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 Forum index » Modding Central » Media Hut » SHPs
[Ra2]Soviet Heavy Flakcycle
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Jul 02, 2019 9:08 am    Post subject:  [Ra2]Soviet Heavy Flakcycle Reply with quote  Mark this post and the followings unread

Use 2 pieces for death explosion instead of death frames
Includes a pic for cameo Cool



Based on Ancient Gear Tank


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Last edited by cxtian39 on Fri Jul 26, 2019 11:13 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 02, 2019 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Unit model and animations look nice. good job

Not a fan of those ugly infantry shadows though.
Facing specific idle anims (not only 1 facing causing it to jump ingame) and 2 different death anims (exploding and shot gunner) might be nice as well.

Sequence setting for Idle2 seems wrong. It doesn't do a full circle and stops facing west (frame 130) while there are still some frames of the anim left (134?)

Cheer is wrong too. Starts at 136, not 131


Crawl frames might be nice as well. Like using them for a damage state when using cyborg logic (not sure if RA2 still has it like TS as second stage)
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Last edited by Lin Kuei Ominae on Tue Jul 02, 2019 9:28 am; edited 4 times in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jul 02, 2019 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Shouldn't the armour plate thing be on the front of the thing? You know, where the enemy is likely to shoot back from?
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jul 02, 2019 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, looks great but I kinda wish there was a version without the back shield at all. On the (RL) north facing frame it doesn't look so good.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Jul 02, 2019 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice work! You seem to have grasped the RA2 style for infantry quite well, do continue.
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jul 02, 2019 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 nice work man!
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Jul 02, 2019 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Shouldn't the armour plate thing be on the front of the thing? You know, where the enemy is likely to shoot back from?
the back shield can turn down to joint with the cannon plate to provide full protection
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jul 02, 2019 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, when I need full protection provided, I will just call you Very Happy
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 03, 2019 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great. Reminds me of that Scooter Cannon the French had planned


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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jul 04, 2019 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Shield hater version #Tongue


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jul 04, 2019 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful, thanks. Just noticed how close to vanilla the muzzle flash is too. Good job.

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Rakaziel
Medic


Joined: 20 May 2019

PostPosted: Fri Jul 05, 2019 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's BEAUTIFUL! Very Happy I will probably turn it into a mortar, not sure what nation to use it with

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PostPosted: Sat Jul 20, 2019 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

How to do its death animation?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jul 20, 2019 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh I did not notice this shield hater version. I like it, very awesome work! Good for mortar trooper as well
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WinterKonata
Medic


Joined: 28 Sep 2016

PostPosted: Thu Jul 25, 2019 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anonymous wrote:
How to do its death animation?


i tried to put the code  for the deathanim without testing because my pc isnt working atm but you could try. however i do not know how to make both the bike and rider flying

[FCYCLE]
Explodes=yes
DeathWeapon=CycleDeath

[CycleDeath]
Damage=1
ROF=30
Range=6
Projectile=CycleProjectile
Speed=30
Warhead=CycleDeathWH

[FlyingBike]
Damage=1
ROF=30
Range=6
Projectile=FlyBikeProjectile
Warhead=Special

; Cycle Death Projectile
[CycleProjectile]
Vertical=yes
Splits=yes
Cluster=1
Image=none
AirburstWeapon=FlyingBike

[FlyBikeProjectile]
Arcing=yes
VeryHigh=yes
Image=BIKE


i hope someone can post the actual correct deathanim

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jul 25, 2019 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeathWeapon can’t do airburst. You can do it with animation chain and debris.

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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Jul 26, 2019 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Is this infantry or SHP vehicle?

PS: Nevermind, its infantry because it has a sequence on the file.

The bad part of this is that it uses the old black solid shadow... and some pixels are ruined in TS shadow conversion.

As an advice, if you want to use the solid shadow, make sure no other part of the model uses color #2. Use color #63 from unnittem instead. It is the same color, but it doesn't ruin the rest of the model or shadow upon conversion.

As it is this would look bad with semi-transparent shadow due to holes.


2019-07-26 07_28_48-Open Source SHP Builder 3.38 Beta 22.png
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Jul 26, 2019 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Is this infantry or SHP vehicle?

chk the rotation.
Vehicle SHPs turn clock-wise, Infantry counter clock-wise.

Or the other way around #Tongue

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Jul 27, 2019 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I don’t do TS so no TS support #Tongue
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jan 08, 2022 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I fixed the shadows for Transparent Shadows on both versions.


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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Jan 09, 2022 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool I was waiting for that #Tongue
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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Feb 10, 2022 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I don’t do TS so no TS support


Many people use transparent shadows on ra2 inf

Anyways it only took two and a half years of waiting...
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