Posted: Sat Dec 15, 2018 1:48 pm Post subject:
[WIP] Tiberium Resurrection
Subject description: Upcoming mod for C&C Tiberian Sun
Greetings, in this way i want to announce upcoming campaign I am working on. I called it [Tiberium Resurrection] - it tells story after Nod mission Sheep's clothing (where NOD undercover as GDI mass-murdered mutants and captured Tratos), so the relationship between GDI and Mutants is really bad. It will contain 3 missions for now (maybe i will add more later), few multiplayer / skirmish maps and some changes to environment (New tiberium type, paved cliffs - thanks to Holland.) It is not complete yet, however now I can tell that map will not be very big but there will be many triggers, and so i recommend you actually checking every black tile for text speech, bonus money or maybe something else . I will update this topic so you can see my progress and maybe some screenshots soon. I want to release first mission in november. Also, if you have any suggestions / requests / wishes / feedback, etc. just reply. Thats all for now, have a good day.
CAMPAIGN MAPS
the Prologue
Map progress:100% Trigger(s) progress:100%
Spoiler (click here to read it):
While Nod mass-murders mutants, 500 km further a small group of soldiers investigate a new tiberium mutation...
Primary Objective One: Investigate new tiberium mutation!
Primary Objective Two: Contact mutants, deadly force forbidden!
Since Nod went undercover and mass-murdered mutants, public news channels have filled with their propaganda bullsh*t. Many villages in yellow zones are now hostile towards GDI forces. We need to stop Nod from spreading their false propaganda! Your taskforce will be sent to a Nod sector in Siberia where Nod has positioned their propaganda radars. Your task is to disable these radars and then eliminate all propaganda convoys in the nearby villages. Nod's influence is strong, but if you manage to weaken their defences we can send you reinforcements. Good luck Commander!
Primary Objective Three: Build a base and destroy Nod compound!
City Cleansing
Map progress:35% Trigger(s) progress: 15%
Spoiler (click here to read it):
Meanwhile, Nod has invented and built a station for a prototype system that can be used to control tiberium lifeforms. This prototype is not finished yet, but if it is completed Nod will be able to control any mutated lifeform. Unfortunately, this radar is been located in the middle of a civilian city. We must avoid collateral damage. Your first task is to silently disable the radar. Then you must build a base and mop 'em up. Good luck Commander!
Primary Objective One: Disable the Nod radar without being noticed!
Primary Objective Two: Wipe out all Nod forces. Keep civilian casualties to a minimum!
the Final Battle Map progress: Trigger(s) progress:
Spoiler (click here to read it):
Is it? It can't be... Commander, you have to see this by yourself!
SKIRMISH MAPS
Fields of Insurgency (2-4 players)
Map progress: 100%
Islands of Destruction (2 players)
Map progress: 100%
Wow... Just wow. I honestly never thought we would get this far. Once again HUUGE thanks to everyone who gave this project a chance, I really appreciate it and hope you enjoyed it! As we reached this "milestone" I want to share my thoughts about making this project.
Ini-files making: This one was really interesting. Understanding different segments of it and editing them in your own way is amazing. I know - focus on this was not big so far, but if project will continue I will work on this much more. 8/10
Map making: This was the best one. Map making in FinalSun is pretty easy to understand and except for some glitches it was fun. I am surprised that old game like this is so easy to edit. Environment feels real, many customizations and everything fits together. For me, it is just the best! 10/10
Trigger making: Pain in the ass. So many problems, bugs, glitches,... Making this was difficult, but being able to create your own world with not so much limitations was immersive. 6/10
Have a good day Last edited by LucasSK on Thu Jun 13, 2019 2:02 pm; edited 3 times in total QUICK_EDIT
New FinalSun mapping tutorial is out! If you want to learn, how to make custom maps for Tiberian Sun or just revise some of your knowledge, be sure to check FinalSun Complete Tutorial - https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/ QUICK_EDIT
3 000 views on cncnet, 1 600 views on ppmsite and 150 views on other sites Thank you very, VERY much for being with me. I would never get this far without you! New skirmish map for [TIBERIUM RESURRECTION] - "Islands of Destruction" is out! NOTE: Never play this map with "destroyable bridges" OFF! Always turn it ON! Download: http://www.mediafire.com/file/dou5k7pm9tjptr9/[TR]+Skirmish.zip
Map-making of this map: https://www.youtube.com/watch?v=URVDHUCa6bI&t=19s
Gameplay premiere of this map: https://www.youtube.com/watch?v=oM0grsxVln4
Have a good day and wonderful summer holidays! I am going to take a break from Tiberian Sun for a few weeks. See ya in August! QUICK_EDIT
Be sure to check it out and vote for the next one! https://www.strawpoll.me/18450920 Last edited by LucasSK on Mon Aug 12, 2019 11:23 am; edited 3 times in total QUICK_EDIT
Why are you writing everything obnoxiously oversized, center justified and unnecessarily colourful?
I do not know why, but I think this is much prettier. I do not force anyone to click on this post, therefore these "oversized replies" are not a problem. I also tend to write only small messages with bigger fonts, so they won't get lost here.
But your feedback really matters to me, so alright - I will try to reduce amount of "text edits". Last edited by LucasSK on Tue Jul 23, 2019 7:10 am; edited 5 times in total QUICK_EDIT
I like a good campaign, but I'd say this method of self-promotion is a little try-hard.
I'm actually hesitant to click the links, cause your posts feel like bot posts.
What do you mean by "try-hard self-promotion" when I write in my own post?
What is "bot" about them? I try to write as briefly as possible. I give you important information without long, useless talk. If you'd rather see something more "human-like", maybe more discussion about this addon, feel free to check CnCNet post, which I update more often: https://forums.cncnet.org/topic/9186-wip-tiberium-resurrection/ QUICK_EDIT
Greetings Tiberian Sun fans! Those, who had been checking on this post regularly may know what is going to happen, but lets summarize it in a few sentences...
We are really close to reaching amazing 4 000 views on Cncnet post, which is spectacular! I will talk more about it once we reach it.
I recently finished HUGE part of the 2nd map - [NEVER-ENDING STORY] and I want to release it as we reach 4 000 views. Gameplay premiere from this map will be out this Saturday (7th September) at 18:00 (6PM) CEST, followed by map release. Be sure to check it out as I will reveal few secrets scattered across the new map. I will put link to premire here, once I have it recorded.
4 000 views on cncnet, 3 000 views on ppmsite and 650 views on other sites
THANKYOU!
As promised, I released trailer and updated version of Tiberium Resurrection (2 campaign, 2 skirmish maps). Enjoy and do not forget to leave your feedback here! QUICK_EDIT
Yes! It's here! 1st anniversary of Tiberium Resurrection
So... How I got into making this mod?
I was always obsessed with RTS games... I played every C&C game and some other RTS titles since I remember. It was 2016, when I discovered Ultimate Collection on Origin and immediately bought one. Since then, my obsession got worse ... I re-played Tiberian Sun, Tiberian Dawn, Tiberium Wars, Renegade and partially Red Alert 2. At one point, I got bored again and started looking for some community creations (2017). Not long after that, I found Final Sun, later CnCNet, which I officially joined 27th December 2017. It was summer 2018, when I was going through some sh*t and TS was now my hobby, where I could relax. I decided to take it to the next level and started making plot for Tiberium Resurrection - my own mod. I just couldn't get it done right, so I spent a lot of time making different plots, stories and eventually maps. I decided to re-play Tiberian Sun and when I finished NOD mission Sheep's clothing, I got a plot which would take place after this mission and so I started making map for it. Not long after that, I finished the plot and announced it on CncNet on 31st October 2018. Since then, I have learned much more about map-making, modding and video editing than I could ever imagine, but I have still much to learn...
Alright... And what about the update?
I am currently working on an update 2.25. It will include 3rd soundtrack and 3rd skirmish map - TIBER RIVER. The name should be already known to you. It's river in Italy, where meteor with tiberium impacted the Earth and created madness for decades. Based on information I found about this river (from real world sources and tiberium universe), I will try to re-create it as best as I can. Constant fights between GDI and NOD, new tiberium liveform which came alongside with meteor, Rome and much more in this skirmish map for 2-5 players!
5 000 views on cncnet, 4 300 views on ppmsite, 600 views on w3dhub and 500 views on cncnz = 10 000 views
We recently passed amazing 10K views milestone which I really, REALLY did not expect this early . So, what have we already reached?
As every project, I started at 0. Since then, Tiberium Resurrection:
reached more than 10 000 views on Forums
reached more than 1 300 views on YouTube
got to 4 Forums
got channel on 5 Discord servers
and much more... but most importantly, I have had a great time making this mod
As a "reward" for reaching this milestone, I got 2 videos. 1st one reveals new logo for Tiberium Resurrection (https://www.youtube.com/watch?v=b2adhq6PB-c) and 2nd one will show Mauler's strength against other in-game units (will be released soon, idea by lazygecko).
I have already prepared a "reward" for reaching 20K views. This one will be like no-other before, and even I am excited about it!
Cheers QUICK_EDIT
Throughout this long journey, Tiberium Resurrection grew exponentially, but I spoke very little about all it's sites and places, where you can find it, so let's fix it!
Thank you for your support so far and don't forget to share / support Tiberium Resurrection everywhere you can. Cheers Last edited by LucasSK on Tue Apr 21, 2020 10:19 pm; edited 4 times in total QUICK_EDIT
Tiberium Resurrection Discord server is now officially published.
If you want to chat with the developers, get to know this mod better and support us, feel free to join at:
I am looking forward to co-operate with them, we will be a great team! Last edited by LucasSK on Wed Mar 25, 2020 11:35 am; edited 7 times in total QUICK_EDIT
Tiberium Resurrection 2.5 is going to be released on 22nd December!
Great, right? I am really excited to announce this update we all have been working on lately... Lets see what is new:
Map-related changes:
- re-worked briefings for all maps (read in main post above)!
- planned 1 more map, 1st map shortened into prologue, 2nd map now recognized as 1st!
- FULL version of 1st campaign map - Propaganda Forecast!
- 3rd skirmish map - Tiber River by Hamed_Elite and 54VAGEW01F!
General changes:
- new ModDB page for TR!
- new SoundTrack - Alert & Awakened by Holland!
Announcements:
- MediaFire and ModDB pages are now disables till the release of the update, sorry for inconvenience!
- the Prologue gameplay premiere on 21st December!
- want to see some pictures? Here you go!
1.png
Description:
Propaganda Forecast
Filesize:
689.93 KB
Viewed:
27912 Time(s)
2.png
Description:
Propaganda Forecast
Filesize:
834.09 KB
Viewed:
27912 Time(s)
Last edited by LucasSK on Mon Dec 09, 2019 7:00 pm; edited 2 times in total QUICK_EDIT
6 000 views on CnCNet, 5 400 views on PPMforums, 800 views on W3DHub and 700 views on CnCNz
Thank you for your support! I hope you are excited about the update 2.5, so I decided to tell you more about its maps!
the Prologue:
This map should get player into the story and introduce new tiberium type. Beating this map is pretty easy and took me under 5 minutes. Bet you won't expect the ending . Me and my colleagues are currently testing the map. Gameplay premiere from this map coming 21st December!
Propaganda Forecast:
This map talks about Nod propaganda system and challenges player to destroy it piece by piece. The map is pretty big and it is not finished yet, but expected length should be approximately 1 hour. Map is hard, but gets easier over time as player gains more bonuses...
Tiber River (2-5 players):
I'm trying to finish Propaganda Forecast as soon as possible, so this map may have to wait for the next update... The biggest challenge should be the map itself as I'm working on multiple triggers to make this interesting.
Oh, and here are some more screenshots!
PS: Map-making video is going to be out on 14th December! Cheers
I'm excited to take out both the convoy AND the city _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
That tower in the middle of the road is an eyesore. Burn it down.
And never do that again. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Tiberium Resurrection has 2 new developers and 1 new Discord!
Thanks to Sinyxer, you can now find Tiberium Resurrection on the official CnCNet Discord! Join us at https://discord.gg/CsQybQ9
We also have a new developer - twistedconversion(Tester). Welcome, I believe we will accomplish even more together! PS: Expect a patch for Tiberium Resurrection 2.5 soon... Last edited by LucasSK on Wed Mar 25, 2020 11:37 am; edited 1 time in total QUICK_EDIT
I would like to do Q&A for 7 000 views on CnCNet post. Ask questions of any kind, I will answer all of them! PS: the Patch is out! Please, download the new files from the links given above. QUICK_EDIT
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