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 Forum index » Modding Central » Red Alert 2 Editing Forum
Merge Voxel Sections
Moderators: Global Moderators, Red Alert 2 Moderators
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Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Sun Jan 26, 2020 10:39 am    Post subject:  Merge Voxel Sections
Subject description: Voxel Editor
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Hey,

do you know of any way to merge multiple voxel sections into one solid voxel.
I know multiple sections are used to make moving tracks or walker legs but i find it useful for combining different voxels - problem is, as you may know, that those semi-merged voxel do not overlap correctly from all angles.

Is there another program?

Greetings Smile

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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Jan 26, 2020 11:57 am    Post subject: Reply with quote

This isn't such a simple request, each section can have a different canvas size and scale (shrunk via bounds) that totally change the relationship between the dots in one and the dots in another. That's not including HVA transforms/moves.

You'd have to take into account an as-rendered scene and probably fudge a lot of the merged result.
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Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Sun Jan 26, 2020 1:00 pm    Post subject: Reply with quote

Ok,

thnaks to your informative answer I solved the special problematic case I had with erasing overlapping voxels - no overlap, no problems!

Thnak you! Smile

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silverwind
Rocket Infantry


Joined: 11 Jun 2016

PostPosted: Sun Jan 26, 2020 1:50 pm    Post subject: Reply with quote

The way to do it is simple, though. Provided that both the canvase size and voxel scale are the same (i.e. they look fine when you reset the voxel bounds for both.), you will need to:

1. use XCC Mixer to convert the voxels in question into text documents.
2. copy the contents of said text documents, and paste them one after the other inside a new text file.
3. use xcc mixer to convert the new text file into a voxel.

The result really depends on getting the preparations right (the size and scale), but it is possible.

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