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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
[8] [TS] [FS] Mutant's Dream, Human's Nightmare
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twistedconversion
Grenadier


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Sun Mar 24, 2019 2:22 am    Post subject:  [8] [TS] [FS] Mutant's Dream, Human's Nightmare
Subject description: A RA2 ore map but it's converted into a TS map.
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Tips: Play as Nod, because its rocket infantry can destroy Tiberium while the GDI's disc throwers can't. Cyborgs are immune to Tiberium.


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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Sun Mar 24, 2019 5:20 pm    Post subject: Reply with quote

That's a unique idea, never seen a map in twisted insurrection or DTA with a map only harvesters replace the MCV.
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twistedconversion
Grenadier


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Mon Mar 25, 2019 9:58 am    Post subject: Reply with quote

PussyPus wrote:
That's a unique idea, never seen a map in twisted insurrection or DTA with a map only harvesters replace the MCV.


I don't get it. I didn't modify the map to replace the MCV with harvesters because that's unfair, and it's not even my idea!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 10:19 am    Post subject: Reply with quote

Ignore PussyPus. He's mostly posting only for the sake of posting something, ignoring the topic and usually not making any sense.

Concerning the "map", i can't say i like it. Way too simple, small, undetailed, unbalanced (favoring Nod) and boring.
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twistedconversion
Grenadier


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Mon Mar 25, 2019 11:41 am    Post subject: Reply with quote

Lin Kuei Ominae wrote:
undetailed


I'm not gonna replace all tiles with green crystal tiles because you can't place pavement over them.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 1:23 pm    Post subject: Reply with quote

with that i mean actual terrain/landscape
-cliffs
-rivers
-trees
-rocks
-overlays
-civil stuff
-mutant stuff (visceroids, jellyfish, tib fiends, maybe mutant infantry)
-rough, sand, grass, normal ground types
-craters
-tib trees
-invisible light posts for a nice ambient atmosphere
-some trigger work (day/night cycle, random spawned civils/mutants) to make the map more active/alive (haven't checked your map, but outgoing from the preview i assume there are none)

This 3 minute job of covering an entire map with tib and then removing 3 rectangles the size of the 3 starting buildings isn't really what i call a map.
You can't even use it as a testmap right now, since you have no place to build and test anything.
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twistedconversion
Grenadier


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Mon Mar 25, 2019 1:29 pm    Post subject: Reply with quote

no. Actually, I didn't create this map. I converted a RA2 ore map into a TS map.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 1:33 pm    Post subject: Reply with quote

twistedconversion wrote:
no. Actually, I didn't create this map. I converted a RA2 ore map into a TS map.

You picked the worst possible map then. The RA2 map archive has many much better looking and working maps.
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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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twistedconversion
Grenadier


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Mon Mar 25, 2019 1:36 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
twistedconversion wrote:
no. Actually, I didn't create this map. I converted a RA2 ore map into a TS map.

You picked the worst possible map then.


I don't care.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 1:38 pm    Post subject: Reply with quote

twistedconversion wrote:
I don't care.

thanks for wasting my time, explaining why your map sucks.
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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Mon Mar 25, 2019 8:25 pm    Post subject: Reply with quote

This would be better posted on cncnet rather than ppmsite. ppmsite tries to look official. cncnet is more focused on the multiplayer gameplay.

try this map its similar lol


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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Mon Mar 25, 2019 8:52 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
Ignore PussyPus. He's mostly posting only for the sake of posting something, ignoring the topic and usually not making any sense.


I didn't ignore the topic, it's 100% non-logical to have an MCV in a map full of tiberium and only very small space for structures... Confused
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 9:26 pm    Post subject: Reply with quote

Then read again your post and try to make sense of it.
PussyPus wrote:
That's a unique idea, never seen a map in twisted insurrection or DTA with a map only harvesters replace the MCV.

1. you praise the map as unique. now you say you don't like it
2. TI and DTA have nothing to do with this topic
3. why would harvesters replace the mcv?

Most of your posts in the past showed such garbled mess, making it hard/impossible to make any sense of it.
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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twistedconversion
Grenadier


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Tue Mar 26, 2019 3:57 am    Post subject: Reply with quote

Mechacaseal wrote:
This would be better posted on cncnet rather than ppmsite. ppmsite tries to look official. cncnet is more focused on the multiplayer gameplay.


https://forums.cncnet.org/topic/9463-a-ra2-ore-map-but-its-converted-into-a-ts-map/

Mechacaseal wrote:
try this map its similar lol


Ok.

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Holland
Soldier


Joined: 31 May 2017

PostPosted: Fri Dec 13, 2019 9:00 pm    Post subject: Reply with quote

Nice. I love how simple small maps like this can be so much fun.

Im imagining this map with Oxanna the visc maker !

https://forums.cncnet.org/applications/core/interface/file/attachment.php?id=47721

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