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Engineering Bay
Moderators: freedom fighter
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Feb 19, 2019 8:20 am    Post subject:  Engineering Bay
Subject description: Tier 2 support structure
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Armor: Wood
Power: -20
Cost: $1000
Purpose: Vehicle repair, Support vehicle requisition
Requires: Motorpool
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Support Power 1: Emergency Repair
Recharge Time: 4 min 30sec
Powered: yes
Cost: $900
Purpose: Vehicle repair

Gradually repairs vehicles within the designated area but will reduce their speed and armor by 50%. It will also remove EMP effect.
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Support Power 2: Skycrane
Recharge Time: 6 min
Powered: yes
Cost: $1500
Requires: Airfield
Purpose: Support vehicle requisition

A Skycrane will be delivered near the Engineering Bay. Use it to airlift most vehicles across impassable terrain.
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The Engineering Bay is a unique structure exclusively manned by Mechanists. It provides the Chieftain with all the necessary materials needed for vehicle maintenance and base construction, making it possible to repair damaged vehicles on field and construct forward bases through the use of additional MCVs. With an Airfield present, it can also construct a unique aircraft that can transport even the largest vehicles over impassable terrain such as over waterways in order to reach more remote areas.

Notes:
-Original shp by Holy_Master

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Oct 07, 2024 3:39 pm    Post subject:  Engineering Bay and unit repair revised Reply with quote  Mark this post and the followings unread



The Engineering Bay no longer repairs surrounding vehicles and the Skycrane is no longer buildable. Instead it now functions like a classical service depot, repairing vehicles one by one and removing parasites from them. Meanwhile the Skycrane can be spawned near it via a support power every six minutes or so.

Emergency Repair support power now costs $900 to use and will create a designated repair zone at the target area. Vehicles that enter this zone will be under repair mode. Any damages they incurred will be gradually repaired while the zone is active but will have their speed and armor halved regardless of their health condition so be sure to move fully repaired vehicles out. This also applies to the Wrecker and (not shown here) Snakehead Repair.

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