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Discussion About the (Project) Perfect Mod
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Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Tue Dec 10, 2019 6:01 pm    Post subject:  Discussion About the (Project) Perfect Mod
Subject description: I changed subject title due to confusion.
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https://ppmforums.com/viewtopic.php?t=47687 - This topic recently started by TAK02 made me think of something.

I'm sure almost all of you here on the forums we are nearing the future, AI technology is eerily expanding quickly and fast, If one day, an AI based Agent using the Computer by Itself, modding a game, It could be helpful on Modding, But why i did mentioned TAK02's topic here above my post? Simply because i was thinking like, What if, The old-scarpp-(ish/ed), Project Perfect Mod, would be modded successfully with any experienced modder and alongside AI(s)? As for the Mod itself: A perfect mod for a C&C  game should have the following: (Dune isn't counted, as it's not titled: "C&C Dune")

-All Factions from the entire C&C franchise (even if they aren't from the same universe like Generals, they aren't a canon of Red Alert and Tiberium).
-Maybe All Maps from the entire C&C franchise.
-Campaign isn't really that important.
-Variety of Structures and Units with different, a.k.a. [UnitType] balancing, We want 1, not 2 types of a unit specialize in repairing units, and etc. types.
-This C&C Mod should be in an engine with the most and largest number of possibilities possible (Yuri's Revenge with Ares DLL)

Since 2017 and i was thinking of the idea of an AI that mods a game (C&C or literally any modable game such as half life 2), Who wants to share his/her thoughts?
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

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