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 Forum index » Modding Central » Tiberian Sun Editing Forum
How to make blue Tiberium not explosive?
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Nod25
Civilian


Joined: 13 Dec 2019

PostPosted: Tue Jan 14, 2020 8:21 am    Post subject:  How to make blue Tiberium not explosive?
Subject description: Disabling Debris=CRYSTAL1 or TiberiumChainReaction=yes flags don't work. What am I doing wrong?
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A main difference between the [Riparius] and [Vinifera] is that [Vinifera] has the entry "Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4". So I thought disabling this (in rules.ini) or [TWLT070T]'s "TiberiumChainReaction=yes" (in art.ini) would make blue Tiberium not explosive.

However, as I tested, the blue Tiberium remains explosive. I thought the Tiberium chain reaction has parts hardcoded. However, Warzone mod has make both green and blue Tiberium explosive, which I did not previously consider to be possible.

What really controls if Tiberium is explosive?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jan 14, 2020 9:19 am    Post subject: Reply with quote

on each overlay [TIB2_01] to [TIB2_20] change ChainReaction=yes to no

for more info about the Debris key on tiberium see this
Tiberian Sun Editing Forum » Tutorials Factory » How to create debris for exploding tiberium
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Nod25
Civilian


Joined: 13 Dec 2019

PostPosted: Tue Jan 14, 2020 8:59 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
on each overlay [TIB2_01] to [TIB2_20] change ChainReaction=yes to no

for more info about the Debris key on tiberium see this
Tiberian Sun Editing Forum » Tutorials Factory » How to create debris for exploding tiberium


It's the terrain overlays in Rules.ini. This change worked as intended! LKO you are the man!

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