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super weapons chargeanim issue
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Sun Sep 29, 2019 8:46 pm    Post subject:  super weapons chargeanim issue
Subject description: Help required.
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I have nuke silo with two weapons one of them has AuxBuilding tag...
Problem is - they have different recharge time, so "chargeanimtime" plays only for weapon that described by "superweapon=" while "superweapon2=" dont get "chargeanimtime", but if AuxBuilding is sold it works normaly.

P.s
idea is - to use this AuxBuilding, its needed as payload creation facility and its have chargeanimtime animation too so its also needs superweapon which is used in nuke silo as sw1  Very Happy

should looks like AuxBuilding(in this case MysteriousEnergyGeneratorForPAYLOAD) generating energy %rechargetime here% mins and then charging, if i can say so, the missile before it will be launched.

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