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Tiberian sun:legacy of the krell
Moderators: Global Moderators, Tiberian Sun Moderators
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 07, 2004 5:44 pm    Post subject:  Tiberian sun:legacy of the krell Reply with quote  Mark this post and the followings unread

hello tis i im am now recruiting for my mod if you would like a job just ask im looking for just about everything specialy people with graphics knownow and map makers level of skill is not particualy important

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Last edited by Ackron on Tue Jun 15, 2004 4:04 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jun 07, 2004 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

what's your mod about, what are its features? Gives us more info Wink.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jun 07, 2004 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

We'd all love to have people helping with our mods, you'd be surprised how often I ask for help and I get sod all in reply.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 07, 2004 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

2045 world os still at war Even after the defeat of CABAL together. The global defense initiative and the brotherhood of nod still fight using even more potent weapons of destruction.
tiberium is ever evolving into more and more violent and deadly forms. due to its leeching of the worlds resources tiberium is the only substainable resource left on earth unfortunately because of tiberiums evolution special equipment is required to traverse the mutated landscape and the lethality of tiberium has increased dramaticly.

this mod started as me messing about but i hope it will become much much more

all new weapons and units continue with each sides tech tree no nod with railguns no GDI with lasers no chronotanks or tesla coils.

i realy need graphics help for dedicated individuals
all the graphics stuff is pretty basic stuff but with space to imput your own ideas so if you want in say and i will respond

currently i have been working on the basic changs particle settings new units changes to tiberium and the like
new units are thin on the ground tho i have run out of ideas at 40 odd new units and infantry so imput on that would be good as well

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Jun 09, 2004 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahhhh noooooo i ran out of creativity

unit ideas? plz plz anyone?
other mod ideas what can i do?

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Wed Jun 09, 2004 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Flying Tiberium Monkey Mutants?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Jun 09, 2004 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

*cuts off Geckoyamoris head and eats it* no idiot real suggestions.......actualy i like that idea i will see about those monkeys

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Wed Jun 09, 2004 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

umm... Join someone else's mod?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Jun 09, 2004 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

...

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Jun 10, 2004 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

ne way story update:

GDI intelegence
(extracted from remainig database)
(it is known that NOD Extracted all data based on weaponsand other systems they may have found usefull)

in the year 2043 a nod scouting party was crossing the sahara desert when they stumbled upon a cash site this was inmidiately recognised as an alien ship however it was different to the scrin ship that had been found may years before the ships was too damaged to be salvaged but the ships database was still functional. the race who had been the previous owners of the ship were or are known as the Krell they were aparetly at war with the scrin for many years and had been bushing back the scrin until the scrin stared to use tiberium as a weapon. however their scientists had formulated a virus that could destroy tiberium this virus however only has a short time to act as when exposed to any gas it breaks down quickly.
Remaning Data corupt or missing (possibly in nods section of the database)

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Thu Jun 10, 2004 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool storyline!

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Jun 10, 2004 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanx Wink
wait till you hear of the weapons that the brotherhood gained from the krell database

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jun 11, 2004 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, the story is rather cool, it would be logical for the Krell to try to exterminate Tiberium..

Although some punctuation would have made the text easier to read..

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

im not good with punctuation

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Weapon analisys by GDI scientists after battle of old texas
ref:1/5/9(old texas)
ref:2/3/7(battle of old texas)

query:1/5/9
texas: now known as "outer heaven"
this is the largest mutant controled region in the world housing a known 13 million tiberium mutants, and is uninhabitable by normal humans

query:2/3/7
the battle of old texas the first time nod used gauss weapons in combat and subsequently destroyed 20,000 GDI infantry taking only 3,000 losses this was the worst defeat in GDI history luckily the nod force was small and the mutants defeated them soon after due to their advantge of tiberium healing and tamed tiberium lifeforms

main report: gauss weapons:
Theory:
at the most basic level gauss guns apear produce a focused bipolar magnetic feild anything the weapon is targeted at is pulled at a sub atomic level towards the gun.this however cannot be possible as the molecules of a human body are ionicle balanced and thus not magnetic yet the weapon still works how dispit this mathamaticle impossiblility is a mistery to me and my co-wokers.
the feild generated breaks the bonds of the targets molecules and reverts them to atomic form then the atoms are drawn to the gun effectively stripping layers from the target. this as you may have gatherd is highly lethal to not only humans but any material that is in contact with the beam although the stronger the ionic bonds in the atoms the longer they take to break.
because of the multi gigawatt power needs of such weapons even microscopic flaws in the weapon cause massive energy loss which would be transformed into intense heat and other harmfull forms. thus it is theorised that this is responsible for the explosion of nod troopers carying these weapons that resulted from their deaths it may be that the firer may be linked by way of synapse to the weapon this explains why cyborgs were the only units seen to cary this weapon.

end of report

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Last edited by Ackron on Fri Jun 11, 2004 5:32 pm; edited 1 time in total

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Jun 11, 2004 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should be happy Blade doesn't come here...
Anyone remember the old genetic railgun thread @ DZ's? Smile

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

what are you talking about?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

NOD report on gauss weapons and findings in the krell ship
after battle of old texas
the weapons we found onboard the krell ship were succesfully intergrated into a cyborg devision they were highly effective but did cause difficulties when he cyborgs became damaged, electrical feedback from malfunctioning electronics caused flaws to appear in the gauss guns and thus explosions ensued. all of the weapons we found inside the ship were destroyed exept this one here at the lab. its odd the material is a titanium aloy like any other one yet it is flawless. we have come to no descision as to how these weapons can me manafactured by us they seem to be imposible they cant work they seem to defy the laws of physics. well i will keep you updated commander.
professor willhelm von weisser out

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

proffessor willhelm von weisser personal audio log

general kaakkow (pronounced cackov) has become inpatient with me he doesnot realise how dificult this weapon has been to try and manafacture all our prototypes have caused cataclysmic esplosions that have killed several men , this is not good. we have made one breakthrough however we have managed to remove the energy sheilding on the pod we found inside the alien craft we are yet to break open the inner casing.
both of these lacks of progress have caused kaakkow to become exasperated he has threatened me i have 4 weeks to perfect the manafacture of the wapon and open the pod or..........i fear he may.....its not worth thinking about

willhelm von weisser out

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI report on discoveries in anti tiberium gas

unfortunately this gas has been found not only destructive to tiberium but also humans it is also highly corrosive and volotile it even destroys the landscape itself it vapourises anything upon impact. this would be useful if not for the fact it disipates in an instant as soon as it leaves the delivery system. howevr it is a powerful yet expensive way to obliterate a huge area very quickly.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI Critical situation rport

a team of nod commandos broke into our base and stole the prototype missile that is used to deliver the gas as well as our stockpile of the gas. NOD now has the most powerful chemicle weapon on earth.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jun 11, 2004 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just have to do this, anyone posts anything science-related I'll fight back. You must've seen a site which has information about the Gauss Gun or you wouldn't have got the line about the bipolar magnetic field.

Quote:
Gauss Guns, also known as Coil Guns, derive their name from the Mathematician Gauss, who's name is a measure of magnetic field strength (and since the propellant force in a gauss gun is a magnetic field, it makes sense to call them by the unit of that field). The scientific definition of a gauss gun is that of an "Asynchronous linear induction motor". In their most basic level, gauss guns can be described as pulsed solenoids with a moveable core. A solenoid of course being an air cored electromagnet. When power is applied to the coil, it will produce a bipolar magnetic field originating at it's center and fading in strength as it gets further from the middle. Anything placed in one of it's extremities will be pulled towards the center. This makes solenoids useful for many applications, such as remotely actuated valves, relays, switches, or control surfaces in airplanes and robotics, in which this pulling motion is used to do any type of mechanical work. However, what differs a gauss gun from just a regular solenoid is that in the gauss gun the core is allowed to move freely into and than THROUGH the solenoid. For the coil must pulsed with a short, but intense electric current, which will form the magnetic field that pulls the core towards the center, but is depleaded by the time the core has reached the middle point of the field; Hence, with nothing to hold it back, the core (which has now become a projectile) exits through the other end... That's it in simple terms... However, there are problems...

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

actualy no and i know what a bipolar magnetic feild is it is a feild (i dont think one has ever been created) that has both a positive and negative charge so it attracts both posotively and negatively charged ions i thought that was coverd in GCSE highr physics
this feild is how it attracts the atoms that it strips from its targets

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jun 11, 2004 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It it would be bipolar and attract both forms of particles, it would also reject them at the same time, or? Lol, forget it..#Tongue

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri Jun 11, 2004 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

ackron, I would appreciate it if you didn't post 5 times in a row like that.

Please edit instead.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey its my thread i can spam my own thread if i want to

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

final log of willhelm von weisser
he will have my head im dead for sure if he finds out. have perdected the manafacture of gauss weapons but i cannot bring myself to let the nod kill countless inocents with these horrific weapons so i transmitted data including the location of this base to the philadelphia they told me to stand out side and wait for a dropship shortly after its arival this base will be ioncannoned and gauss weapons will be gone forever....i hope....ok the last thing i need to record is.....*you hear the door slam open*
"get him" *says a deep russian voice* *sounds of a struggle* "shoot that thing *says the russian*
*gunshots*
recording ended (unknown faliure)

do you want to know the true fate of professor willhelm? if so post to inform me

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Jun 12, 2004 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

behold! krell gas bomb in all its glory!
commander thank you ror taking the risk of testing it for us we can see from this image how effective it was againts the trators to the brotherhood. however we understand that the units carying the gas were destroted? this is unexpected well we will have to find a way around this.



krell_nukey_death.jpg
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BEHOLD!
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krell_nukey_death.jpg



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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sun Jun 13, 2004 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

In the future, ackron, please crop your screenshots before posting them. Irfanview is a great, free image processing program for that.

Wouldn't that weapon cause lag?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 13, 2004 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool animation, but this is a kind of weapon that usually kills the ballance of the game...

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Jun 13, 2004 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

sometimes tis weapon causes lag sometimes it dosent its odd.
i also have new voxels for both delivery systems
i plan to balance it out with more super defeces like the artilery upgeade for component towers railgun upgrades and all the nod things.
also this weapon will have a build limit and be very costly

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sun Jun 13, 2004 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see I'm not the only one to think of an artillery upgrade component. #Tongue I agree with the others though this looks like it will kill gameplay.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Jun 13, 2004 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

well at costing $6000 and needing a nod tech centre, temple o nod and a krell tech centre and having a build limit of 6 only light armour and 25 hp and a range of 2 the crapness balances out the weapon. a well defended base would be safe

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Jun 13, 2004 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that animation the Virus cloud from YR?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Jun 13, 2004 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

no its just a hell of alot of one amim

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 14, 2004 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI report (new orca)
the new orca skyflash was tested for the first time today combat wise it is weak but they are cheap to build and very fast. they have the same weapon as the powerd assult aromur and thus can hold alot of amunition these in numbers are exelent for hunting artilery and stray tanks.
repot ends.



orcasp.PNG
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orcasp.PNG



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Jun 15, 2004 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who made that tank?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Jun 15, 2004 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

its one of firestorms generals ones reskinned and with the annoying pink bits removed
i have several of his great high quality voxels in my mod dont worry he will receive credit

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 18, 2004 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

new unit i made you like?
edit: look a non retarded picture!



Devilclaw.PNG
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Last edited by Ackron on Sat Jun 19, 2004 3:15 pm; edited 1 time in total

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Fri Jun 18, 2004 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is that resized like.... 4x bigger? Doesn't make much sense to me, my browser is crying Sad

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Jun 19, 2004 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

The normals look like they could use a touch-up.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Jun 19, 2004 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry about the size, i hade computer trouble. I dont actualy know what normals are, could you explain please?

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Jun 19, 2004 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was referring to the Orca Skyflash.

Normals affect how the light "reflects" from the vehicle in game.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Jun 19, 2004 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I re-applied all the normals. The devils claw was especialy bad as the normals were upside down.

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