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 Forum index » Modding Central » Media Hut » SHPs
Soviet Sentry Gun -Remake- [RA2/YR]
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HG_SCIPCION
Railgun Soldier


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Mar 24, 2019 12:47 am    Post subject:  Soviet Sentry Gun -Remake- [RA2/YR]
Subject description: .
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And finally... maybe this remake looks more like the alpha version of RA2. Enjoy!

(Generic theater)
Build UP animation.
shp Turret.



Credits are optional.
-Harry


Sentry Gun remake SC.rar
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 Filename:  Sentry Gun remake SC.rar
 Filesize:  45.95 KB
 Downloaded:  818 Time(s)


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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Mar 24, 2019 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Ingame version looks more like a futuristic laser gun :V

Gatling details arent seen from so far away
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HG_SCIPCION
Railgun Soldier


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Mar 24, 2019 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually no, just the 3d model looks futuristic, but is based in the cameo.


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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Mar 24, 2019 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool one. Need a snow version.
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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Sun Mar 24, 2019 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

yassssssssssssssssssss, I've been waiting for ages.  Mr. Green Looks great my dude. Cheers.

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wyemhu12
Vehicle Driver


Joined: 01 Aug 2016
Location: Germany

PostPosted: Mon Mar 25, 2019 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work. Thank you!

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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Tue Mar 26, 2019 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey HG_SCIPCION, may you making a Gattling Cannon?
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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Tue Mar 26, 2019 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

would be nice if you had a comparison shot of the original. i dont remember how it looked

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HG_SCIPCION
Railgun Soldier


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Mar 27, 2019 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

unknown_men wrote:
Hey HG_SCIPCION, may you making a Gattling Cannon?


sure!

thanks guys, I hope make more for the community!
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Mar 27, 2019 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

The triangle base with the offset pipe things looks strange to me... otherwise it's a nice gun.
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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Wed Mar 27, 2019 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work, I'll hope we will see Grand Cannon remake
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Mar 27, 2019 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grand Cannon would be great.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Tue May 26, 2020 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump. Added a simple snow frame, reduced buildup duration and added damaged frames as well. If you guys have a proper ZAdjust and YSort for this structure, let us know Razz

Also I agree with you guys, need Grand Cannon and Gatling Cannon remake    Laughing


nalasrturd.png
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nalasrturd.png



HG_SCIPCION's Sentry Gun Remake.rar
 Description:

Download
 Filename:  HG_SCIPCION's Sentry Gun Remake.rar
 Filesize:  120.2 KB
 Downloaded:  290 Time(s)


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HG_SCIPCION
Railgun Soldier


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue May 26, 2020 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

deathreaperz wrote:
Bump. Added a simple snow frame, reduced buildup duration and added damaged frames as well. If you guys have a proper ZAdjust and YSort for this structure, let us know Razz

Also I agree with you guys, need Grand Cannon and Gatling Cannon remake    Laughing



thanks DeathReaperz Smile

yeah yeah, I have a bit of free time... i will  Rolling Eyes
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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed May 27, 2020 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

deathreaperz wrote:

Also I agree with you guys, need Grand Cannon and Gatling Cannon remake


In fairness, I've seen a fair few Grand Cannon remakes, but none with a buildup to match the new turret.
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DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Sat Jan 15, 2022 9:17 am    Post subject: Re: Soviet Sentry Gun -Remake- [RA2/YR] Reply with quote  Mark this post and the followings unread

HG_SCIPCION wrote:
And finally... maybe this remake looks more like the alpha version of RA2. Enjoy!

(Generic theater)
Build UP animation.
shp Turret.



Credits are optional.
-Harry


Does it include art & rulesmd.ini codes Confused? I don't know how to install it. Please help me Embarassed, tnx  Smile!

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Jan 15, 2022 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL
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DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Sat Jan 15, 2022 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
LOL


*sigh, I haven't been modding (I've been away from my house) nor touched my PC for the last 5 months months due to COVID-19 (I got infected by a Delta-variant last August 31) Embarassed. Anyway Jokes aside please, are you gonna help me or what Embarassed?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jan 15, 2022 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just curious... if you have been infected with Delta corona since 31 August, how did not you touch PC for 5 months? Does it last for months?

Also , this is not something to forget. Once you learn it, actually you code i, you have it already, just open artmd/rulesmd and you copy those codes and adapt it. But you never touched this before. I am lazy to check it now, but I believe original sentry gun has voxel turret. And you have here shp turret, I checked it. Have in mind that in this case you need to put turret under animation tag as well in order to work
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DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Sun Jan 16, 2022 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
Just curious... if you have been infected with Delta corona since 31 August, how did not you touch PC for 5 months? Does it last for months?


What I meant is I haven't use it for a quite long now (apart from Delta corona, I was in province/out of town at that time while recovering to avoid any possible contact tracing/infected with my loved ones) so I almost literally forgot the basics on modding that said game, my apologies for that.


Quote:
Also , this is not something to forget. Once you learn it, actually you code i, you have it already, just open artmd/rulesmd and you copy those codes and adapt it. But you never touched this before. I am lazy to check it now, but I believe original sentry gun has voxel turret. And you have here shp turret, I checked it. Have in mind that in this case you need to put turret under animation tag as well in order to work


Hmmmmm, I'll try....

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jan 16, 2022 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

By the way, here https://ppmforums.com/topic-57871/christmas-defenses/
my snowman defense is SHP defense with SHP turret. Art and rules are provided inside. You can copy/alter that code from there
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DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Sun Jan 16, 2022 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
By the way, here https://ppmforums.com/topic-57871/christmas-defenses/
my snowman defense is SHP defense with SHP turret. Art and rules are provided inside. You can copy/alter that code from there


A blessing in disguise, thanks so much Approved!!

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HG_SCIPCION
Railgun Soldier


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Jan 16, 2022 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

DyordsTheBell wrote:

Does it include art & rulesmd.ini codes Confused? I don't know how to install it. Please help me Embarassed, tnx  Smile!


------------RULES:

[DEFENSE]
.
.
.
Turret=yes
TurretAnim=DEFENSE_TUR ;(DGFENSE_TUR, DTFENSE_TUR, DAFENSE_TUR... )
TurretAnimIsVoxel=no


[Animations]
XXXX=DEFENSE_TUR



------------ART:

[DEFENSE_TUR]
Normalized=no
LoopStart=0
LoopEnd=31
LoopCount=-1
Rate=0
Layer=ground
Shadow=yes
Surface=yes
Normalized=no
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DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Mon Jan 17, 2022 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

HG_SCIPCION wrote:
DyordsTheBell wrote:

Does it include art & rulesmd.ini codes Confused? I don't know how to install it. Please help me Embarassed, tnx  Smile!


------------RULES:

[DEFENSE]
.
.
.
Turret=yes
TurretAnim=DEFENSE_TUR ;(DGFENSE_TUR, DTFENSE_TUR, DAFENSE_TUR... )
TurretAnimIsVoxel=no


[Animations]
XXXX=DEFENSE_TUR



------------ART:

[DEFENSE_TUR]
Normalized=no
LoopStart=0
LoopEnd=31
LoopCount=-1
Rate=0
Layer=ground
Shadow=yes
Surface=yes
Normalized=no


Thanks Approved!, I'll apply these codes later. God bless Smile.

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adamstrange
Missile Trooper


Joined: 07 Mar 2013

PostPosted: Mon Jan 17, 2022 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you think that you can make a single barreled version thats just a little bigger ?

I think what would be cool is to make these as huge voxels so that players can scale them down to their liking...just a suggestion

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon Jan 17, 2022 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing  Laughing  Laughing yea scip convert this SHP into a huge ass voxel pls
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adamstrange
Missile Trooper


Joined: 07 Mar 2013

PostPosted: Tue Jan 18, 2022 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

This art code is incomplete.

When i pull up the original sentry gun it has all of this

[NALASR]
Cameo=PLTICON
Image=NALASR
Remapable=yes
Foundation=1x1
Buildup=NALASRMK
Height=2
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
PrimaryFireFLH=120,34,100
SecondaryFireFLH=120,34,100
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
DamageFireOffset0=-5,15
ActiveAnim=SENTRY_A
ActiveAnimDamaged=SENTRY_A
ActiveAnimZAdjust=-80
ActiveAnimYSort=543
ActiveAnimPowered=no
ActiveAnimPoweredLight=yes
ActiveAnimTwo=SENTRY_B
ActiveAnimTwoDamaged=SENTRY_B
ActiveAnimTwoZAdjust=-80
ActiveAnimTwoYSort=543
ActiveAnimTwoPowered=no
ActiveAnimTwoPoweredLight=yes
AltPalette=yes


The download is missing the SENTRY_A & SENTRY_B animation files
because the turret doesn't show up

THIS IS MY CODE
; Sentry Attack Gun
[SSC]
UIName=Name:Sentry Attack Gun
Name=Sentry Attack Gun
Image=SSC
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=12

Primary=SSCmmRifle
Powered=yes
Turret=yes
TurretAnim=SSCTUR ;(DGFENSE_TUR, DTFENSE_TUR, DAFENSE_TUR... )
TurretAnimIsVoxel=no
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=20 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
WantsExtraSpace=yes

I renamed the file ssc and the turret SSCTUR, it doesn't show.
I used the DEFENSE_TUR  and it doesn't show.

Can you just post the original rules and art code please because I can never get this to work


gamemd 2022-01-17 19-26-04-30.png
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gamemd 2022-01-17 19-26-04-30.png



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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Jan 18, 2022 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

The more I visit PPM the more brain cells I lose
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HG_SCIPCION
Railgun Soldier


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Jan 18, 2022 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread




literally i've copy the codes from the Ra2 of the pic


RULES:


; *** Animation List ***
; This is the complete list of animations available. There are
; internal tables that rely on this exact order. Additional
; animations should be appended to the end.
[Animations]

1072=NALASRTUR




; Sentry Gun
[NALASR]
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,NACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=Vulcan
Powered=yes
Turret=yes
TurretAnim=NALASRTUR ;GATORRETASAM
TurretAnimIsVoxel=false
TurretAnimZAdjust=0 ;-20
HasStupidGuardMode=false
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)


ART:

[NALASR]
Cameo=PLTICON
Image=NALASR
Remapable=yes
Foundation=1x1
Buildup=NALASRMK
Height=2
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
PrimaryFireFLH=100,20,100
Recoilless=yes
PBarrelLength=200
PBarrelThickness=48
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
DamageFireOffset0=-5,15


[NALASRTUR]
Normalized=no
LoopStart=0
LoopEnd=31
LoopCount=-1
Rate=0
Layer=ground
Shadow=yes
Surface=yes
Normalized=no


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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jan 18, 2022 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
The more I visit PPM the more brain cells I lose

I did tell them to include turret anim in animation. I also provided link from my shp defense where are whole codes to copy/paste. HG_SCIPCION also posted art and rules, twice! I really do not see what is the problem here, why they cannot copy or adapt code for SHP base defense like that, in 2022.
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