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 Forum index » Other Projects » Alpha Projects » Command & Conquer Red Alert History
NightHawk Transport
Moderators: Madin
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Wed Dec 25, 2019 6:58 pm    Post subject:  NightHawk Transport
Subject description: "Clear the LZ!"
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The Allies finally have an aerial transport, and it's a classic!



Rather than stick to one style (and therefore lower player flexibility) you have two option.
The C&C 3 'Call for Transport' ability, that all infantry get access to once an Airforce Command HQ has been built will now call a NightHawk Transport. Once the infantry have been dropped off, the NightHawk called using this ability will fly away. It is also important to note that this NightHawk is not armed!



Once you have built a Tech center, you will be able to build a 'standard' NightHawk from the Airforce Command HQ. This version is armed with a machine gun, is radar invisible, and most importantly is reusable!



The Longarm of Allied justice
Folks, the Allies do not have a proper artillery unit. Sure the Prism tank is a fearsome unit, but it is not a proper artillery unit, and its range is pathetic in comparison to the Soviet V3.



Since Einstein's Chronosphere is still not ready, there are certain battle situations where Allied commanders can struggle. A temporary solution is called for, and I am delighted that I can present to you the 'Longarm' upgrade program!
What is the Longarm program? put simply it is a refit package that is designed to convert selected NightHawks into a long range aerial attack platform, via the addition of sensors, targetting radar, and finally swapping out reserve fuel tanks for air launched cruise missiles!



A full roll-out is simply too expensive, so this package will be delivered on a case-by-case basis, and due to (balance) NightHawks refitted to be 'Longarm' missile platforms, will be noticeably slower then standard NightHawks.

"Don't worry about clearing the LZ, we'll handle that ourselves!"


NightHawk_StormDrop_04.jpg
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NightHawk_StormDrop_04.jpg



NightHawk_StormFire_05.jpg
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NightHawk_StormFire_05.jpg



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 25, 2019 7:41 pm    Post subject: Reply with quote

cool
Are the cruise missiles ammo limited, need to be bought/upgraded again, or just a very slow rate of fire?

btw, the texture work on the heli is awesome. Approved!
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BySc
Cyborg Cannon


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Wed Dec 25, 2019 7:57 pm    Post subject: Reply with quote

Looks so cool.
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Thu Dec 26, 2019 4:47 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
cool
Are the cruise missiles ammo limited, need to be bought/upgraded again, or just a very slow rate of fire?

btw, the texture work on the heli is awesome. Approved!

Thanks!
The rate of fire is very slow, although the nature of aerial artilleries is such that there will be certain maps that are unplayable vs Allies.
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Thu Dec 26, 2019 4:47 pm    Post subject: Reply with quote

BySc wrote:
Looks so cool.

Thanks!
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