Posted: Sun Oct 13, 2019 9:30 pm Post subject:
Mission map crashed when vehicle is spawned...
This is driving me crazy!!! It's very simple, I have spawned a vehicle before... But its not working this time...
I have attached the map:
The trigger is called "make cop 1"
The cop car is ment to go from waypoint 92 to waypoint 83. IE: Start around the top-ish left corner and move in a north east direction following the road, then destroy it self...
It's very simple... however it crashes when the trigger is fired...
There is no custom ini files, its meant to work with the base Ra2 game.
Well this is odd, I changed the house to Other1 and it works...
I am not sure why that makes it work... I have other things on civi1 and they work...
This is what frustrates me about mission maps... There's just to many odd problems with them... _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
Second, are you absolutely sure that it's the "make cop" trigger?
Looks fine, except for maybe its script's last action: Do this... Sleep.
AFAIK, RA2YR will only crash if a script's action is improper, when that action comes into play.
So the vehicle should spawn, move, then crash the game. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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