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XTX to release on CnCNet!
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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Jan 03, 2020 11:54 pm    Post subject:  XTX to release on CnCNet! Reply with quote  Mark this post and the followings unread

Greetings, community!

I've been working with Holland this past year after seeing his efforts to bring our assets to the public sphere of CnCnet.
CnCnet has shown itself to be the most expeditious and practical way to get XTX into the hands of eager Tiberian Sun mappers worldwide, thanks largely in part to Holland's efforts to bridge the gap between the online community and modding community.



The original TX was made and released by Gangster as a beta all the way back in 2005, and though incomplete, was a huge milestone for Tiberian Sun mapping, and inspired a great deal of mods, maps, and campaigns.

XTX continued through the efforts of DaTS, and a few others. He had some difficulties due to a hard drive crash, and some other life events, but in this time the XTX terrain was able to benefit the kickstart of Tiberian Odyssey.

I joined the project in 2008 right after Creagor's TS: Callisto terrain was absorbed into XTX. Also joined were Lin Kuei Ominae and Harv, to extend XTX from being terrain-only into a "Civilain and terrain expansion", beginning with my voxel truck pack, and various LKO structures like the multi-sectioned train station.



As I was heavily involved with both Odyssey and Twisted Insurrection at the time, I used the opportunity to completely reorganize and synchronize the XTX terrain pack into Internal Build 1.1, and then redistributed it to TI and TO. This was the only time these mods generally shared the same terrain, but have since diverged heavily into their own flavors.

in 2010 I started a new career path IRL and my priorities shifted a bit, and had to prioritize my free time more decisively. My ambitions of releasing XTX seemed out of reach, and I released Build 1.2M "Messy" out of frustration, which included all the assets, but no functionality. Thankfully though, godofgamers took the mantle and pounded out a new internal Build 2.0 with full featuring full sets of Temperate, Snow, and Marble Madness.

In 2019 I noticed CnCnet had begun to feature TX and some other community assets, without requiring additional modding, and learned Holland was one of the guys to help make it happen. XTX has always been for the community, and what better way to give it to the community than through the world's primary source of TS online play? I'd already seen quite a few maps to feature the new assets as well as some creative Co-Op play that has never been seen before.

Today I write this post now with my ten-day-old son in my lap, and a highly demanding and respectable career to eat up my time. There's nothing more I can give to XTX that people like Holland and godofgamers haven't already done, so I'll leave it into their capable hands, and continue to cheer on from the sidelines.

All my best!

-TB


Key Words: #News #Release #TiberianSun #Firestorm #FinalSun #TiberianSunXTX 

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