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The ship discussion continues here!
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Jul 08, 2004 7:56 am    Post subject:  The ship discussion continues here! Reply with quote  Mark this post and the followings unread

My last post was that the battleship is almost as strong as a superweapon and must be treated as such.
I don't mind off-topic topics, as long as they are not off-forum..........
(eg. A Red alert only forum having a topic about TS)
But that topic was in the updates forum, and that went a bit well far to me, as the discussion belongs in the main forum, the other forum will now be locked.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Thu Jul 08, 2004 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you basically edited the hunter seeker unit, and the tag that the says what type of building it pops out of?

That's a good idea... Smile

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Jul 08, 2004 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's only part of it Fremen5, since the HS has limitations too, so i needed to make some adaptments.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Thu Jul 08, 2004 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty smart, but that means you can't make more ships, right?

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Jul 08, 2004 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but in my mod, the battleship is very strong and the rest of the naval fleet is amphibious, since the two goverments don't have a lot of cash to invest into the military they must compromise, so for my mod, this is the best solution.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Jul 08, 2004 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you wait long enough you can have more ofcouse. I once had this way of production for MMK II..

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Jul 08, 2004 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Duh, but the point is, the enemy must never camp for a second, there are a lot of benefits in the field, e.g the airfield, this also stimulates to be more offensive....

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darkness
Cyborg Soldier


Joined: 29 Jun 2003

PostPosted: Fri Jul 09, 2004 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, does it have anything to do with fake sw...

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Jul 09, 2004 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

NO, not a fake superweapon :S

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Fri Jul 09, 2004 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

when the ship beaches do you lose it? (like does it stay on the beach or does it explode)

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Jul 09, 2004 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

on the beach, it goes slower, in land it's stuck and must stay there, so command your ship wisely

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jan 09, 2005 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

does game have anti-navy civilians like teberium jellyfish or something

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Jan 09, 2005 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

wtf? Tiberium Jellyfish in a non-tiberium game? Neutral

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jan 09, 2005 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry people got confused!

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