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 Forum index » Modding Central » Red Alert 2 Editing Forum
New MCV/Conyard not working
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A.Productions
Medic


Joined: 17 Aug 2019

PostPosted: Fri Oct 18, 2019 9:41 am    Post subject:  MCV keeps exploding. Reply with quote

I have edited the MCV's and ConYards of the allies, soviets and yuri so that I can have my three factions plus an extra.

The problem is that with my new MCV's, once they deploy, they just explode every time. Could it be that I have an invalid structure or something? Here's my rulesmd.ini file for you to look at. If there is an easy fix please let me know. I fixed it once before but I don't know how.


rulesmd.ini
 Description:

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 Filename:  rulesmd.ini
 Filesize:  727.67 KB
 Downloaded:  2 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Oct 18, 2019 1:08 pm    Post subject: Reply with quote

AMCV is listed but doesn't exist

SMCV is listed twice

EACNST is missing UndeploysInto=EMCV

NMCV deploys into GACNSTTWO, but GACNSTTWO does not exist at all.

i stopped checking here, noticing so many sloppy mistakes after only a quick check

It helps to do only one change at a time and then check if that went successful. If yes, take the next change. Not dozens of half finished changes in one go.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Oct 18, 2019 1:58 pm    Post subject: Reply with quote

Sounds like someone needs to run AICHECK after each change...
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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Fri Oct 18, 2019 3:06 pm    Post subject: Reply with quote

Attachment in the linked post contains 4th side example in YR with Ares - https://ppmforums.com/viewtopic.php?p=536510#536510
This example uses ProtectWithWall without having any ConcreteWalls entry for the 4th side. So, correct it by providing a wall for 4th side or remove ProtectWithWall from 4th side structures to avoid insane spawning of defense building for the 4th side by AI.

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A.Productions
Medic


Joined: 17 Aug 2019

PostPosted: Sun Oct 20, 2019 5:59 pm    Post subject: Reply with quote

I thought originally that the MCV's could be replaced easily, which is why I removed AMCV since I thought the game would just get confused if I used GMCV.

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