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 Forum index » Modding Central » Tiberian Sun Editing Forum
Broken Unit and Defense
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A.Productions
Medic


Joined: 17 Aug 2019

PostPosted: Fri Oct 25, 2019 4:25 pm    Post subject:  Broken Unit and Defense Reply with quote

These problems have persisted for days now and I am no closer to fixing them.

My unit, the Ripper, crashes when I build it. I have the filename and unit tag the same. I have made an art entry for the unit as well. I want this uni to have a turret and have created one, linking them in the HVA builder.

The Electroshot, a defense for a new faction, crashes when it fires, but I have just copied a weapon from a unit for it to have something to fire. I did that since I used LaserFire2 for one of my Nod units.

This may be because I have been sloppy, but I need another pair of eyes.
Thanks.


Rippertur.vxl
 Description:

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 Filename:  Rippertur.vxl
 Filesize:  8.36 KB
 Downloaded:  3 Time(s)


Rippertur.hva
 Description:

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 Filename:  Rippertur.hva
 Filesize:  88 Bytes
 Downloaded:  3 Time(s)


Ripper.hva
 Description:

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 Filename:  Ripper.hva
 Filesize:  88 Bytes
 Downloaded:  3 Time(s)


Ripper.vxl
 Description:

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 Filename:  Ripper.vxl
 Filesize:  18.46 KB
 Downloaded:  3 Time(s)


rules.ini
 Description:

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 Filename:  rules.ini
 Filesize:  314.82 KB
 Downloaded:  9 Time(s)


art.ini
 Description:

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 Filename:  art.ini
 Filesize:  105.05 KB
 Downloaded:  7 Time(s)


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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sat Oct 26, 2019 2:27 am    Post subject: Reply with quote

Ripper - try giving SecondaryFireFLH in arts.
Electroshot - You have duplicate Primary in rules, LaserFire weapon will be used. Check for properties like Charges and its charging anim etc..

Some basic stuff
- Game won't read any new flags like EagleGateOne/PrerequisiteEagleFactory etc.
- If you comment a section header like ;[GAMCV] or ;[NAMCV] then all the flags related to it also needs to be commented otherwise those flags will override the previous section's flags of [MCV].

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A.Productions
Medic


Joined: 17 Aug 2019

PostPosted: Tue Oct 29, 2019 6:51 pm    Post subject: Reply with quote

Okay that's interesting.

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A.Productions
Medic


Joined: 17 Aug 2019

PostPosted: Tue Oct 29, 2019 7:13 pm    Post subject: Reply with quote

I don't see a duplicate with the primary weapon.

Also, I added a secondary fire FLH to Ripper and it still crashed. I think it's because it has a turret, but I do not know.

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Tuc0
Cyborg Firebomber


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Tue Oct 29, 2019 9:10 pm    Post subject: Reply with quote

What kind of IE did you get? Could you share except.txt?

Also you have commented out ;[RIPPERTURRET], but all keys under are still functional.

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A.Productions
Medic


Joined: 17 Aug 2019

PostPosted: Wed Oct 30, 2019 8:14 am    Post subject: Reply with quote

I got rid of the semi-colon near ripper turret

Here's except.txt


except.txt
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 Filename:  except.txt
 Filesize:  20.75 KB
 Downloaded:  2 Time(s)


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Tuc0
Cyborg Firebomber


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Wed Oct 30, 2019 9:04 am    Post subject: Reply with quote

Hm, can TS load your vxl and hva correctly?
Try to set this for example and try if the game crashes after you build Disruptor,
Code:

[SONIC]
Image=RIPPER


If the game does not crash, the issue is definitely with rules.ini

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