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 Forum index » Modding Central » Red Alert 2 Editing Forum
How to make VXL unit with not centred turret.
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suffle19
Light Infantry


Joined: 27 Jun 2019

PostPosted: Thu Jan 02, 2020 1:32 am    Post subject:  How to make VXL unit with not centred turret. Reply with quote

Problem is when i change position of turret it behaves wierdo.
I know I can change body position too to make centre there where must be my turret... but it will cause side effects in game like "unit in unit" and wierd turnings.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jan 02, 2020 2:44 am    Post subject: Reply with quote

Move VXL Offset in HVA Builder
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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Jan 02, 2020 3:29 am    Post subject: Reply with quote

Both unit and turret need to be centered in the triax where you want them to rotate around separately. Then you can use TurretOffset to move the turret's point of rotation forward or backward, but there's no possibility of moving the turret to one side of the unit.
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unknown_men
Light Infantry


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Thu Jan 02, 2020 10:48 am    Post subject: Reply with quote

Piranha 1 Grizzly AFV have turret in the left side of the tank and this tank are really impossible to voxeling in the game, one thing I think to resolve this is maybe try to make SHP vehicle, they have many new feature that the voxel isn't such as moving or shooting animation, except for flipping.

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suffle19
Light Infantry


Joined: 27 Jun 2019

PostPosted: Thu Jan 02, 2020 12:33 pm    Post subject: Reply with quote

G-E wrote:
Both unit and turret need to be centered in the triax where you want them to rotate around separately. Then you can use TurretOffset to move the turret's point of rotation forward or backward, but there's no possibility of moving the turret to one side of the unit.


Thanks

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