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 Forum index » Other Projects » Alpha Projects » Command & Conquer Red Alert History
WIP Videos
Moderators: Madin
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Fri Jan 31, 2020 12:56 pm    Post subject:  WIP Videos Reply with quote



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 31, 2020 2:32 pm    Post subject: Reply with quote

heh, reminds me lot on Zerglings

they seem pretty powerful, if they can one shot infantry and slow but surely kill any vehicle without much stopping them while destroying it from within.
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Fri Jan 31, 2020 3:27 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
heh, reminds me lot on Zerglings

they seem pretty powerful, if they can one shot infantry and slow but surely kill any vehicle without much stopping them while destroying it from within.

They are powerful, but the price and build speed was artificially low for testing purposes + the AI never bothered build many bullet based infantry or vehicles (to help out the Terror Drones, the vast majority of rocket and tank shell based attacks struggle to hit, especially while the drone is moving). Lastly the Allies will obviously have access to the repair IFV, while the Soviets have multiple higher tier vehicles that can build repair drones.

Could be interesting to see whether they will ever be used out side of very early harvester rushing.
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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Fri Jan 31, 2020 3:34 pm    Post subject: Reply with quote

Looks nice. The damaged tank sparks look more dramatic than expected like fireworks.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 31, 2020 3:35 pm    Post subject: Reply with quote

If field repair (like mobile repair vehicles) is an option to free infested tanks, then it seems balanced enough.
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X-Mech Calendar (28 Mechs for GDI and Nod)
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Fri Jan 31, 2020 5:00 pm    Post subject: Reply with quote

Quake 1 gib sounds for the infantry deaths? Nice.

I see that the drones don't survive when they destroy the vehicles they infest. Limit of the engine, or by design?
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Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Fri Jan 31, 2020 8:02 pm    Post subject: Reply with quote

EVA-251 wrote:
Quake 1 gib sounds for the infantry deaths? Nice.

I see that the drones don't survive when they destroy the vehicles they infest. Limit of the engine, or by design?

Is an engine limitation unfortunately.
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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Sat Feb 01, 2020 12:25 am    Post subject: Reply with quote

You you use a scrub corrupter type weapon logic to have a new drone spawn on death?

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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Sat Feb 01, 2020 3:29 am    Post subject: Reply with quote

DaubertMotion wrote:
You use a scrub corrupter type weapon logic to have a new drone spawn on death?

No, that spawns neutral units, no good for the player.
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Wed Feb 05, 2020 4:23 pm    Post subject: Reply with quote

Storm Shadow test:


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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Feb 05, 2020 5:17 pm    Post subject: Reply with quote

That is awesome Very Happy

Can I copy your idea ? #Tongue
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Thu Feb 06, 2020 6:00 am    Post subject: Reply with quote

Bu7loos wrote:
That is awesome Very Happy

Can I copy your idea ? #Tongue

Of course! (I copied it from Contra mod...).
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BySc
Cyborg Cannon


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Thu Feb 06, 2020 11:47 am    Post subject: Reply with quote

Model look awesome, Good work.
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Mon Feb 10, 2020 9:16 pm    Post subject: Reply with quote

A look at a basic version of the IFV.



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 10, 2020 10:27 pm    Post subject: Reply with quote

Does the mine field timer reset when exiting the engineer and entering again? Not that you can this way exploit fast mine laying.

Looks good otherwise.
Looking forward to see the cow variant #Tongue
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Thu Feb 13, 2020 12:56 am    Post subject: Reply with quote

Lin Kuei Ominae wrote:
Does the mine field timer reset when exiting the engineer and entering again?

Yes it does.
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Wed Mar 04, 2020 4:47 pm    Post subject: Reply with quote




This is a capture of a test of basic Prism support. There has been multiple attempts to get any kind of Prism support working in this mod since the Prism Towers were introduced, but it has never wanted to work.

I have gone back to the most basic form of support, that towers within a certain range of a tower that has an enemy target (and only if those towers do not have there own enemy target), will fire a support beam that will boost the strength of the tower with a target.

As you can see there are still issues (like a support beam being fired even if a tower that calls for a support beam, no longer having an enemy target), however the feeling is that it is preferable to have support in with these minor issues, then not having any support at all.

Currently due to bizarre TW hard coding, only 5 support towers will stack to support a single tower. You can visually have more than 5 support a tower, it is just that there will be no difference in attack damage beyond 5 towers.
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