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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 27, 2019 6:37 am    Post subject:  PPM recent updates!
Subject description: Our slaves are working hard to make this graveyard beautiful for our master Yuri!
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Hello everyone! You might have seen many news posts about mods here recently. However, our activity is not restricted to it. We've hosted one project recently (TS Mini Games) which will receive a full news post about it, as well as some tool updates created by our community members (including an update on Final Alert 2, but that also deserves a full news post about it). Anyway, what I want to talk about, in this news, are the updates that are being done recently at our site itself and forums.

Of course, it is our obligation to maintain the site and forum updated and running. However, some times, it is interesting to call attention to what is being done here. Perhaps it should be useful for someone eventually.



Site left and right menu links were recently updated.

We have updated the mods that are featured in our left menu, as well as their download links, ModDB profiles, etc. Although Discord is a tool that became quite popular nowadays, we are still not sharing links for Discord channels yet. Don't take it personally, but they are not public, require an account to access, etc. PPM does not have an official Discord channel either. The closest thing to that, which you'll find, is C&C Mod Haven, although it is not part of PPM nor ran by the same people who run this community.

At the right menu, we have updated affiliates, community links, and official links. It seems that EA deactivated Westwood FTP and even some EA FTPs, so I had to cut links to that. If you still want to know the links to these places, I guess you'll have to look at an older incarnation of PPM's website on Web Archive.



Additional BBCodes on the Forums:

You can now embed Tweets and Reddit content on forum posts. Once embedded, you need to be a bit patient with them since it may take few seconds to show up, depending on how Twitter and Reddit servers are doing since we totally rely on them for it. We also have BBCodes for Twitch, ModDB videos, and, of course, YouTube. The code for some of them was also improved in recent months.



Flood control against cloud services:

It's been a while since PPM has been abused by botnets (most of them hosted on cloud services) that slowed us down completely or even made our forums inaccessible on many moments. Does Error 503 rings a bell? And all that for what? It's hard to say, but some of them were clearly the source of most of the bots that were banned from the forums for posting spam. Unfortunately, their motivation to do this kind of action isn't restricted to that. I prefer to not elaborate on this one here to not give ideas. One of these botnets spammed parts of the site that were important for our maintenance and existence, leaving us temporarily suspended of these services for a month. So, we've also been taking stricter measures to prevent potentially non-human visitors from accessing strategical areas of our services during this month. It helped the forums to serve human visitors faster, which is a good thing.


This image shows how "CABAL" paid us a visit on December 3rd to 4th, 2019, causing downtime, slow time, and other damages to this place.



Experimental donations in Brazilian currency:

PPM is a not for profit community, definitely not profitable at all, and it has maintenance costs for the server and domains. To make things a bit more complicated, I am unemployed at the moment in order to speed up with my Ph.D. dissertation. So, this place survives mostly on donations, although advertisements are a possibility if you pay attention to what we have to offer. Although, donations are what really save this place at the end of the day.

The problem is the number of fees and obstacles to make a donation. We were loosing more than 15%, or even 20% of the donation to intermediates of any kind, such as Paypal, banks, currency conversions, Brazilian govern, etc. Things got worse during this year since Paypal no longer allowed me to store euros on my account because they've officialized their activity in Brazil (when nobody asked them to do such crap). That has forced two currency conversions and the payment of a Brazilian tax known as IOF (6,38%) every time we try to transform a donation into a payment of any kind. So, considering that currency conversion from any currency to BRLs by credit card is certainly less costly than Paypal's 3.5% fee with awful selling prices, we have started experience for donations in BRLs. The required maths is uncomfortable, and it is not clear if it provides an advantage for the transaction as a whole or if the bank of the user provides an even worse currency conversion costs.

The recent donations through this initiative helped us to speed up our plans to renew the ppmsite.com domain, which was going to expire next february. Now it should last additional 5 years. We also have January and February covered. We'll either have to opt between march or SSL renewal, and we'll need more help for the rest of the year. We also have several domains to renew during the year, although our plan is to renew most of them for one additional year only. So, any upcoming help will be deeply appreciated.



Domains:

As I said above, ppmsite.com domain was renewed. However, we've spent more time working on other domains recently as well. You know, the name of this community is Project Perfect Mod. However, thanks to the ppmsite.com domain, many people mistakenly call this place "ppmsite" or "PPMsite". And no, this is not the name of this place. We've bought this domain because projectperfectmod.com would be a very long text to write. In fact, we do own projectperfectmod.com. It was a redirect to ppmsite.com because I've never cared to setup it properly. Nowadays, this problem has been rectified partially. It no longer redirects. It serves the site in the same way ppmsite.com does, although all links are still connected to ppmsite.com. That's something I plan to fix soon. The same applies to the respective .net and .org for both projectperfectmod and ppmsite.

And, for PPM, I also have plans to expand its game development content and introduce the projectperfectgame.com initiative. We already own the domain, which serves PPM's website for now. The difference between game and mod is a very thin line. A mod requires an existing game to run. However, some of our mods became standalone and, therefore, games. "Mods" for engines like OpenRA are actually games. The interesting thing about game development, when compared to mods, is that games may eventually be forgotten, but the creation of games is a timeless source of fun. The content required to officially extend this place into game development would be something useful for our existing public, like programming, a better understanding of the game loop, AI, design and balance.




And that's all for now. We have been posting a lot of news here and I am not seeing the same amount of replies. The forum is a place for discussion, to allow people from different places of Earth to exchange ideas about something they enjoy. So, spill the beans, share your ideas. Discuss any of the points of this post and I will try to reply as much as I can.

Key Words: #News #ProjectPerfectMod #PPMForums 

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Dec 27, 2019 10:01 am    Post subject: Re: PPM recent updates! Reply with quote

Banshee wrote:
We also have several domains to renew during the year, although our plan is to renew most of them for one additional year only.


This sounds ineffective, since I presume a longer renewal would be cheaper than a single year (especially considering stuff like the tibweb domains which you took over). Can you take a wild estimation to measure how much would a longer renewal cost?

Sure, I've already donated this month (just remained anonymous, but I presume that'll be fixed) but I can probably spare some more for the cause.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 27, 2019 3:20 pm    Post subject: Reply with quote

Yes, technically it sounds ineffective. But sometimes it is not as innefective as it seems. The price of these domains do have variations through time. The price I've paid for ppmsite.com's renewal this time, for instance, in dollars, was lower than the other times, however the dollar is more expensive here than on most occasions ($1 = R$4,24 for my credit card, although officially it is R$4,06). So, I'm not sure if it is a good moment to pay a lot of cash in domains. It is hard to predict BRL's fluctuation.  R$4,06 is higher than every prediction that I've seen for the end of 2019 and it happened because most economists did not predict the issues between Trump and China.

Quote:
Sure, I've already donated this month (just remained anonymous, but I presume that'll be fixed) but I can probably spare some more for the cause.


I've de-anonymized your donation there and I'll place your name there for the upcoming donations, from now on.

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OrangeNero_guest
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PostPosted: Mon Dec 30, 2019 8:13 am    Post subject: sthserherh Reply with quote

"The difference between game and mod is a very thin line."

No its not and you know nothing about what makes a mod a mod and a game a game

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Dec 30, 2019 8:46 am    Post subject: Re: sthserherh Reply with quote

OrangeNero_guest wrote:
"The difference between game and mod is a very thin line."

No its not and you know nothing about what makes a mod a mod and a game a game you idiot.

A game usually comes with its own engine, and anything else built on top of that engine or using that engine in ways the original developers had either not intended or didn't is a mod.

IMHO.

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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Dec 30, 2019 10:59 am    Post subject: Reply with quote

Just sharing a tiny bit of experience with my webstore recently, I was forced to update things because Google decided to literally change the way sites are authenticated in several browsers simultaneously.

Anyway the main gist is that because of my host, I had to start redirecting people to https, which wouldn't be a problem, except not every browser follows redirects for security purposes, even to the same domain stupidly. This caused me no end of trouble as people were visiting my site and failing to checkout, their attempt to use the default http page turned checkout into a mixed security zone which the browsers also choked on.

It took me well over 3 weeks to nail down the causes of all these problems, and then more time waiting for Google to verify my identity and all that, before delaying even longer for a site audit through their console tools.

The web is no longer plug and play, and we can no longer operate freely in our own way expecting browsers to just work the way they did a week prior.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 30, 2019 12:59 pm    Post subject: Reply with quote

@G-E: Redirects to the https version of the site must be forced on .htaccess file, otherwise you'll have headaches with it. The minimum you require is something like this:

Code:
RewriteCond %{HTTPS} off
RewriteCond %{HTTP_HOST} ^yourdomain\.com$ [OR]
RewriteCond %{HTTP_HOST} ^www\.yourdomain\.com$
RewriteRule (.*) https\:\/\/www\.yourdomain\.com\/$1 [R=301,L]



@TAK02: A game can use a common engine like Unity, Unreal Engine, etc. Many of the Command & Conquer games uses the same engine (SAGE) which was improved over the years. So, the main difference really ends up being what I said in my post. If you need the game to run, it is a mod. If you don't, it is a game.

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OrangeNero_guest
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PostPosted: Mon Dec 30, 2019 5:48 pm    Post subject: Reply with quote

coolio my mod Orange Sun doesn't need the game because its standalone (it comes with the game). So now I am no longer just a modder, I have ascended to the realm of Game Developer!

BTW I see some of your most prominent mods also claim that they are no longer mods but games.

Are you not ashamed of yourself for making a C&C game that is not moddable? Oh and since they are games... we can take from them right?

I mean, the twisted logic of this place has always been that riping from mods is heresy because of "copyright" LMAO but when you take from a game it is... honoring them or something.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Dec 30, 2019 6:35 pm    Post subject: Reply with quote

The great OrangeNero has praised us with his presence!
_________________
One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 30, 2019 7:16 pm    Post subject: Reply with quote

@OrangeNero: Your Orange Sun is a mod. It needs the game to run. To make things simple, you include the game with it, so people don't need to buy it. Although you wouldn't need to buy it anyway because EA has given away Tiberian Sun for free. Almost all resources and intelectual property included on it belongs to EA.


Anyway, a game developer isn't necessarily only the person who codes the engine. Game designers can also develop games. You can use engines like RPG maker where you don't really code the engine at all and make proper games with it.

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