you start at the map edges with your mcv over the water, radar, spysat, and a use of the chronosphere to choose your starting location. after a
timer, your starting spot gets nuked, and you also loose your radar and spysat. on the map itself are approximately 80 capturable buildings to
make a base out of; war factories, radars, tech buildings, barracks, everything. there is no ore on the map but there are some oil derrecks. the
buildings themselves are randomly generated in sets ensuring its different every time, and also reasonable distribution of tech. theres no building bases.
the map itself features an independent custom ai set which will also use its chronosphere to randomly choose a starting location, deploy into a
barracks, capture the surrounding buildings, and use all of those buildings against you. the ai itself has an excess of 60 ai triggers and is entirely
custom. it should pose a unique challenge to anyone. gameplay is relatively fast. good to play in teams of two or three vs the ai.
aesthetically, the map has cliffy terrain, elaborate lighting, and the details themselves are all randomly generated like so.
since every detail is generated, the map rendering looks bare.
full size here
the ai is universal and can take any faction in any slot, ai or player.
EDIT: i fixed the bug that broke soviets and it now works normally. i also fixed some pathfinding stupidities and such.



