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test build
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Feb 22, 2019 11:13 am    Post subject:  test build Reply with quote  Mark this post and the followings unread

Here is a version form Dec 21, 2015
that was posted at Staff forum

https://yadi.sk/d/sncE9EnfmeWe7

Comes as it.
Full package archive is contain a version of OpenRa it have been built for.
If it doent work for you, I can't help. You are just unlucky.

If someone willing to redo mod for newer version of ORA please share it to people.

To work it required a copy of "ts" folder renamed to "rewire" at My Documents\OpenRa\Content.


Featuring:
- ErastusMercy voxels
- Few converted buildings G
- Initial terrain G
- Apollo's code of explosions
- DonutArnold VFX
- New Tiberium and Fona art.
- Animated Blossom trees ^^
- Nod light infantry art

All assets are belongs to it's creators and can't be reused elsewhere unless they approve.

Know issues:
- remaps not working at map editor.
- visual bugs with Blend mode Additive on buildings
- Harvester unloading anim.

Test map:
https://ppmforums.com/download.php?id=59028

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Feb 22, 2019 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

any test builds for RA2 ? (with ares)

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sat Feb 23, 2019 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread


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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Feb 23, 2019 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about the official release? will it take long?

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Feb 24, 2019 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Sun Jul 21, 2019 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

So I take it the project is officially dead?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 21, 2019 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

on hold, but not dead

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon Nov 14, 2022 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

*me still waiting

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Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Oct 12, 2023 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Does anyone still have this build? I have found the YR stuff here on the forums but don't have anything post-2013.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Oct 12, 2023 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread


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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Oct 12, 2023 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Much obliged. This should help out with my most recent modding obsession, seeing if I can potentially get the YR version in a generally "complete" state.

EDIT: It appears to be missing some of the stuff mentioned in the original post?

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Oct 22, 2023 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

please make it Sad
i'm waiting for this from very start Sad

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how did we end up here ?

this place is horrible ...

smells like balls ...


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