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Best mod for Ra2
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crystalballer
Vehicle Driver


Joined: 25 May 2004

PostPosted: Sun Jun 06, 2004 4:32 pm    Post subject:  Best mod for Ra2 Reply with quote  Mark this post and the followings unread

Please post your favorite mod for Ra2 with its link and why it's your favorite.

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NW4ever
Rocket Infantry


Joined: 13 Mar 2004
Location: Romania

PostPosted: Mon Jun 07, 2004 7:01 am    Post subject: Reply with quote  Mark this post and the followings unread

My favorite mod for RA2 is C&C Reloaded. It's not finished but it will be a great mod. I like it because it combines TS and RA2.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jun 07, 2004 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I've played it and I gotta say that C&C Reloaded is really good! Honestly, I havent played much RA2/YR mods, so I can't tell which one is the best. One day I'll play AR2 #Tongue.. I just need some free time.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Jun 10, 2004 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know the best RA2 mod by far.....
mine Razz
just wait till its gone beta and i can release it then nobody will think im a n00b at this Smile

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Thu Jun 10, 2004 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The one with the flying tesla monkeys

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jun 11, 2004 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I made a modified rules file which was absolutely hilarious. Made the monkey fart as a weapon, and it released the Chaos gas.

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crystalballer
Vehicle Driver


Joined: 25 May 2004

PostPosted: Fri Jun 11, 2004 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

when is C&C reloaded going to be ready?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 11, 2004 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

crystalballer wrote:
when is C&C reloaded going to be ready?


only time decides... never ask this kind of question to a modder, because the probable answer you will receive is a lie or an "I dont know".

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey look another forum to write loads of random nonsense in. why are you so obsessed with flying monkeys GeckoYamori? you suggested i add flying tiberium monkey mutants to my mod as well now its Tesla monkys whats the world coming too....?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Jun 11, 2004 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
hey look another forum to write loads of random nonsense in.


Rolling Eyes

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

what? nonsense is my buisness im good at spewing words that are in structured sentences yet they mean nothing

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Destroyer
Medic


Joined: 28 Dec 2002

PostPosted: Sun Jun 13, 2004 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

back on to the topic:

I also suggest CNC Reloaded. It should be out sometime soon, since there's very little left to be done.

http://reloaded.game-mod.net

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Jun 13, 2004 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, to plug my mod here, Savage War is a good mod. While 1.6 isn't perfect, I'll guarantee you that 2.0 will be a lot better. Most voxels have been redone, lunar terrain has been removed and replaced with Autumn theatres, full rain/snow weather effects will be included and there are a lot more side-specific units and structures available.

http://www.savagewar.co.uk

Good enough plug, you think?

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Mechwarrior94
Medic


Joined: 22 Jun 2004
Location: The Netherlands

PostPosted: Tue Jun 22, 2004 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

My favorite mod for RA2 is Eagle Red, very nice units and buildings. Only negative thing is that 9.0 version still isn't finnished.

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Godwin
GDI Hacker


Joined: 18 Oct 2003

PostPosted: Tue Jun 22, 2004 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread


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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Jun 22, 2004 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn you, Godwin!

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Jun 22, 2004 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol what else would he say?

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Karskin
Vehicle Driver


Joined: 16 May 2004
Location: England

PostPosted: Tue Jun 22, 2004 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think code red is the best RA2 mod of all time but i think d-day will beat it ( my vote probably wont count cos its a conversion not a mod)

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Godwin
GDI Hacker


Joined: 18 Oct 2003

PostPosted: Wed Jun 23, 2004 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

a TC is still a mod.....

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Jun 24, 2004 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

true but in todays world a mod is considered a add-on to a existing game whilst a TC attempts to make a totally new game but using the same engine.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Jun 27, 2004 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

hey i have RA2 now. now i can participate in this topic without it just being spam. so are there any mods that add new sides to RA2 that have bizzare and insane units?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jun 29, 2004 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

uh YR Laughing

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Jun 29, 2004 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

well duh Rolling Eyes besides that i mean.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Tue Jun 29, 2004 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty confident now when I say Tiberian Conflict is going to be most impressive RA2 mod.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Jun 29, 2004 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, just graphically. TIberian Alert is doing the same thing, and spidey did a few things for them as well.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Jun 29, 2004 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

theres one with all the aminals as weird stuff i think it was on the ra-den site or something????i dunno

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Jun 30, 2004 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

cow shot xtreme is one. Just look at any mod database which has like nuclear harrier rockets and other unbalanced junk.

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cracker
Vehicle Driver


Joined: 14 Jul 2004

PostPosted: Wed Jul 14, 2004 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

My personal favorite is Mooman's Rules 3.0. It never really gets old, its well rounded, and its one of the classics. I dont know where you can get it officially, or if it is even still availible officially, but I have compiled it along with a batch file that removes it on my personal webspace. Just follow the link at the bottom of [url=http://blake.prohosting.com/mr1337/">this page[/url]. Its 10.1 MB, so I may run out of bandwidth Wink. If I do, try agian later.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Wed Jul 14, 2004 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread


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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Wed Jul 14, 2004 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
Well, just graphically. TIberian Alert is doing the same thing, and spidey did a few things for them as well.


Actually, TC will do things that are not even in AR2... And the ideas in the mod, as well as its aim are quite different to TA. Graphically it is as good as the artists involved can make it, but technically it will push the boundaries of gameplay as AR2 did before it. Wink

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cracker
Vehicle Driver


Joined: 14 Jul 2004

PostPosted: Wed Jul 14, 2004 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I know why now--my file includes the Tech Expansion and the Assault Expansion. Mine is smaller than those added together because I used RAR compression. Glad to see that an official site is still up.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Jul 17, 2004 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah moonman's rules is realy good

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lulas2000@in.gr
Vehicle Driver


Joined: 14 Mar 2007

PostPosted: Mon Mar 26, 2007 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

CODE RED 0.96 fenris vers

Robot Storm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Mar 26, 2007 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

AR2 5.0 is the best imo Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Mar 26, 2007 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

AR 2 was kinda slow here, although it's very well done. I've enjoyed Code Red 0.95 version with the voxels from Major Gilbear.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Mar 27, 2007 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Mental Omega is the best! It gives all countries what they need! Very Happy

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*blackheartstar*
Vehicle Driver


Joined: 28 Feb 2007

PostPosted: Wed Mar 28, 2007 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread


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lulas2000@in.gr
Vehicle Driver


Joined: 14 Mar 2007

PostPosted: Wed Mar 28, 2007 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread


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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Wed Mar 28, 2007 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

*points out ICFRA is still in beta and is wonderful for online multiplayer*

I'd have to say mah 3 big RA2 mods I'm into are Mental Omega, CnC Reloaded, and Star Strike, in no particular order. I see no point in desiring a mod when it's not out yet. Just appreciate it from a distance, then praise it when it releases and rewrites the standard for good mods.

Oh, and I'm not big for Code Red, since it seems to be in the subject. I've found that the modern-dayish war is played out in mah head, and I needs to keep it with some sci-fi, if not all sci-fi with the RA2 engine.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Mar 28, 2007 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I must praise, Mental Omega, since I have played ALL mods that have been released, and this has been the best, most balanced, almost perfect mod. Most advanced coding I have seen in a mod, uses RA2 to almost it's full extent. Cool

ICFRA definitely takes a tie for first though, since the excellent graphics (although still a little bad looking, but thats good) and true to the game.

And next would need to be Supernova. Good coder who developed this mod, I must say.

Hopefully I can put my own up here. (If I'd ever finish one) Razz

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FlyingZ
Medic


Joined: 30 Jan 2006

PostPosted: Wed Mar 28, 2007 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mods I’ve looked at are good but "regular".

I like fast and powerful with extreme destructiveness for I fortunately have a high-end comp and very much want to use it.

Site is dead and very outdated
http://flyingz.100free.com

BTW I can run Generals on max with ease but I chose Yuri for the fun factor.



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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Thu Mar 29, 2007 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

One needs the fastest in computing power to run an isometric game based on sprites.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Mar 29, 2007 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

When the engine is suboptimal, that helps.

Just try massing ordinary railguns... or CombatLightSize > 100% ... or AI in a cramped base area... and enjoy the crawl.

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Thu Mar 29, 2007 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

The ego has landed #Tongue
1. Landship
2. AYUAM
3. D-Day
4. Anything else I decide to start
5. Anything else Mig decides to start #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Mar 29, 2007 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

AYUAM?

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Fri Mar 30, 2007 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Secret #Tongue

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Mar 30, 2007 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Robot Storm..hands down.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 30, 2007 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mental Omega, for the win! Very Happy

Seriously, it's fantastic... I Wish i could thank the people who created it and ask them how the heck they managed to make it so well balanced... Hmm, no matter... I Personaly think that, T.O Will be the best mod there ever was... But i can only see if that'll be true or not as soon as it is released...

(HINT!) Very Happy

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Apr 12, 2007 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Javierkaiser´s Mod V1.25

its fun.... its all i can say...

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Fri Apr 13, 2007 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I prefer Yuri's Revenge: Secrets Revealed myself; It's one of the few mods I've found that doesn't add some insane amount of units/buildings.

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