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 Forum index » Modding Central » Public Project Announcements
[WIP] [Tiberium Resurrection]
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Thu Jan 02, 2020 2:07 pm    Post subject: Reply with quote

Sixth mapping tutorial video is out! Be sure to check it out here:
https://www.youtube.com/watch?v=b68pRa9aEF8&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD&index=6

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Fri Jan 03, 2020 6:21 pm    Post subject: Reply with quote

7 000 views on CnCNet, 6 500 views on PPM, 1 100 views on W3DHub, 1 000 views on CnCNZ and 700 views on ModDB

Thank you, what about some leaks for the Final Boss?
https://www.youtube.com/watch?v=PI_aH9xAyEg


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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Thu Jan 09, 2020 5:03 pm    Post subject: Reply with quote

What about the first look on the 2nd campaign map - City Cleansing?
PS: Another patch is out, feel free to re-download!


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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat Jan 11, 2020 3:10 pm    Post subject: Reply with quote

Tiberium Resurrection now has 7 developers!
Lysander-Bekker now accompanies us as a tester!

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Mon Jan 13, 2020 7:15 pm    Post subject: Reply with quote

Seventh mapping tutorial video is out! Be sure to check it out here:
https://www.youtube.com/watch?v=mdwiX2I60rQ&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD&index=7

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Fri Jan 17, 2020 5:42 pm    Post subject: Reply with quote

Another patch is out! Feel free to re-download!

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sun Jan 19, 2020 3:50 pm    Post subject: Reply with quote

1st Map-making video from City Cleansing is out! Check it out here:

https://www.youtube.com/watch?v=dGPw8ddiqVI&list=PLjjwlzyJni7WnH91oqhM84NgQ9eLYkq8S&index=5

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Mon Jan 20, 2020 4:15 pm    Post subject: Reply with quote

Tiberium Resurrection now has 7 developers!
Flame now accompanies us as a grammar revisor and mapper!

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Thu Feb 20, 2020 8:32 pm    Post subject: Reply with quote

8 000 views on CnCNet, 7 300 views on PPMforums, 1 400 views on W3DHub, 1 200 views on CnCNz and 3 100 views on ModDB
= 20 000 views

Thank you very much for all your support so-far. I realize, that progress slowed down in the last few weeks, which is due to multiple reasons such as studying, TS issues, etc.

I am getting back on work already. Await another tutorial, progress update, changelog and map-making video soon!

Cheers #Tongue

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Tue Feb 25, 2020 1:57 pm    Post subject: Reply with quote

Another map-making video from City Cleansing is out! Be sure to check it out:

https://www.youtube.com/watch?v=LlTEC5eCaiY&list=PLjjwlzyJni7WnH91oqhM84NgQ9eLYkq8S&index=6

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sun Mar 01, 2020 1:14 pm    Post subject: Reply with quote

Fellow TR fans...
As for recently reaching another milestone, I decided to make biggest post I ever made. I know I blacked out for a while, so I thought you deserve detailed look on what to expect from TR in the near future. So lets run it from A to Z!


Balancing
We see that the original TS was left unfinished and buggy. Thats why we collected as much feedback as we could and tried to re-balance and patch the game. We used Humble's patch as a base and modified it as best as we could. We also tried to make some units *cough* Jump Jet *cough* not suck... It needs some more testing, but we are on a good way!

Building(s)
A few players (including me) likes to build pretty bases in TS. Walls, gates, pavements - just perfect! But something was missing, right? Thats why we added buildable Light Towers and Light Posts. We balanced them, so the player has an actual motivation to build them. Eg. Light Tower now targets (highlights) enemy units and AI is forced to attack the Light Tower if highlighted by it, which creates another interesting tactics and possible defense mechanisms... In addition to these buildings, we also removed "2-step" Component Tower, so the GDI player does not need to do two steps instead of one while building base defences.

Development
As always, getting in touch with all developers and agreeing on schedule/time is sometimes a problem, but that is not that big deal. I believe I can say, that all of us are a friends now and our relationship is not just profesional, which I am really glad for. Smile

Launch date
We are getting closer to the release of TR 3.0, which will be our biggest update so far. I would really like to tell you specific launch date, but unfortunately I can not... We are trying to do as much as we can, but real life needs some attention as well. Anyway, we will try to deliver it by the end of the March!

Maps
As you well know, TR is supposed to have 4 campaign maps and up to 6 skirmish maps! We recently focused on testing and polishing the ones that already exist, but we promise to release another one soon. And of course you can play all the original TS / FS maps with TR interface!

Standalone
I am very excited to announce, that TR will become standalone since the upcoming update. This means everyone, literally EVERYONE will be able to play it. This step will give us more freedom and will give you better experience and more stable gameplay. Huge thanks goes to @Rampastring for sharing this client and his support! You rock man #Tongue So, what about the first look on the new main menu? I can proudly say, that up to 90% of textures and sounds were replaced / remastered!

OST
As you know TR has 2 soundtracks so far - To be Feared (by Frank Klepacki), Trouble (by Holland). We are bringing the next one called Alert & Awakened (by Holland). In my opinion this is the best one so far. It matches TS atmosphere so well! Nice job @Holland You can check it out here:
https://soundcloud.com/11l11/alert-awakened

Unit(s)
Some units were added, some were re-mastered and some were removed. Most of these changes were necessary / needed, so I believe you all will accept them Smile One of the new units is going to be the next bossfight in the game. Even stronger and frightening than the Core Defender. Check out its first reveal video here:
https://www.youtube.com/watch?v=PI_aH9xAyEg&list=PLjjwlzyJni7Xg0w46luhXIz8BTwA8yJT8

YouTube
Two C&C YouTubers agreed to playthrough the campaign once it is finished! I am very happy for this and I believe they will like the mod! Meanwhile, I am already preparing another trailer for the final version of the mod... Check out their channels here:
https://www.youtube.com/channel/UCGBFwN38uu-ac9Skb3FysZw
https://www.youtube.com/channel/UCdNkCKi92i6NsiyxEUgVX1g


If you want to know more or talk to us, be sure to join our official Discord: https://discord.gg/jwRerrV

Cheers #Tongue


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Mar 01, 2020 2:05 pm    Post subject: Reply with quote

Woah...
_________________
One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Thu Mar 05, 2020 5:03 pm    Post subject: Reply with quote

3rd map-making video from City Cleansing is out! Be sure to check it out:

https://www.youtube.com/watch?v=-GrWY_bAgsc&list=PLjjwlzyJni7WnH91oqhM84NgQ9eLYkq8S&index=7

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Fri Mar 06, 2020 4:19 pm    Post subject: Reply with quote

Learn how to make "critical unit" with another FS mapping tutorial!

https://www.youtube.com/watch?v=bBfPymYbHm0&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD&index=8

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Wed Mar 11, 2020 8:38 pm    Post subject: Reply with quote

Learn how to resize visible map area with another FS mapping tutorial!

https://www.youtube.com/watch?v=Olh96KGCIMk&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD&index=9

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Fri Mar 13, 2020 10:29 am    Post subject: Reply with quote

How about ambushing broken-down Nod convoy?


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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Mon Mar 23, 2020 3:30 pm    Post subject: Reply with quote

9 000 views on CnCNet, 7 900 views on PPMforums, 5 700 views on ModDB, 1 700 views on W3DHub and 1 400 views on CnCNz

Thank you, we got something special for you this time... Tiberium Resurrection 3.0 showcase / trailer premiere is today 7pm CET, you do not want to miss this ???? - https://www.youtube.com/watch?v=OGb5iWz0R-A

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Mon Mar 23, 2020 3:30 pm    Post subject: Reply with quote

9 000 views on CnCNet, 7 900 views on PPMforums, 5 700 views on ModDB, 1 700 views on W3DHub and 1 400 views on CnCNz

Thank you, we got something special for you this time... Tiberium Resurrection 3.0 showcase / trailer premiere is today 7pm CET, you do not want to miss this  - https://www.youtube.com/watch?v=OGb5iWz0R-A

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LucasSK
Cyborg Engineer


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Tue Mar 24, 2020 11:11 pm    Post subject: Reply with quote

TR Ready

Hello everyone, after successful release of the trailer / showcase, I decided to talk a bit more about the new sub-project TR Ready!

My vision for this project is to make most of the well known Tiberian Sun and Firestorm skirmish maps renewed and "attractive" again while including part of Tiberium Resurrection in it. I am trying to achieve this with the following features:

    the remastered maps are more balanced, much more detailed and with better lightning than the vanilla ones
    the remastered maps feature new red "bloody" tiberium alongside with many patches and changes to already existing units and building
    each remastered map has its special attribute / modificator to make the gameplay unique and interesting... you can read about modificator straight from the Permafrost (2-4) below!

Spoiler (click here to read it):
You are playing [4] Permafrost. The ground is completely frozen and very sturdy... Everything takes +20% time to construct!


At last, every remastered map will have its showcase video on Tiberium Resurrection YouTube channel! These videos will come out pretty frequently, so be sure to subscribe to not miss them. Here is the first one! https://www.youtube.com/watch?v=8eXuygfEl_E

I believe, that you will like the changes I made to the maps!

As always, have a good day and stay safe!

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