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W3D Tools and SHP Palette Analyzer
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Supreme Banshee

Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Aug 20, 2019 5:20 am    Post subject:  W3D Tools and SHP Palette Analyzer
Subject description: New toys are available!
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Hello again! I know this week many of you might be paying more attention to Gamescom rather than modding. I was personally interested on Age of Empires Definitive Edition for Steam, although the closest thing that resembles modding in this version of the game should be its scenario editor. For the Command & Conquer fans out there, there is no Command & Conquer in this edition of Gamescom, at least nothing that matters.

Anyway, in regards to modding, we had two tools that deserve attention:

1) W3D Tools, which includes a W3D Exporter for 3DS Max 2017, has received an update a couple of days ago, from the W3D Hub crew. Version 1.30 comes with the following changelog:


   Fix so that the material properly defaults to "opaque"
   Add new surface types for Blue Tiberium, Red Tiberium and Tiberium Veins. Only available for Renegade-based mods on recent builds of Scripts 5.0.
   Fix an issue where certain meshes containing multiple passes were having their materials exported incorrectly.
   Fix an issue where the code was incorrectly handling bone weights of 0 in some cases

If you have 3Ds Max 2017 and mods Renegade, Generals or Lord of the Rings: Battle For Middle Earth I or II, head to W3DHub to download it.

2) SHP Palette Analyzer is a tool that was recently conceived by Lin Kuei Ominae. Don't let its rushed name deceive you since SHP files doesn't include palettes. It is a tool that counts how many times a specific "color" (pixel value, actually) is used by a group of SHP (TS) files in a directory. The picture below has a good sample:

Visit this topic at the Editing Tools Forum at PPM to download it.

Key Words: #News #Release #W3DTools #SHPPaletteAnalyzer #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #Renegade #Generals #ZeroHour #BfME1 #BfME2 #BfME2RotWK 

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