Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri May 23, 2025 2:30 am
All times are UTC + 0
Scrapyard
Moderators: freedom fighter
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Feb 19, 2019 9:01 am    Post subject:  Scrapyard
Subject description: Tier 3 tech unlocker
Reply with quote  Mark this post and the followings unread



Armor: Wood
Power: -100
Cost: $4500
Purpose: Technology advancement, Decoy requisition, Reverse-engineering
Requires: Relay Center
____

Support Power 1: Nitro Boost
Recharge Time: 4 min
Powered: yes
Cost: $800
Purpose: Assist

Boosts the speed of a group of vehicles by 70% for 25 seconds
____

Support Power 2: Final Squadron
Recharge Time: 7 min
Powered: yes
Cost: $2000
Requires: Airfield, Relay Center
Purpose: Airstrike

A squadron consisting of five Kamikazes will carry out suicide attacks at the target location. They will divebomb into random targets up to ten cells away. Very effective against light structures and groups of units.
____

While it does not look like much, the Mechanists who work here insist that it is a fully-fledged, state of the art, top secret research facility. Whatever it may actually be, the Scrapyard nevertheless provides the Scavengers with an ample supply of spare parts with which they can use to piece together their biggest and meanest warmachines as well as nifty gadgets such as nitrous systems, cheap bomb-laden decoys, and even miniaturized EMP generators small enough to be carried in the back of a jeep. Captured enemy vehicles can also be sent here to be stripped down for reverse-engineering, giving you the ability to build them.

Notes:
-This structure is unique to the Wasteland Scavengers subfaction
-A decoy of most tier 0 and 1 vehicles built will simultaneously be built here
-Captured enemy vehicles can be sent here and reverse-engineered, allowing you to build them
-Ability to build enemy vehicles will be lost if the Scrapyard they were sent to is destroyed
-Original shp by Xuetianyi

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Oct 07, 2024 3:54 pm    Post subject:  Scrapyard and decoys revised Reply with quote  Mark this post and the followings unread



The Scrapyard neither spawns Mongooses for free nor does it provide a support power to paradrop in decoys anymore. Instead it is now able to make fake copies of most tier 0 and 1 vehicles including those of other factions and subfactions. It is also able to reverse-engineer captured vehicles giving you more incentive to use Bandits for hijacking.



Decoys no longer have limited ammo, thus they will never suicide bomb the enemy when they run dry. This allows them to keep the facade up longer. You can still order them to self-destruct via deploy but their bombs arent very powerful for balance reasons. They also have half the health of real vehicles and their weapons are one range shorter, enabling them to shield your forces by being in front of them.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1732s ][ Queries: 11 (0.0082s) ][ Debug on ]