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 Forum index » Modding Central » Tiberian Sun Editing Forum » Mapping Discussion
Text trigger - no need for tutorial.ini?
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Tuc0
Cyborg Firebomber


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Fri Dec 20, 2019 7:59 pm    Post subject:  Text trigger - no need for tutorial.ini? Reply with quote

I have searched various topics and it seems that nobody noticed that it is possible to add custom [Tutorial] section into map file. The game actually uses that in same way as rules.ini overwrite.
So it is not necessary to replace tutorial.ini for custom campaigns.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 20, 2019 9:51 pm    Post subject: Reply with quote

wasn't that a special hack implemented into the TS client to allow that?
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Tuc0
Cyborg Firebomber


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Fri Dec 20, 2019 10:50 pm    Post subject: Reply with quote

I didn't noticed anything similar when I applied patches. Is that part of TS Client spawner? So it looks in map and updates tutorial.ini?

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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sat Dec 21, 2019 1:03 am    Post subject: Reply with quote

Hack (text_triggers.c) for reading tutorial section lines from the map was not working earlier, it was fixed sometime after I posted the TS Demo maps in the TSClient thread.

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Tuc0
Cyborg Firebomber


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Dec 21, 2019 1:39 am    Post subject: Reply with quote

I see now, I was quite surprised when I thought it was feature of vanilla TS.
Shame I didn't noticed it earlier, I didn't bothered with text triggers before in maps because of tutorial.ini replacement.

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Holland
Soldier


Joined: 31 May 2017

PostPosted: Sat Dec 21, 2019 2:00 am    Post subject: Reply with quote

lol, good reason yall have to play TS on CnCnet every now and then, we've been enjoying all the hacks for years now lol

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