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Alternate income
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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Wed Jun 09, 2004 10:39 pm    Post subject:  Alternate income Reply with quote  Mark this post and the followings unread

Is it possible to create an alternative income source, like oil derricks in RA2?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jun 09, 2004 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's hard... maybe with some exaustive use of triggers, it could be possible...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Jun 10, 2004 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Only in singleplayer, yes..

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Jun 10, 2004 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Would it not be possible to use veinhole logic as a new resource?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 10, 2004 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

not really... because the only thing that can be bought by it is the chem missile.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Jun 10, 2004 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

give vins ini tag istiberium=yes? might that make them harvestable?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 10, 2004 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

they will be transformed to credits, in the best hipotesis... but it's still not an alternate type of credits...

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Thu Jun 10, 2004 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

he didnt ask for different type just different source

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Thu Jun 10, 2004 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually I was thinking more of a building that generates money.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jun 11, 2004 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I don't think you can do that in Skirmish/multiplayer.

And with the vein thing, that would only be harvetable by the Wedd Eater, making it quite different as you need another building to get it.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

are you sure if it counted as tiberium then i think harvesters could harvest it

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Fri Jun 11, 2004 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

It won´t work, the new resource can be targeted by the harvester but not with the weed eater. The harvester will move to the veins and try to harvest it but it will just stand there (and if I remember correct you can´t use that unit anymore as it will freeze).

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 11, 2004 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

so no then there is no continuous alternative income only tiberium

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mellr0
Vehicle Driver


Joined: 06 Jul 2004
Location: UK

PostPosted: Fri Jul 09, 2004 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

so the "building makes credits" is out then?

Damn.... I'be been trying to separate the two sides tech tree's, and it sucks because they both have the same con yard and the same refinery... so if you make a new one for each different side, the new harvester's wont harvest because of the building.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jul 09, 2004 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can separate everything except for the ConYard (the AI won't deploy it's MCV into any new ConYard you make) and the harvester (AI will only build one type of harvester). Making separate Refineries is easy, just add the new refinery to the Dock tag of the harvester and it will be able to dock there.

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mellr0
Vehicle Driver


Joined: 06 Jul 2004
Location: UK

PostPosted: Fri Jul 09, 2004 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked I did everything else like messing with the ai controls in rules.ini ... and i forgot to do that. *slaps self*

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Mar 22, 2005 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

he might also make a building that spawns tiberium?

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Raptor
Grenadier


Joined: 04 Jan 2004
Location: .hr

PostPosted: Wed Mar 23, 2005 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Knightmare wrote:
he might also make a building that spawns tiberium?


yeah, i did this tonight or better say this morning :p
so author of this post can use this way for income

a simple missile from nod-cycle that is fired from building
and this animation is attached to warhead:

[TIBSPAWN]
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=TWINKLE2
Damage=10
DamageRadius=50
IsTiberium=true
LoopStart=0
LoopEnd=14
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=220,500
Bouncer=yes
Theater=yes
TiberiumSpreadRadius=0
TiberiumSpawnType=TIB2_12
AnimLow=0
AnimHigh=14
Voxel=no

it is actually cloned CRYSTAL3 anim with little modification on damage and warhead type...

but i have 2 little problems (if anyone can guide me)

1st is that spread is large (and i want it small)

2nd is that no matter if i change
TiberiumSpawnType=TIB2_12
to TIB2_5 or 7 or 12 i always get small tiberium not the big one

so if anyone could help =) i would appreciate it

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