Bump. Added a simple snow frame, reduced buildup duration and added damaged frames as well. If you guys have a proper ZAdjust and YSort for this structure, let us know
Also I agree with you guys, need Grand Cannon and Gatling Cannon remake
Bump. Added a simple snow frame, reduced buildup duration and added damaged frames as well. If you guys have a proper ZAdjust and YSort for this structure, let us know
Also I agree with you guys, need Grand Cannon and Gatling Cannon remake
Also I agree with you guys, need Grand Cannon and Gatling Cannon remake
In fairness, I've seen a fair few Grand Cannon remakes, but none with a buildup to match the new turret. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
*sigh, I haven't been modding (I've been away from my house) nor touched my PC for the last 5 months months due to COVID-19 (I got infected by a Delta-variant last August 31) . Anyway Jokes aside please, are you gonna help me or what ? QUICK_EDIT
Just curious... if you have been infected with Delta corona since 31 August, how did not you touch PC for 5 months? Does it last for months?
Also , this is not something to forget. Once you learn it, actually you code i, you have it already, just open artmd/rulesmd and you copy those codes and adapt it. But you never touched this before. I am lazy to check it now, but I believe original sentry gun has voxel turret. And you have here shp turret, I checked it. Have in mind that in this case you need to put turret under animation tag as well in order to work _________________
Just curious... if you have been infected with Delta corona since 31 August, how did not you touch PC for 5 months? Does it last for months?
What I meant is I haven't use it for a quite long now (apart from Delta corona, I was in province/out of town at that time while recovering to avoid any possible contact tracing/infected with my loved ones) so I almost literally forgot the basics on modding that said game, my apologies for that.
Quote:
Also , this is not something to forget. Once you learn it, actually you code i, you have it already, just open artmd/rulesmd and you copy those codes and adapt it. But you never touched this before. I am lazy to check it now, but I believe original sentry gun has voxel turret. And you have here shp turret, I checked it. Have in mind that in this case you need to put turret under animation tag as well in order to work
By the way, here https://ppmforums.com/topic-57871/christmas-defenses/
my snowman defense is SHP defense with SHP turret. Art and rules are provided inside. You can copy/alter that code from there _________________
The download is missing the SENTRY_A & SENTRY_B animation files
because the turret doesn't show up
THIS IS MY CODE
; Sentry Attack Gun
[SSC]
UIName=Name:Sentry Attack Gun
Name=Sentry Attack Gun
Image=SSC
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=12
Primary=SSCmmRifle
Powered=yes
Turret=yes
TurretAnim=SSCTUR ;(DGFENSE_TUR, DTFENSE_TUR, DAFENSE_TUR... )
TurretAnimIsVoxel=no
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=20 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
WantsExtraSpace=yes
I renamed the file ssc and the turret SSCTUR, it doesn't show.
I used the DEFENSE_TUR and it doesn't show.
Can you just post the original rules and art code please because I can never get this to work
literally i've copy the codes from the Ra2 of the pic
RULES:
; *** Animation List ***
; This is the complete list of animations available. There are
; internal tables that rely on this exact order. Additional
; animations should be appended to the end.
[Animations]
1072=NALASRTUR
; Sentry Gun
[NALASR]
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,NACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=Vulcan
Powered=yes
Turret=yes
TurretAnim=NALASRTUR ;GATORRETASAM
TurretAnimIsVoxel=false
TurretAnimZAdjust=0 ;-20
HasStupidGuardMode=false
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
I did tell them to include turret anim in animation. I also provided link from my shp defense where are whole codes to copy/paste. HG_SCIPCION also posted art and rules, twice! I really do not see what is the problem here, why they cannot copy or adapt code for SHP base defense like that, in 2022. _________________
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