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[CnP]Chrono Shipyard [RA2]
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xuetianyi
Medic


Joined: 03 Aug 2007
Location: China

PostPosted: Thu Dec 19, 2019 12:08 pm    Post subject:  [CnP]Chrono Shipyard [RA2] Reply with quote  Mark this post and the followings unread

Chrono Shipyard



egyardmk.gif
 Description:
 Filesize:  900.41 KB
 Viewed:  6607 Time(s)

egyardmk.gif



egyard_D.gif
 Description:
 Filesize:  375.76 KB
 Viewed:  6607 Time(s)

egyard_D.gif



egyard_s.gif
 Description:
 Filesize:  516.73 KB
 Viewed:  6607 Time(s)

egyard_s.gif



eayard.zip
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Download
 Filename:  eayard.zip
 Filesize:  284.04 KB
 Downloaded:  678 Time(s)


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Corenthius
Civilian


Joined: 20 Oct 2022

PostPosted: Fri Oct 21, 2022 7:32 am    Post subject: Missing animations Reply with quote  Mark this post and the followings unread

First off, this looks amazing. What mod are you using this for?

I do not know if you are still active with this stuff, but do you have the the missing files and art.ini rules that were not included in the submission?
The submission did not include the animation files or art.ini info for:
EAYARD_W2
EAYARD_W3
I am sure one of these is the animation for the large light ball under the structure.

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Fri Oct 21, 2022 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love the idea and implementation, but I feel the crane swooping to the side during a production event is somewhat purposeless and odd.

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