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[WIP] [Tiberium Resurrection]
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sat May 16, 2020 4:04 pm    Post subject: Reply with quote

The maps are great Smile
_________________

ayylmao on Discord

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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat May 23, 2020 5:50 pm    Post subject: Reply with quote

Tiberium Resurrection 3.5 - what to expect?
Hello everyone, we are not having a break in-case you are wondering. Instead, we are working on the update 3.5 to deliver it as soon as possible and with as many good changes as possible! I decided it is time to reveal some key features that will be present in TR 3.5. Lets get to it!

Firstly, I am very happy to announce that the Prologue is completely re-made to make it worthy "introduction" in TR story! I have many, many exciting things to reveal about it (including its own trailer), but for now I can only tell you that it is more than 2 times larger in width as well as height and share this beautiful screenshot with ya!


Secondly, we hope to bring up to 4 new OST's! You can already listen to two of them here!







Next up, we hope to bring up to 5 new minigames and up to 5 remastered maps! Besides, we will also introduce some juicy modifiers for all skirmish maps, but more on that later...


You can look at the Grassy Knoll remaster here:




We are also bringing partial Forgotten Faction in-game via Mutant Armories! We also have unique cameos for them all


Last but not least, the update will include another balance changed, enhancements and fixes to the vanilla game!

note, that these changes are not final and we might surpass our goals or decide to not include some features just yet

Have a wonderful day and stay safe ya all!

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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Fri May 29, 2020 9:03 pm    Post subject: Reply with quote

Tiberium Resurrection 3.5 - trailer and release date

Hello everyone, we have been all working on the update for quite some time now! Today I am very excited to reveal the trailer and release date for the update 3.5, so lets get to it!

Firstly, this trailer will be... different than the last one. While the last one covered most of the upcoming changes and features, this one is supposed to be a nice introduction to TR story (and especially the Prologue, which will be fully featured in this update). Also, there is an amazing feature leaked in this trailer, so we will see how many of you notice - 4th of June, 7pm CET - 






Next up, the update 3.5 is coming out shorty! I am personally excited about the upcoming remaster, so I will give ya all time to enjoy that for a while  

19th of June - in 3 weeks

I still have plenty stuff to tell ya about the update, so stay tuned for the future posts!

Have a wonderful day   Smile

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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Fri Jun 05, 2020 1:40 pm    Post subject: Reply with quote

12 000 views on CnCNet, 14 700 views on ModDB, 10 500 views on PPMforums, 2 500 views on W3DHub and 2 000 views on CnCNz

Thank you very much for all the support, feedback and quite growing excitement regarding the update 3.5. We are all doing our best to release as good version as we can. While we are at it, we recently released a trailer for the first campaign mission! And yes - No Strings Prd is in-fact the new GDI voice assistant Smile




640 x 360, 15 FPS, .vqa, that's all I'm saying


Have a great day, see ya soon!

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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sun Jun 07, 2020 10:13 pm    Post subject: Reply with quote

5th Tiberium Resurrection OST - Trees in the Distance is out!



Last edited by LucasSK on Thu Jun 11, 2020 8:50 am; edited 1 time in total

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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Thu Jun 11, 2020 8:50 am    Post subject: Reply with quote

6th Tiberium Resurrection OST - Monster is out!



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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Tue Jun 16, 2020 3:47 pm    Post subject: Reply with quote

Hello everyone, I have some bad news this time. The update 3.5 was supposed to be out this Friday, but we need more time to test and finish the work to deliver BIG quality update. The new date for the release is set to 28th of June... And now onto the positive stuff!


The update 3.5 will feature light Re-Shade enhancements to match the TR theme even more as well as AI enhancements to make the AI a bit harder and better. More to come in the update 4.0

Have a wonderful day!

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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Mon Jun 22, 2020 6:24 pm    Post subject: Reply with quote

Tiberium Resurrection 3.5 - 6 days remaining
How about some atmospheric shaders?



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 23, 2020 8:38 am    Post subject: Reply with quote

I'll have a TR Extended and TR Lite extra dip.

Oh, and an enhanced TS soda.

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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Tue Jun 23, 2020 6:59 pm    Post subject: Reply with quote

Tiberium Resurrection 3.5 - 5 days remaining
Another OST I see Razz




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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Wed Jun 24, 2020 5:54 pm    Post subject: Reply with quote

Tiberium Resurrection 3.5 - in 4 days
TR has another developer - AntonV, the pixel art and animation creator

Pre-release game night on Saturday from 6pm CET! Play with the devs and gain early access to the update. Join our discord on discord.gg/jwRerrV to find out more!

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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Mon Jun 29, 2020 9:39 pm    Post subject: Reply with quote

Tiberium Resurrection 3.5 changelog

Download: http://www.mediafire.com/file/sgxqrhas3g4wg8d/TiberiumResurrection.exe/file

the Prologue: https://www.mediafire.com/file/35cyl1xc65r2e3i/the_Prologue.zip/file


Client (used @Rampastring TS Client and re-configured it for TR)

- new options for Unlock Tech, Mutant Armory, Factory Bonus

- new dropdown Special Scenarios (Showdown, TIberium Apocalypse)

General (in-game changes)

- full new GDI Eva (by No Strings Prd)

- red tiberium now appears red in the radar

- re-shade implementation

- AI enhancements

Sountrack (in-game themes)

- new OST Death Game, Crushed, Trees in the Distance, Monster, Trip in the Tib

- fixed song lengths from in-game menu

Maps

Missions:

- re-implemented the Prologue - a worthy introduction to the TR story

Skirmish:

- new map 

- remastered Grassy Knoll, Sinkholes, Seismic

- fixed "silos needed" option crash on some maps when it was turned off

Game (units, building, vehicles, aircraft and other)

GDI:

- ion cannon has a new fire animation

- fully re-made outpost

- ion cannon addon no longer needs tech center to be built

- engineer now requires radar to be built

...and much more balance changes

Nod:

- fully re-made outpost

- nod tech center replaced by temple of nod

- obelisk of light has a new sounds

- nod buggy can now Q-move

- engineer now requires radar to be built

- enginner and radar array have a new "faction fitting" texture

...and much more balance changes

Civilian/Mutants:

- Mutant, Mutant Sniper, Tiberian Fiend, Mutant Hijacker now buildable via Armories

- added tiberium infested buildings

Other:

- enhanced red tiberium tree animation

- you can no longer enter civilian vehicles

- remastered red tiberium values 

- tree strength is 100 (was 200)

Check the full changelog here:  https://www.diffchecker.com/21gsKf2M

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LucasSK
Soldier


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Thu Oct 08, 2020 10:03 pm    Post subject: Reply with quote

Fellow TR fans

After a nearly 4 month break I am very happy to talk to you again. The 2020 seems to be really crazy year for everyone (including me). Either way, I hope you are all healthy and doing good. I spent my summer climbing mountains and hiking and I hope you all found an activity that kept you occupied (like playing remaster). TR development was stagnating, but has been resumed in September. We are already making a great progress so expect further updates occasionally!

First of all, I am currently working on another 1v1 map - Desert(ed)! The map is supposed to be mildly big "playground" desert that players can explore. I am trying to make it feel like an actual desert with an oasis all all the other parts!



Next up, GDI is gonna get an AA vehicle - M-Flak! Fast scout and Banshee slayer - depending on how you use it

The goal is to give GDI ability to efficiently defend against air enemies while keeping the mobility of an army. You just gotta micromanage these guys a bit and please - do not send them in the front line



Furthermore, both factions will get an advanced harvester! These will become available later in the game and will try to reflect on faction's play-style

GDI will get sturdy, but slow harvy that can take much more tiberium than the regular one while Nod will get a cloaked one with smaller capacity for your spec ops mining operations!



This all is WIP at the moment, so their look / stats still might change


Stay tuned for more news, changes and updates!
See ya soon

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