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 Forum index » Modding Central » Media Hut » SHPs
[RA2/YR] Vortigaunt
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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Sun Sep 09, 2018 6:55 am    Post subject:  [RA2/YR] Vortigaunt
Subject description: not really satisfied
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ART:

[vortigaunt]
Cameo=vorticon
AltCameo=vortuico
Sequence=VortSequence
FireUp=4
Crawls=no
Remapable=yes
PrimaryFireFLH=90,0,125

[VortSequence]
Ready=48,1,1
Guard=48,1,1
Walk=0,6,6
FireUp=129,7,7
Idle1=97,17,0
Idle2=75,22,0
Die1=114,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=56,19,0
Panic=0,6,6


vortigaunt .gif
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vortigaunt .gif



SCRN.20180909-094800-00665.png
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SCRN.20180909-094800-00665.png



vortigaunt.shp
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 Filename:  vortigaunt.shp
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Sep 11, 2018 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is that?
I like it, looks awesome. perect for Aliens, mutants or Halloween thematic.
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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Tue Sep 11, 2018 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you convert Combine troopers? Those would fit nicely for special infantry

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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Wed Sep 12, 2018 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Damfoos wrote:
Can you convert Combine troopers? Those would fit nicely for special infantry


I made the metro police which are part of the combine. U can see them in my previous posts

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Artraiden
Medic


Joined: 23 Apr 2017

PostPosted: Sun Oct 14, 2018 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

he is too thin...need some work and more remap

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Oct 14, 2018 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Artraiden wrote:
he is too thin...need some work and more remap


This is not original, the Vortigaunt is an Alien from Half Life, those guys can resurrect themselves upon death.
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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Apr 10, 2019 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Atraiden meant that it has low visibility, which it does. RA2 infantry is "fattened" to be more visible.

However, this can be nice for a TS neutral. It fits the style of the creatures.
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Overmind
Cyborg Engineer


Joined: 05 May 2022

PostPosted: Tue May 17, 2022 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Is the green projectile art a separate anim or did you recolor the tesla projectile ?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue May 17, 2022 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea this needs to be thicker and have deeper internal shadow to help with separation. Right now this will blend in with most terrain it can be on, and the small noisy details don't help.
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue May 17, 2022 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Overmind wrote:
Is the green projectile art a separate anim or did you recolor the tesla projectile ?


It's a green tesla weapon, you need to use Ares to recolour Electric Bolts.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 17, 2022 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Yea this needs to be thicker and have deeper internal shadow to help with separation

I doubt after 4 years any changes will be done

Ontopic my advice:
Create an infantry model in real life proportions and then squash down the height (Z-Axis) down by 25% and increase width and length (X and Y) by 10% to 25%.
This will make the unit wider/stockier, thus details easier to see and also makes it fit more closely to the proportions of original assets.
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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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adamstrange
Missile Trooper


Joined: 07 Mar 2013

PostPosted: Mon May 30, 2022 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you post the art code please ?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 30, 2022 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

adamstrange wrote:
Can you post the art code please ?

Can you look at the first post please? It's already there.
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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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