Hello mortals! Reason why I did not make alien version is because there is one already. Classic alien has green head and black eyes, it does not exist, however, Predator-type ones does. It can work as classical. Faction MK made one in YR Arg long time ago. However, shadow frames did not match game very much. I fixed them, fixed shadows to match RA2 infantry. I also added idle and cheer frames. In both frames, his mask opens revealing green head and black eyes, to look him more alienish! Instead of melle attack, I am using as green laser shooter anti air anti ground. Now, he can work for Halloween as well.
Here are examples
[ALIEN] ; Blade Alien
Cameo=ALIENICON
AltCameo=ALIENUICO
Sequence=AlienSequence
Crawls=no
Remapable=yes
FireUp=3
PrimaryFireFLH=100,0,100
[AlienSequence]
Ready=0,8,1
Guard=0,8,1
Prone=0,1,6
Down=0,1,2
Crawl=0,1,6
Walk=8,6,6
Up=0,1,2
Idle1=135,15,0,W
Idle2=0,1,1,E
Die1=56,15,0
Die2=71,15,0
Die3=56,15,0
Die4=71,15,0,
Die5=0,1,0
FireUp=86,6,6
FireProne=0,1,6
Paradrop=134,1,0
Cheer=149,15,0,SE
[ALIEN]
UIName=NOSTR:Alien
Name=Alien
Category=Soldier
Primary=AlienLaserAG
Secondary=AlienLaserAA
Prerequisite=YABRCK
CrushSound=InfantrySquish
Strength=150
Armor=plate
TechLevel=-1
Pip=white
OccupyPip=PersonPurple
Sight=9
Speed=6
Owner=YuriCountry
Cost=500
Soylent=100
Points=5
IsSelectableCombatant=yes
VoiceSelect=AlligatorSelect
VoiceMove=AlligatorMove
VoiceAttack=AlligatorAttackCommand
VoiceFeedback=;InitiateFear
VoiceSpecialAttack=AlligatorMove
DieSound=AlligatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=AlienLaserAG
EliteSecondary=AlienLaserAA
IFVMode=13
UseOwnName=true
AllowedToStartInMultiplayer=no
Fearless=true
IsCow=yes
[AlienLaserAG]
Damage=25
ROF=20
Range=6
Projectile=InvisibleLow
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
LaserInnerColor=0,216,0
LaserOuterColor=0,88,0
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true ; this flag tells the game to use the special laser draw effect
[AlienLaserAA]
Damage=25
ROF=20
Range=8
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
LaserInnerColor=0,216,0
LaserOuterColor=0,88,0
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true ; this flag tells the game to use the special laser draw effect




