Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Dec 19, 2019 6:46 am Post subject:
Mod spotlight: The 'Nam: Vietnam Combat Operations
Subject description: Richard Nixon's favorite Tiberian Sun mod! Not!
Hello everyone! Today we have a quite original mod spotlight that has recently arrived on my mailbox. And it is not because of the email itself, but the mod really seems to be quite original for a Tiberian Sun total conversion. The name of the beast is The 'Nam: Vietnam Combat Operations, created by Tiger Yan. As the name suggests, it brings the Vietnam War to Tiberian Sun. It does not have a site, forums or ModDB profile yet. The reference that I have so far is this topic created in a wrong section of Revora forums and the video below showing the battle of Con Thien:
Quote:
Hello fellow gamers!
I'd like to share some screenshots of my Tiberian Sun Mod on the Vietnam War.
The 'Nam : Vietnam Combat Operations is a real time strategy game which recreates company-sized combat operations set during the American phase of the Vietnam War (1965 – 1973), termed by Vietnamese as the Second Indochina War.
Players can choose to play as the US Marine Corps or the Vietcong (VC) and People’s Army of Vietnam (PAVN).
Marines can draw support from additional service branches like the Army for Special Forces (SF) troops, plus the Air Force and Navy for land and carrier-based air support. The VC and PAVN in turn, can set-up and capture villages or go underground and fight from hidden tunnel systems.
The game has over 100 units ranging from Marine riflemen to Vietcong guerillas, all the way to water buffalo, villagers and even Indochinese tigers prowling in the deepest parts of the bush. It is nearing completion and will be ready by 2020. Audiovisuals are courtesy of a wide range of awesome artists and programmers (Mig Eater, Mad HQ, the Traditional Music Channel, etc.) who will be included in the game manual.
Here are some quick snaps as a teaser.
Masters of ambush and lightning raids, VC and PAVN forces are always cloaked until they surround and attack their enemies. (VCO)
The US Marines operate out of makeshift firebases or larger basecamps, such as this one near the Demilitarized Zone or DMZ. (VCO)
Just like in real life, VC and PAVN basecamps are either camouflaged by the jungle or made to look like a civilian village. When enemy aircraft, armor or infantry approaches however, these deadly villages light up with AA, artillery and small-arms fire. The headquarters building is temporarily uncloaked for this illustration. (VCO)
Marine helicopters and fighter-bombers control the skies. (VCO)
A US Navy A6 Intruder catches a poor truck in the open. (VCO)
Marine armor, though often bogged-down by rough terrain, pack a serious punch and absorb lots of punishment. Giant amphibious amtracks can transport troops while flame tanks puke gouts of napalm. The key is to stick to roads - but be wary of mines. (VCO)
Marines move slowly, but carry very, very, very big sticks. They can also call in obscene amounts of artillery and air-support, so plan your attacks well. [b](VCO)[/b]
Supply columns made up of long American and Vietnamese truck convoys are the lifeline of the game. VC and PAVN excel at ambush and standoff attacks. Their sappers can infiltrate Marine and ARVN bases to wreak havoc. (VCO)
"You can kill ten of my men for every one I kill of yours. Even then, you will lose and I will win," once said Ho Chi Minh to the French. The same became true for the Americans. In The Nam: Vietnam Combat Operations, kill ratios closely match historical numbers, with from four to six Vietnamese killed for every American life. Can you do better? (VCO)
Developed by Tiger Yan over the last decade, The 'Nam: Vietnam Combat Operations will finally be ready in 2020. Stay tuned. [b](VCO)[/b]
That is both awesome and impressive! _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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