Posted: Tue Jun 22, 2004 8:31 pm Post subject:
Air Strike
Would it be possible to make a air strike superweapon by cloning the spy plane superweapon, changing the graphics, and altering the spy camera weapon to drop bombs instead of taking photos? _________________ Yuris Revenge: The Second War is now up and running once again!
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From what I've heard, you can't make the Spy Plane's photo weapon to drop bombs. You can, however, make the Spy Plane have a "toxic" trailer, making it like a crop duster... QUICK_EDIT
mmmm how could i make the paradrop drop bombs instead of infantry and is there anyway to change on paradrop plane voxel without changing them all? _________________ Yuris Revenge: The Second War is now up and running once again!
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its just the same plane voxel used 4 times (or however many ParaSpecials there are) _________________ That acting was so bad I think you gave me Cancer...
so i could have one paradrop with one voxel and the others with others lol _________________ Yuris Revenge: The Second War is now up and running once again!
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It's almost impossible to get it as a superweapon (replacing another one), but i think it might be possible to add a new one. But you have to add everything it needs. so it should have more coding then other things.
replacing the paradrop is an option (paraboms), but i think u ment carpet bombing. So then this is also out of the question (unless the parachutes can be removed).
An other possible option it boris, but keep in mind to clone him.
Make sure you try it on a clean Rules.ini
Use the images of boris and his mig, then you dont have to add and remove to much.
What do you do next:
- make a bomb in SHP (or get a SHP that looks like a bomb), you can use the blipbomb for testing.
- get the coding right (probably needs about 10 bombs, with spread of 2)
coding needed: Rules.ini
cloned boris codeing + bomb coding (Blipbomb WH can be used)
add it into a barracks of choice and test it.
(art.ini is not needed, sins you use the normal images of boris and his mig).
option, if the testing is complete and you like it. put it into a new Tech-Airport. a clone of the normal one, but now with this the boris clone and it's new mig.
the boris clone should work. _________________ We come in pease, SHOOT TO KILL SHOOT TO KILL!!! QUICK_EDIT
Are you saying to add some of the Boris code to a clone of the Tech Airport?
Mechwarrior94 wrote:
i think it might be possible to add a new one. But you have to add everything it needs. so it should have more coding then other things.
You can clone and modify some superweapons and you can make a few fake ones, but you can't make any new real ones.
Mechwarrior94 wrote:
replacing the paradrop is an option (paraboms), but i think u ment carpet bombing. So then this is also out of the question (unless the parachutes can be removed).
Are you saying to add some of the Boris code to a clone of the Tech Airport?
Mechwarrior94 wrote:
i think it might be possible to add a new one. But you have to add everything it needs. so it should have more coding then other things.
I will try to get the code tomorrow, ill test it to.
Then you probably understand what i ment.
Kravvitz wrote:
You can clone and modify some superweapons and you can make a few fake ones, but you can't make any new real ones.
what do you mean?
Kravvitz wrote:
Mechwarrior94 wrote:
replacing the paradrop is an option (paraboms), but i think u ment carpet bombing. So then this is also out of the question (unless the parachutes can be removed).
If you remove the parachute, all paradrops would no longer have it.
thats true, thats why it can't succeed. _________________ We come in pease, SHOOT TO KILL SHOOT TO KILL!!! QUICK_EDIT
Just as a suggestion, you might clone boris's weapon, remove the laser animation and give it a map-wide range (500 works well), and put it as the primary to a building, such as a clone of a tech airport, or a custom building that the player has to build. QUICK_EDIT
That is true but you can still fake it to work without the glow. Add a freeunit with the weapon and make it immune add a extra anim to the explosion list of the building that kills the immune unit. You have to add the damage in artmd.ini because immune is not effected by standard weapons.
This is not a perfect way of doing it but it is an alternative QUICK_EDIT
What about if all SW-style Paradrops are sacrificed, and the PD Plane gets a bombing-run style weapon rather than a PDweapon?
Could that work?
If so, then America's Sepcial unit could be a buildable PDplane (with any GFX you want ) that the palyer loads as they wish. The Airport could allow players that capture it a similar unit instead of a free PD.
This way, the Airstrike could be enabled, the Paradrop can be more useful (since any unit can be loaded, and multiple planes can drop as many inf as required), America gets a 'proper' special unit, and each plane can use unique GFX... QUICK_EDIT
@gamemate: you mean art(md).ini damage can still effect Immune=yes objects? Nice, I'll need to remember that.
@Major_Gilbear: the paradrop sw is hardwired to use it's weapon only to determine the frequency of paradropping (Burst=). It already has a projectile and damage set, and they are unused. Much like the spyplane is set to use it's weapon only to set the radius of reveal and the distance from original target to start revealing. Unless you give the plane a damaging trailer, I doubt anything else can be achieved. QUICK_EDIT
I found out by accident, I was going to add flames on a new resource by giving the twinkle anim damage it killed off some of the preplaced immune buildings. QUICK_EDIT
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