:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sun Mar 29, 2020 5:07 am
All times are UTC + 0
 Forum index » Modding Central » Tiberian Sun Editing Forum
Improved flame effect in Tiberian Sun
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] View previous topic :: View next topic
Author Message
Nod25
Civilian


Joined: 13 Dec 2019

PostPosted: Fri Dec 13, 2019 2:32 am    Post subject:  Improved flame effect in Tiberian Sun
Subject description: How is the effect coded in TS2010 mod?
Reply with quote

Tiberian Sun 2010 is an unfinished and never-released mod. It features a very cool flame effect:

[/img]
Link: https://www.moddb.com/mods/tiberian-sun-2010/images/assorted1#imagebox

My theory is that this flame is basically a Cyborg Commando (CYC2)-like plasma weapon, with a ROT=1 (i.e. torpedo) projectile that itself is invisible, but it has a trailer "smoke" (in art.ini) that is the flame animation.

Let me know what you think of this improved flame effect.

Let me know what you think of my theory.

And Let me know which flame animation you think TS2010 mod is using.  Smile

Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Dec 13, 2019 2:34 pm    Post subject: Reply with quote

If this was a trailer animation the flames would all be in a perfectly straight line, but since it's clear that this is not the case if you look closely this rules out your theory.
I'm pretty sure this was a matter of simply replacing the image of the FireStream particle.
_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
Nod25
Civilian


Joined: 13 Dec 2019

PostPosted: Fri Dec 13, 2019 6:50 pm    Post subject: Reply with quote

Bittah Commander wrote:
If this was a trailer animation the flames would all be in a perfectly straight line, but since it's clear that this is not the case if you look closely this rules out your theory.
I'm pretty sure this was a matter of simply replacing the image of the FireStream particle.


The flame animation seems to have a pretty cool fade-in and fade-out (instead of abruptly) design. I hope I can find some shp assets that work similarly.

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 13, 2019 9:13 pm    Post subject: Reply with quote

The fade in is done with the tag Translucent.
_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Tiberian Sun Editing Forum
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1021s ][ Queries: 10 (0.0035s) ][ Debug on ]