Posted: Sat Jun 26, 2004 4:43 pm Post subject:
Tiberian Dawn unit questions
I never thoroughly played TD, so is there someone kind enough to explain some units to me ? It isn't difficult follow me:
1) can someone show me pictures of the Nod Chemical Warrior in action ? I read it sprays gas clouds. Does it look okay ? Does the gas behave like in TS ?
2) The Nod Flame Tank and Flamethrower, do they fire the RA1 fireballs ?
3) What's the difference between the GDI MLRS and the Nod SSM ? The SSM seems to be an artillery, why did Nod have 2 artilleries ? Is the SSM Anti-air ?
4) What are the Stealth Tank's weapons ? Is it Anti-air ? Does it cloak just like the RA1 Aftermath's Phase APC ?
5) Is the Nod Recon Bike Anti-air ?
6) Can the Repair Facility sell units ?
7) The Nod Nuclear Missile, is it the same as the one in RA1 ?
8 ) Not necesary: some action shots of the Nod Airfield delivering units.
I might have more, thanks before hand. And BTW, I'm not building a mod, but I'm sort of archiving everything found in the Tiberium games, and comparing the TD sides with the TS sides.
1:I can't
2:no
3:range, Nod fires farther & more powerfly
4:missles, don't know, yes but without the green tint
5:I think so
6:don't think so
7:don't know _________________ evil is good QUICK_EDIT
1) can someone show me pictures of the Nod Chemical Warrior in action ? I read it sprays gas clouds. Does it look okay ? Does the gas behave like in TS ?
1.cba to get screenies, it doesnt spray gas clouds, it simply sprays a TD flame throw animation that is green. No residue gas clouds, no transmogrifications to viceroid
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2) The Nod Flame Tank and Flamethrower, do they fire the RA1 fireballs ?
No it uses a better looking .shp animation (as stated above, recycled and changed to green for the chem spray) note that chem warriors where only avaliable in the Covert Ops addon, but there graphics did exsist in the original TD .mix files along with there prerequisite and unused Chemical Facility building which was tottaly excluded from the game (but recycled and altered for the hospital building) and i think it was used in a mission or 2
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3) What's the difference between the GDI MLRS and the Nod SSM ? The SSM seems to be an artillery, why did Nod have 2 artilleries ? Is the SSM Anti-air ?
MLRS whre more rapid firing and less powerful afai can remember
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4) What are the Stealth Tank's weapons ? Is it Anti-air ? Does it cloak just like the RA1 Aftermath's Phase APC ?
dunno if it was AA, but basically works exactly like phase tank
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5) Is the Nod Recon Bike Anti-air ?
Yes it was in TD, it was also crushable lol
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6) Can the Repair Facility sell units ?
yes just like in RA1... and TS and RA2
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7) The Nod Nuclear Missile, is it the same as the one in RA1 ?
1 shot only superweapon, delivering MUCH more damage, uses same animation
In the Playstation version of TD, they used this animation and enlarged it by around a factor of x4 or x5. It looked pixelated to hell but actually could virtually take out a whole base.
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8 ) Not necesary: some action shots of the Nod Airfield delivering units.
Some one else can do this
If you want any more info on the beta version of TD just post, my beta knowledge on TD is not as good as my TS beta knowledge, but probably still better than most _________________ QUICK_EDIT
I'm not that much interested in TD beta stuff, since I never played it well, but if you have some real cool cut out beta stuff or weird ideas that were never used, or simply interesting stories, then it is always fun to read.
I do know however (you probably already told that), that TD was supposed to have the veins, and more tiberium stuff, and there are some alien thingies floating around in the mix files.
SMIFFGIG, here's a personal question out of interest, I know you dislike/hate RA2 and YR, but do you like RA1 a bit ?
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Sun Jun 27, 2004 8:36 pm Post subject:
I would like to know more about beta TD...
*wonders what a mobile command center would be used for, except for destroy/protect it missions* _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
I do know however (you probably already told that), that TD was supposed to have the veins, and more tiberium stuff, and there are some alien thingies floating around in the mix files.
yep veins were at least part of the TD story and likely a concept idea for the game to (considering there is an FMV shot showing a chopper flying over a pit full of veins, viceroids, veinholes etc etc)
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SMIFFGIG, here's a personal question out of interest, I know you dislike/hate RA2 and YR, but do you like RA1 a bit ?
RA1 is what got me interested and into playing C&C games, i loved it and played many games on it link cable (had playstation version) also had played PC version before then many times.
It would go down in my top 5 best games of all time (although i wouldnt play it now)
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*wonders what a mobile command center would be used for, except for destroy/protect it missions*
Im really not sure, probably as u said destroy/protect missions. Much like the Kodiak in TS. I think they made a nice recycling job of it for RA1 though (NOT COUTERSTRIKE MISSONS LOL). That is of course the Radar Jammer, very cool unit. _________________ QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Mon Jun 28, 2004 12:58 am Post subject:
Ah, but it's hard to find imo...
At least it was for me... _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Mon Jun 28, 2004 9:24 am Post subject:
Fremen5 wrote:
Ah, but it's hard to find imo...
At least it was for me...
In Germany there would be no problem finding it - there are masses of these games on ebay. no matter if pc win95 version, psx version or even n64 version.
i got both the 95 version and psx-version, but the power-cable of my psx is not working anymore, and i have no idea where to get one... damnit, i want to play those ps-version-exclusive missions... QUICK_EDIT
I had lost my power cable on a school trip, so I went out, and bought a generic Sony power cable, that looked similar. _________________
All hail me
QUICK_EDIT
LAN games good times ,I remember the TD AI making fun of the player, but all they did was sit there. Always wished for a skrimish mode, that would have kicked sole survivor for good. _________________ Delirium.. QUICK_EDIT
SMIFFGIG I am SURE that occasionaly the chem trooper changed the enemy infantry into visceroids.
Not very often but still it did. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Jul 26, 2005 4:18 pm Post subject:
Coming from one of Nyergud's creations,aka,a TD Addict..
1:German version is sensored,seriously,dont waste the money on it. (and no frank for the Commando. )
2:how...can you diss....sole...survivor?! *twitches violently*
3:Visceroids/Sperms ONLY formed in skirmish games,and spawned randomly. they didnt even occour when a foo' ran around in the tiberium. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Jul 29, 2005 5:09 pm Post subject:
About the MRLS launcher SSM launcher differences:
The Multi rocket launching system fires a bunch missiles that can hit air units and ground units.
The Surface to surface launcher fires 2 huge naplam missiles. Can't hit air units. Plus, it was only availible in multiplayer. _________________ Destroy to create. All for the hunt to dominate!
Posted: Sat Aug 27, 2005 11:37 pm Post subject:
Re: Tiberian Dawn unit questions
Max Lee wrote:
I never thoroughly played TD, so is there someone kind enough to explain some units to me ? It isn't difficult follow me:
1) can someone show me pictures of the Nod Chemical Warrior in action ? I read it sprays gas clouds. Does it look okay ? Does the gas behave like in TS ?
2) The Nod Flame Tank and Flamethrower, do they fire the RA1 fireballs ?
3) What's the difference between the GDI MLRS and the Nod SSM ? The SSM seems to be an artillery, why did Nod have 2 artilleries ? Is the SSM Anti-air ?
4) What are the Stealth Tank's weapons ? Is it Anti-air ? Does it cloak just like the RA1 Aftermath's Phase APC ?
5) Is the Nod Recon Bike Anti-air ?
6) Can the Repair Facility sell units ?
7) The Nod Nuclear Missile, is it the same as the one in RA1 ?
8 ) Not necesary: some action shots of the Nod Airfield delivering units.
I might have more, thanks before hand. And BTW, I'm not building a mod, but I'm sort of archiving everything found in the Tiberium games, and comparing the TD sides with the TS sides.
Bye
okay
1:well you can say it acts like ts but without the side affects
2:yes is does exept for the flame tank it has a line of fire like ts
3:well the gdi mlrs has mor amunition
4:rocket missile,yes is cloacks it self no not ati air
5:uhh forgot
6:why not
7:not realy
8:not realy a nod airfeild delivering untis but not delivering bombs and running
Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Sun Sep 25, 2005 11:17 am Post subject:
Quote:
4:rocket missile,yes is cloacks it self no not ati air
The Stealth Tank actually CAN hit air units, as well as MLRS and Recon Bike. I fancy Stealth Tank shoots two missilies identical to recon bike one's at a time, doing twice more damage. Recon Bike's missile does A LOT of damage to armored units, although its own armor is weak. Stealth Tank's armor is weak either.
Basically, stealth tank's weapon is very close to RA Aftermath Chronotank's one, that is also used with Phase Transport.
P.S. The Stealth Tank won't attack air units unless put into guard mode, since you don't get the attack cursor over air units that are in air, and Stealth Tank doesn't auto-acquire targets if not in guard mode or not returning fire (which is a rare occaion because only infantry and defensive buildings can spot stealth units). This was done so that stealth tanks don't reveal thier positions by auto-firing nearby enemy units without the player knowing that. _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Fri Sep 30, 2005 1:46 pm Post subject:
The weapon of the Stealth is the same rocket used by the Bazooka, ORCA and Recon Bike. Which is AA.
To make Stealths shoot AA, put em on Guard mode (press 'g') when enemy aircraft fly by.
TD nuke -IS- the same as in RA, only most people think the RA nuke is the same as the RA skirmish nuke.
It isn't. The campaign nuke is simply waaay more powerful, both in RA and TD. The TD multiplayer nuke is ALSO way less powerful.
As a side note, the green stuff when the phase tank cloaks in RA is a bug. It's the shadow color on the SHP file. The cloak was normally only for subs, that don't have shadow. That's why it doesn't work 100% correctly on units WITH shadow.
The TD cloak is more like a static-y rippling shadow animation over the space taken by the unit. You can see one here:
http://www.planetcnc.com/cnc2sw/pics/screen/lukehome.gif
Just above the mouse cursor. Please ignore the fact the TD in this screenshot is heavily modded
Fremen5 wrote:
I would like to know more about beta TD...
*wonders what a mobile command center would be used for, except for destroy/protect it missions*
It's NOT a beta unit. In C&C1 multiplayer, if you click on the [AI] option twice, the Capture The Flag option appears. Play CTF without bases and you get the Mobile Headquarters.
MHQ games are pretty much what you'd get if you play a Short Game in TS and couldn't deploy your MCV's... then your MCV is the MHQ. Once it's destroyed it's game over.
The Mobile HQ is your own command vehicle... you're actually supposed to be inside of it. There's an unused movie in C&C showing this. If the MHQ is destroyed everything of your side blows up, and you lose. _________________ QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Sep 30, 2005 4:18 pm Post subject:
He's right. You can easily find the unit in the rules.ini. No camoe, though.
Now how 'bout that movie? Can U enable it if U get that spelling typo fix off of PCNC? Or is it totally unused? _________________ Destroy to create. All for the hunt to dominate!
Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Mon Oct 03, 2005 2:00 pm Post subject:
What if u watch it via XCC AV player? I think it had some sound (if I remember correctly, I watched it some time ago) If you do mean the one where guys inside watch the screens and then run away, and everything goes BOOM? The one from which the Radar jammer icons was made for RA, right? _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Wed Oct 26, 2005 1:36 pm Post subject:
Actually, the SSM fired two Honest John missiles. And you don't have to get those crates, eh? I didn't collect any crates what-so-ever, (Except for the one on that Nuclear Detnator mission) and I had access to the Nuke. _________________ Destroy to create. All for the hunt to dominate!
well i think thats the purpose but yeah its unessecary, i can only remember seeing one missile being fired ingame and that during covertops sudan base being captured mission. _________________ QUICK_EDIT
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