Posted: Mon Sep 23, 2019 7:27 am Post subject:
Twisted Insurrection: Version 0.8 Released
Subject description: Invasion confirmed!
Hello everybody, it's been a long time. Nearly two years have passed since the last major release for Twisted Insurrection. The long wait was only made worse by our unintentional lack of communication. In the past few years, our team has slowly grown thinner, leaving us with only a few active but strongly dedicated members. Most other contributors are busy with real life or other projects, so development has been slower than before.
That said, TI is very much still being worked on. It's taken time, but we're finally releasing that you've all been waiting for - version 0.8, or as we like to call it, the Invasion Update.
We hope that this new release is proof of our dedication to TI's continued development. In fact, our plan is to release smaller, more frequent updates from now on. We would also like to keep the public better updated on what is happening with TI's development from now on.
Without further ado, let's have a look at what this version has to offer, shall we?
TI has been known for crashes and connection errors during multiplayer matches, which can be frustrating to anyone trying to play online. Version 0.8 has hundreds of changes and fixes aimed at making the game more stable and allow players to enjoy the game without interruptions. Additionally, these changes have made the next feature viable to implement.
TI now has a fully working Co-Op mode along with a new mission to play! This new mode is intended to have additional missions in the future, including a campaign which will provide more insight into the storyline, in particular, the Forsaken. Special thanks to Rampastring and the DTA mod, who helped immensely in making this happen.
New Buildings, Units, and Terrain Props
Many new assets have been included in the latest build including:
Globotech (tech faction) now have their own Refinery, Silos and a new Gun Drone
The Forsaken (tech faction) now have their own artillery, the Mistfire
Sons of Kane (campaign faction) get both an Attack Buggy and Bike (currently crate goodies)
UN (campaign faction) receive a new Light Tank and TOW Humvee
Twisted Dawn era Nod gains the Chemical Warrior, both factions get a Recovery Vehicle
Infested trees, Blossom trees and Tiberium-based megaflora
Numerous map props for the upcoming campaign
Many units in TI were often unused for standard play due to having a very niche nature or by being too underpowered. Overhauled units include:
GDI Siege Trooper
GDI Phalanx Railgun
Nod Cleaver Drone
Nod Stinger Mobile SAM
Just to mention a few.
New Campaign Missions
The TI story is undergoing work to make the storyline fit together better. GDI mission 1 has been updated to a new version in which the UN will play a larger role in GDI's collapse and later subsequent rebirth. Additionally, the Twisted Dawn Missions 1 & 2 have been amalgamated into a larger mission as both missions canonically take place on the same map and are relatively short.
5 New Multiplayer Maps
New Multiplayer Maps Five new multiplayer maps are included in the new version. In addition, many existing maps have received updates.
8 New Music Tracks
0.8 soundtrack includes six new tracks by Swirekster and a guest track by Stringstorm.
Lines in the Sand
New Bonus Mission 'Operation: Friendly Fire'is a parody mission of the "Raid Area 51 - They can't stop us all!" event, featuring the soundtrack "It's Happening" by Montlygon. Disclaimer:The TI Team by no means encourages the actual event set for September 20th 2019. We strongly discourage any attempts to approach the facility as it is an active airforce base.
Last but certainly not least, we have another present, something quite different. Sivsarcast, a blogger, writer, and an active member in our community, has been developing a grand novel based on the Twisted Insurrection storyline. This novel, titled Project W.I.R.E.S., follows the events of the game's singleplayer campaign, featuring familiar characters and introducing new ones. Here's an excerpt from the intro:
Tiberium. Its emerald glow alluring as it is deadly. Its arrival shook the world to the core, sparking what would be known as the First Tiberium War. The Earth was split between the Global Defense Initiative(GDI), who sought to contain Tiberium, and the Brotherhood of Nod, who embraced Tiberium as their salvation.
Three years of bloodshed have eroded the eagle’s talons, while the scorpions continued to crawl out of the woodwork. The completion of the Orbital Ion Cannon would be the eagle’s saving grace, a tool to end the war. That is, until the unthinkable
Join The Brotherhood
We thank you for your continued support and hope you enjoy the latest release. If you want to support the development of TI, why not consider contributing or even applying to join our team. We have open positions for 3D and 2D artists as well as map-makers, but anything from voice and sound assets to just plain writing is appreciated. In most cases, previous experience with the Tiberian Sun engine is not required. If you can contribute, then don't hesitate to contact us!
We're also looking forward to hearing your thoughts on version 0.8, so feel free to ask us any questions or report any bugs you encounter.
Now go forth and have fun!
P.S. I would've posted this sooner here but unfortunately, PPM was inaccessible due to recent DoS attacks. Thanks to Banshee for posting the news on the front page. _________________ QUICK_EDIT
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