:
lacks remap
 Filesize:  1.58 MB
 Viewed:  865 Time(s)

guardiantank_000.gif



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MRMIdAS
Gauss Rifle Trooper


Joined: 17 Jul 2008

PostPosted: Fri May 01, 2020 7:26 am    Post subject: Reply with quote

That's nice, Very fitting for RA2, unless the Turrett has more remap, it maybe needs more remap on the body?
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Fri May 01, 2020 3:06 pm    Post subject: Reply with quote

The tip of the tread handler needs remap, just like the some tanks in the original game have.
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Mon May 04, 2020 8:07 am    Post subject: Reply with quote

here's a finished ingame, tell me what you think

i'll post a 360 later, hva builder 2.18 keeps crashing on me


SCRN.20200504-155802-00801.png
 Description:
Looks more like a tank destroyer than a MBT.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon May 04, 2020 2:33 pm    Post subject: Reply with quote

Try Stucuk's WIP7 HVA builder, that's what I use.
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Tue May 05, 2020 4:19 am    Post subject: Reply with quote

G-E wrote:
Try Stucuk's WIP7 HVA builder, that's what I use.

I'll check it out in a bit, tho i got hvab2.18d working again

Here's what how the Guardian Tank turned out...


SCRN.20200505-120654-00731.png
 Description:
ingame
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guardiantnk_001.gif
 Description:
turret is chonky
 Filesize:  1.3 MB
 Viewed:  657 Time(s)

guardiantnk_001.gif



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Tue May 05, 2020 6:17 pm    Post subject: Reply with quote

NucleiSplitter wrote:
G-E wrote:
Try Stucuk's WIP7 HVA builder, that's what I use.

I'll check it out in a bit, tho i got hvab2.18d working again

Here's what how the Guardian Tank turned out...

It's not too small, if you resize infantry SHPs to a downside (decreasing size in pixel unit), they'll look realistically smaller than vehicles, even though, some vehicles in some mods are too large for a weapons factory.
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Wed May 06, 2020 9:08 am    Post subject: Reply with quote

PussyPus wrote:
It's not too small, if you resize infantry SHPs to a downside (decreasing size in pixel unit), they'll look realistically smaller than vehicles, even though, some vehicles in some mods are too large for a weapons factory.

i just resized my infantry to TS proportions, and yes indeed does it look realistic

Here comes another one...
Remake of the NightHawk Transport, inputs please.


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ingamess
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shad_001.gif
 Description:
360
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shad_001.gif



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silverwind
Rocket Infantry


Joined: 11 Jun 2016

PostPosted: Thu May 07, 2020 12:03 am    Post subject: Reply with quote

Looks nice ingame, but for some reason the blades look like pipes.

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MasterHaosis
Commander


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu May 07, 2020 11:56 am    Post subject: Reply with quote

NucleiSplitter, good to see you alive man!
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Fri May 08, 2020 4:01 am    Post subject: Reply with quote

silverwind wrote:
Looks nice ingame, but for some reason the blades look like pipes.
It's probably due to the blades being 2 voxels thick, I'll reduce it by one and see

MasterHaosis wrote:
NucleiSplitter, good to see you alive man!
good to see you still around MH!

Sea Scorpion reshape based off of Jem's, I think it turned out great Smile


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360
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SCRN.20200508-114636-00367.png
 Description:
I love my boat~
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri May 08, 2020 9:12 am    Post subject: Reply with quote

The two decks on top of each other looks weird on the Sea Scorpion. I presume the top one is supposed to be the bridge, but the bottom one also implies to have the same layout and I don't think that's commonplace. Sure, this is a minor nitpick and isn't even visible ingame anyway.

You've developed a lot from that very early plain style of yours during your absence, in regards to shading and grey usage. Weird to see these stuff next to your old plainer style.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri May 08, 2020 4:59 pm    Post subject: Reply with quote

Pfft the two decks are fine, what would make it appear better is the lower one have an open deck area behind the structure. You also have to fix those normals on the hull.

One thing I would suggest design wise is adding contrast. If the hull is dark, some parts like the features closest on deck need to be bright, so you create a dark-light-dark contrast.

Otherwise, it looks good.
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Sun May 10, 2020 1:25 am    Post subject: Reply with quote

Graion Dilach wrote:
The two decks on top of each other looks weird on the Sea Scorpion. I presume the top one is supposed to be the bridge, but the bottom one also implies to have the same layout and I don't think that's commonplace. Sure, this is a minor nitpick and isn't even visible ingame anyway.
Points taken, the windows were carried over from Jem's design, though I imagined the top being some sort of spotting deck and the one below being the bridge, I redone the windows accordingly now.

Quote:
You've developed a lot from that very early plain style of yours during your absence, in regards to shading and grey usage. Weird to see these stuff next to your old plainer style.
Indeed I have, good thing I made this little thread to make it hopefully less weird. Smile

G-E wrote:
...what would make it appear better is the lower one have an open deck area behind the structure. You also have to fix those normals on the hull.
I couldn't see how I could fit an open deck area in the lower deck, so no. Sad
I have fixed the black spots autonormals make though.

Quote:
One thing I would suggest design wise is adding contrast. If the hull is dark, some parts like the features closest on deck need to be bright, so you create a dark-light-dark contrast.

Otherwise, it looks good.
I'll take note of that for the next vessel I'll make. Thank you!

Up next:
A little preview of the next model... and yes, I use green for shaping.


sunami_002.gif
 Description:
tsunami remake wip
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sscrp_000.gif
 Description:
slightly redesigned
 Filesize:  1.16 MB
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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Tue May 12, 2020 8:24 am    Post subject: Reply with quote

The RA3 Tsunami Tank in Allied Scheme.
Model is based off of the tank's high quality render, it's as accurate as can be.
Textures are not accurate.

Will fix the tracks later.


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Through hell it is!
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tsunamitnk_000.gif
 Description:
360
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun May 17, 2020 1:05 am    Post subject: Reply with quote

@NucleiSplitter: Can we trade ? I would like to have that chrono miner Smile
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