
Hello mortals! This time I present you The Wolf man! Monster from movies yes, because werewolf is hard to make, and we do not have one, but I got idea.
I used my recolored civilian and gave it recolored dog head, and edited some frames. Wolfman himself crawls while walking (as eye candy, but he cannot crawl ingame). For idle frames, he transforms back to human shortly. Also, on death sequence he tranforms back to human, then he dies like human. Attack and cheers frames are standing.
Another Halloween monster!
Here are examples.
[WWLF]
Cameo=WWLFICON
AltCameo=WWLFUICO
Sequence=WolfManSequence
Crawls=no
Remapable=yes
FireUp=2
PrimaryFireFLH=100,-25,135
[WolfManSequence]
Ready=0,1,1
Guard=0,1,1
;Prone=182,1,6
Walk=86,6,6
FireUp=38,6,6
Down=0,1,1
;Crawl=180,6,6
Up=0,1,1
FireProne=0,1,1
Idle1=8,15,0,S
Idle2=0,1,1,E
Die1=23,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=134,8,0,E
Paradrop=0,1,0
[WWLF]
UIName=NOSTR:The Wolf Man
Name=Werewolf
Category=Civilian
Strength=150
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=8
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=100
Soylent=200
Points=1
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true
CloseRange=yes
DetectDisguise=yes
SelfHealing=yes
Primary=WerewolfBite
[WerewolfBite]
Range=1.4
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=50
ROF=30
Warhead=WerewolfWH
Report=DogAttack
[WerewolfWH]
Verses=100%,100%,100%,100%,20%,100%,30%,30%,20%,200%,100%
InfDeath=10