Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Dec 16, 2019 5:59 am Post subject:
New mod spotlight: RedAlert 20XX
Subject description: If you kill one Yuri, it is a tragedy. If you kill 10 millions, it is statistics!
Welcome back, community! Today we'll give some attention to a mod that has recently joined the community, known as Red Alert 2X. For those wondering if this is just yet another mod that tweaks Yuri's Revenge into the author's (mtkii) own free will, I won't say that this is wrong, however, the author has some reasonable ideas in mind. No Yuri, no whacky sci-fi, no useless infantry,... here is the design lemma from the author:
Quote:
1. No more Yuri shenanigans. The cold war theme is what made RA1's universe so good, and it's also the reason why YR didn't resonate with me. Even if I kinf of like Yuri's faction from a mechanical point of view (mostly the asymetrical gameplay that comes with it), I just can't bear it. So no more third faction;
2. RA2's sci fi is stupid sci fi. Most of the technology in RA2 are not what I expected coming from RA1 and TS. Sure, Giant Squid, sonar attacking dolphin, weather control devices are original idea, but I just plain dislike them. In RA20XX, the Soviet are mostly inspired from RA1's Soviet, and the Allied are a mix of RA1'Allied and TD/TS/CNC3's GDI. Both of those faction also take idea from other C&C, notably Generals;
3. Non obsolete infantry. Overall vehicle speed has been reduced, making infantry/vehicle composition more effective. Also, infantries take less damage from anti-vehicle's weaponry;
4. Factions and countries with more personality. Factions will respect their asymetrical gameplay (so no Soviet Airfield and planes, as it seems the default in every mods). The country system in YR was underwelming. In RA20XX, each country has two new assets, and four new units that replaces the faction's vanilla units;
5. A less cartoonish palette. Most of the animation are changed to be a bit darker, removing the overly bright yellow explosions for vanilla YR. Voxels are also a bit darker, making them less like toys;
6. More visual effects. Destroying a building will now leave flame and smoke on the ground, vehicle will react to being shot by tilting a bit, weapons will create light and elite weapon will be color-coded to distinguish them from regular weapon.
And mtkii has posted also some articles describing some bits of the Allied Forces and the Soviets.
Although he uses public assets (like the ones below from Merophage), he credits all of them.
Allied Peacekeeper, asset by Merophage
Conscript, also asset by Merophage.
And there are some recent screenshots as well, such as the ones below:
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