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 Forum index » Modding Central » Media Hut » SHPs
RA2 Swimable Dogs
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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Fri Apr 12, 2019 8:58 am    Post subject:  RA2 Swimable Dogs
Subject description: Include allied and soviet dog
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I just remake dog shp file form RA2, fix shadow frame and draw swimming frames by myself.

[DogSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Prone=0,1,1     ;Dog can't crawl, but spy needs this listing
Crawl=8,6,6
Die1=86,15,0
Die2=101,15,0
FireUp=116,6,6
FireProne=116,6,6
Down=8,2,6
Up=8,2,6
Cheer=164,8,0,E
Panic=8,6,6
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Tread=172,6,6
Swim=220,6,6
WetAttack=198,6,6
WetIdle1=172,6,6     ;no idle frames, but spy needs this listing
WetIdle2=172,6,6     ;no idle frames, but spy needs this listing
WetDie1=268,15,0
WetDie2=283,15,0



dog2.gif
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 Viewed:  4803 Time(s)

dog2.gif



dog1.gif
 Description:
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 Viewed:  4803 Time(s)

dog1.gif



dogi.rar
 Description:
File content

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 Filename:  dogi.rar
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 Downloaded:  470 Time(s)


Last edited by unknown_men on Fri May 10, 2019 7:51 am; edited 4 times in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Apr 12, 2019 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks alright, Have you tried copying out the water ripples from Tanya/SEAL for use on the dog ones?

The drown animation could be further improved by slowly fading and shrinking whats seen when their bodies are in the water part.
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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Fri Apr 12, 2019 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Looks alright, Have you tried copying out the water ripples from Tanya/SEAL for use on the dog ones?


Ah no! I draw all the water frame by my hand. If you download our shp and compare it with SEAL/Tanya you will see so much different.


Atomic_Noodles wrote:
The drown animation could be further improved by slowly fading and shrinking whats seen when their bodies are in the water part.


You right, I may improve that soon.

Last edited by unknown_men on Fri Apr 12, 2019 3:36 pm; edited 1 time in total

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PostPosted: Fri Apr 12, 2019 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

The SHP look strange, i never find anyone who draw dog swimming frame in ppmsite.

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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Fri Apr 12, 2019 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe because I didn't find anyone do it so I just do it.
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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 13, 2019 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks rather fine by me. Impressive work with the water ripples.

Though I'm not sure how well this would look with the dogs "jumping" on water...
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Apr 13, 2019 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I doubt if it works. I once tried changing Tanya’s Secondary Sapper to a parasite weapon so that she would appear at the center of the victim when blowing it up but then when she attacks a ship she just never respawns. It seems like if infantry unit parasites something on water it never respawns and just disappears.
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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Sat Apr 13, 2019 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

But at last they work fine for limbo launch vs infantry.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Apr 13, 2019 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Looks rather fine by me. Impressive work with the water ripples.

Though I'm not sure how well this would look with the dogs "jumping" on water...


Most mods just change the Dog Weapon to be an invisible attack discarding the parasite logic afaik. Parasite does work on naval stuff though since we have stuff like giant squids.
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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 13, 2019 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Giant squid is a vehicle though and doesn't use LimboLaunch=yes
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 13, 2019 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Giant Squid's primary weapon uses limbo launch to grab enemy ships.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Apr 13, 2019 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, There's even an unused projectile for the squid in the mixes still in TS Animation Palette. LimboLaunch afaik is a instant kill for infantry types. On Vehicles it will damage enemies until the unit gets repaired or it dies.
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PostPosted: Sun Apr 14, 2019 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Does this use Noodles' version of dogs' shp?

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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Sun Apr 14, 2019 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Anonymous wrote:
Does this use Noodles' version of dogs' shp?


No

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Apr 16, 2019 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

You can use this, I edited this out of the Navy SEAL Shp for copying onto other stuff I wanted to make amphibious back in the day.


h2o_ripl.shp
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 Filename:  h2o_ripl.shp
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wiwimax
Vehicle Drone


Joined: 13 Dec 2016

PostPosted: Tue May 07, 2019 7:20 pm    Post subject: Re: Dog now have an ability to swim Reply with quote  Mark this post and the followings unread

unknown_men wrote:
I just remake dog shp file form RA2, fix shadow frame and draw swimming frames by myself, its touch a month of joy, may its some what so ugly but better have its than not.


Can you add swimming frames, to this yuri's dog:
https://ppmforums.com/viewtopic.php?p=565395#565395

how yuri's dog also will be able to swim?

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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Thu May 09, 2019 12:59 am    Post subject: Yuri look-a-like dog Reply with quote  Mark this post and the followings unread

Yuri doggo, include swimming frame


dog.gif
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dog.gif



ydog.rar
 Description:
Dog itself and it swim frame, the collar isn't shine but still look good

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 Filename:  ydog.rar
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wiwimax
Vehicle Drone


Joined: 13 Dec 2016

PostPosted: Sat May 11, 2019 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

@unknown_men Thank you very much, for your effort and the fast work.

One question. With both options for
NavalTargeting=4 or 5
the dog when kills in water automatically get drown together with its enemy (and dies of course). Is it there a solution for this?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat May 11, 2019 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ditch Parasite/LimboLauncher on the dog.
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat May 11, 2019 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

That’s what I encountered in the past. Parasite infantry perishes when attacks navals

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PostPosted: Sun May 12, 2019 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

@Atomic_Noodles, I've read whole thread but I don't understand, what even means "Ditch". However if Limbo is NO or inactive then when the dog attacks, dies on the ground too, if parasite as warhead is inactive then the dog when attacks only simply disappear.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun May 12, 2019 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Remove Limbolaunch from the Dog Weapons.

Add CloseRange=yes to the Dog's Entries.

Replace/Edit Warhead to not have Parasite=yes
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun May 12, 2019 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing Using brute's weapons would be fine

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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Apr 15, 2021 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

B-but limbo launch is what makes dog fun Sad

Seriously, RA3 uses just a short range bite and that is EXTREMELY underwhelming in comparison, both graphically and mechanically.

(sorry for the necro, but nobody gave this super necessary opinion #Tongue )
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silverwind
AA Infantry


Joined: 11 Jun 2016

PostPosted: Tue Jun 29, 2021 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since, NimoStar already bumped this 2 months ago, I'll add an onion here too:

The issues discussed here (parasite getting killed at sea, vs  limbolaunch being awesome) can be overcome by separating the swimming doggies from normal doggies, making them convert into each other on transiting water/land (Ares), and changing the weapons on the swimmer doggie to either remove them, or to just be a regular bite.

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