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 Forum index » Modding Central » Public Project Announcements
[WIP] [Tiberium Resurrection]
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sat May 16, 2020 4:04 pm    Post subject: Reply with quote

The maps are great Smile
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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat May 23, 2020 5:50 pm    Post subject: Reply with quote

Tiberium Resurrection 3.5 - what to expect?
Hello everyone, we are not having a break in-case you are wondering. Instead, we are working on the update 3.5 to deliver it as soon as possible and with as many good changes as possible! I decided it is time to reveal some key features that will be present in TR 3.5. Lets get to it!

Firstly, I am very happy to announce that the Prologue is completely re-made to make it worthy "introduction" in TR story! I have many, many exciting things to reveal about it (including its own trailer), but for now I can only tell you that it is more than 2 times larger in width as well as height and share this beautiful screenshot with ya!


Secondly, we hope to bring up to 4 new OST's! You can already listen to two of them here!







Next up, we hope to bring up to 5 new minigames and up to 5 remastered maps! Besides, we will also introduce some juicy modifiers for all skirmish maps, but more on that later...


You can look at the Grassy Knoll remaster here:




We are also bringing partial Forgotten Faction in-game via Mutant Armories! We also have unique cameos for them all


Last but not least, the update will include another balance changed, enhancements and fixes to the vanilla game!

note, that these changes are not final and we might surpass our goals or decide to not include some features just yet

Have a wonderful day and stay safe ya all!

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