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Soviet Buildings [CnP] [RA2]
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xuetianyi
Medic


Joined: 03 Aug 2007
Location: China

PostPosted: Mon Mar 25, 2019 4:28 am    Post subject:  Soviet Buildings [CnP] [RA2] Reply with quote  Mark this post and the followings unread




All.gif
 Description:
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All.gif



All_d.gif
 Description:
damaged
 Filesize:  2.23 MB
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All_d.gif



All_s.gif
 Description:
snow
 Filesize:  1.29 MB
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All_s.gif



All_buildup.gif
 Description:
buildup
 Filesize:  2.21 MB
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All_buildup.gif



Buildings.zip
 Description:
shps

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 Filename:  Buildings.zip
 Filesize:  4.68 MB
 Downloaded:  4082 Time(s)


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Last edited by xuetianyi on Mon Mar 25, 2019 8:21 am; edited 1 time in total

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Mar 25, 2019 4:37 am    Post subject: Re: [Cnp]I fixed some old buildings Reply with quote  Mark this post and the followings unread


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xuetianyi
Medic


Joined: 03 Aug 2007
Location: China

PostPosted: Mon Mar 25, 2019 5:03 am    Post subject: Re: [Cnp]I fixed some old buildings Reply with quote  Mark this post and the followings unread

HG_SCIPCION wrote:
xuetianyi wrote:

The original author of the EMP Device is HG_SCIPCION.?
https://ppmforums.com/viewtopic.php?t=42938


yes  Laughing


Good job! I see a lot of effort in your buildings!


That’s awesome.
Thank you for your work!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

That's some fine quality work there. Approved!

Nice recycle of the old TS EMPulseSparkles anim. I would suggest removing the single glowing pixel way outside the center though. It basically flies in midair here.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Mar 25, 2019 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

These remind me of the art design for Allies Revenge 2.

(old mod from years ago)

Mind if I edit your tech center buildup for PreRA2?

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Fryone
Cyborg Soldier


Joined: 30 Mar 2015
Location: Russia

PostPosted: Mon Mar 25, 2019 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

try to merge last 3 frames of snow buildup with snow-finished frame



snow-buildup.gif
 Description:
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 Viewed:  209627 Time(s)

snow-buildup.gif



nacnpowrmk.shp
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 Filename:  nacnpowrmk.shp
 Filesize:  199.96 KB
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xuetianyi
Medic


Joined: 03 Aug 2007
Location: China

PostPosted: Mon Mar 25, 2019 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
These remind me of the art design for Allies Revenge 2.

(old mod from years ago)

Mind if I edit your tech center buildup for PreRA2?


Of course.you may use it or change it in any way that you see fit.  Smile

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TonySpark
Vehicle Drone


Joined: 29 Dec 2018
Location: I don't want you to be Paranoid, but... everywhere, starting from this site to Discord

PostPosted: Tue Apr 02, 2019 7:38 am    Post subject: Reply with quote  Mark this post and the followings unread

There must have some reason to put Sentry Turret on production  buildings.

Also, I see it on ra2diy too, Is that your work? If yes, I gotta use your Shipyard as "Dock Workshop" and Battle Lab in mane of Battle Lab

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Apr 02, 2019 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice ship yard.

I had downloaded most of these from RA2DIY too, but they seemed to have some mistakes.

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Junie Jolo
Civilian


Joined: 30 Nov 2018

PostPosted: Tue Apr 30, 2019 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow thanks for this xuetianyi

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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Mon Oct 14, 2019 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does anyone happen to have the airfield in this pack? Or was it not included / forgotten?

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PostPosted: Thu Apr 16, 2020 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

someone knows the turretanim values for the conyard and weap?

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Jul 31, 2020 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unnecessary Bump: Added Snow Buildup Frame and a cameo to one of the structure.



najuncticon.png
 Description:
The cameo.
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najuncticon.png



nawarmk.gif
 Description:
The Snow Buildup Preview
 Filesize:  195.1 KB
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nawarmk.gif



NAWARMK.rar
 Description:
The Snow Buildup incl. Cameo PSD

Download
 Filename:  NAWARMK.rar
 Filesize:  167.85 KB
 Downloaded:  174 Time(s)


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Jul 31, 2020 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your "snow" looks like eroded concrete from acid rain or something. The entire foundation is also way too dark and posterized compared to most of the Sov buildings, so how did you manage that if it's c&p ?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jul 31, 2020 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
looks like eroded concrete from acid rain or something


It's just a bad gif conversion...



nawarmk.gif
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nawarmk.gif



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Jul 31, 2020 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still not white enough.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Aug 01, 2020 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Still not white enough.
Technically I'm not the one who made the Snow Frames in the first place. So I'm just adding Snow Frame Buildup based on the original source itself. Still thanks for your review as always, G-E  Cool

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TwinkyBong
Vehicle Driver


Joined: 01 Jan 2021

PostPosted: Fri Jan 08, 2021 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont find a way to make the sentry gun turret work.
Maybe I can try copypasting the turret codeline from the normal sentry gun?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Feb 21, 2021 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

This set is one of the best cnp work I've ever seen. Spotlighted

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PostPosted: Mon Oct 04, 2021 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

wheres the cameo of each buildings

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Oct 04, 2021 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am not pro at English, but I think that you should write like this: ,,Hello people! Do you know where I can find cameos? They are not in the pack." because the way how you wrote it, especially as a guest simply will decrease your chances of getting what you want....

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Fri Oct 22, 2021 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can I have the cameo please. I think I found them once but only the Allied cameo and never see the Soviet before. Any help I would be appreciated.

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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Thu Dec 09, 2021 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Mr.Hymn wrote:
Can I have the cameo please. I think I found them once but only the Allied cameo and never see the Soviet before. Any help I would be appreciated.


here no background cameo



IMG_20211209_085033_893.jpg
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 Viewed:  200144 Time(s)

IMG_20211209_085033_893.jpg



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 Filename:  cameo.rar
 Filesize:  12.75 KB
 Downloaded:  210 Time(s)


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Medalmonkey
Missile Trooper


Joined: 26 Nov 2003

PostPosted: Fri Dec 24, 2021 7:44 pm    Post subject: Re: Soviet Buildings [CnP] [RA2] Reply with quote  Mark this post and the followings unread

xuetianyi wrote:
Fixed shadow effect.
Fixed some light effect.
Optimized some details.
Remake most of the buildup animation, and now the animation becomes smoother.
These are amazing! Very motivational artwork bro!

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rey
Cyborg Soldier


Joined: 15 Jul 2019

PostPosted: Wed Jan 19, 2022 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Does anybody have rules.ini code for Conyard and WeapFactory? Can't figure out how those turrets are implemented and work, while really interesting decision.
Even link to example code, that explains such realization, would be helpful.

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Corenthius
Civilian


Joined: 20 Oct 2022

PostPosted: Thu Oct 20, 2022 6:30 pm    Post subject: Turret Information Reply with quote  Mark this post and the followings unread

First post on the website here. I believe that I have the turrets set up correctly. Here is what I did. Also thank you for a beautiful mod.

Rules.ini
Add the following to the construction yard and war factory:
[CACNST]
Primary=Vulcan
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
TurretAnimX=71
TurretAnimY=-11
TurretAnimZAdjust=-160

[CAWEAP]
Primary=Vulcan
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
TurretAnimX=-24
TurretAnimY=-16
TurretAnimZAdjust=-160

If you wish to remove the radial circle: requires ares.
HasRadialIndicator=yes  
RadialIndicatorRadius=0


Art.ini - Add/Change
[CACNST]
Recoilless=yes
PBarrelLength=200
PBarrelThickness=48
;PrimaryFireFLH=150,15,40
PrimaryFireFLH=100,20,100

[CAWEAP]
PrimaryFireFLH=100,20,100
PBarrelLength=200
PBarrelThickness=48
Recoilless=yes
;PrimaryFireDualOffset=true
;PrimaryFireFLH=150,15,40
;PrimaryFirePixelOffset=-20,-15

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Catto
Medic


Also Known As: MlemandPurrs
Joined: 05 Dec 2022
Location: Kittstanbul

PostPosted: Mon Dec 12, 2022 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

that battle lab is ace ! well done

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Guest
Guest




PostPosted: Wed Jun 28, 2023 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hello, could someone send the rules.ini of all the buildings, I found the art.ini but not rules.ini

And thanks for your amazing work!

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Jun 28, 2023 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only real tricky bits is the turret code that was already posted. Everything else can be more or less copied from an existing entry barring a couple of exceptions.

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